Hornet Ring is a Ring in Dark Souls 3.

Hornet Ring

Ring associated with the Lord's Blade Ciaran, one of the Four Knights of Gwyn, the First Lord.

Boosts critical attacks.

The masked Ciaran was the only woman to serve in Gwyn's Four Knights, and her curved sword granted a swift death to any and all enemies of the throne.


Hornet Ring Effect

  • The % of critical damage increased now depends on infusion, weapon upgrade level, wether you back stab or riposte, and the weapon itself.
  • Weight: 1.1



Where to Find Hornet Ring

  • Found at Dark Firelink Shrine after Champion Gundyr in the Untended Graves. Keep right as you move up, the pathway is about level with the entrance to the Shrine. It is guarded by a Black Knight.
  • Only appear after Abyss Watchers have been defeated.




  • You must take out Abyss Watchers for the ring to appear.
  • On enemy players or NPC invaders this ring changes the riposte animation to 2-3 hits instead of just one, the overall damage increase seems to be higher than 30% in that case, needs confirmation.




  • The ring is found in front of a tombstone with a Farron Greatsword leaning against it. The same location where Hawkwood is praying, and later where his shield can be found, in Firelink Shrine.



|  Aldrich's Ruby  | |  Aldrich's Sapphire  | |  Ashen Estus Ring  | |  Bellowing Dragoncrest Ring  | |  Bloodbite Ring  | |  Blue Tearstone Ring  | |  Calamity Ring  | |  Carthus Bloodring  | |  Carthus Milkring  | |  Chillbite Ring  | |  Chloranthy Ring  | |  Covetous Gold Serpent Ring  | |  Covetous Silver Serpent Ring  | |  Cursebite Ring  | |  Dark Clutch Ring  | |  Dark Stoneplate Ring  | |  Darkmoon Ring  | |  Deep Ring  | |  Dragonscale Ring  | |  Dusk Crown Ring  | |  Estus Ring  | |  Farron Ring  | |  Fire Clutch Ring  | |  Flame Stoneplate Ring  | |  Fleshbite Ring  | |  Flynn's Ring  | |  Great Swamp Ring  | |  Havel's Ring  | |  Hawk Ring  | |  Horsehoof Ring  | |  Hunter's Ring  | |  Knight's Ring  | |  Knight Slayer's Ring  | |  Knight Slayer Ring  | |  Leo Ring  | |  Life Ring  | |  Lightning Clutch Ring  | |  Lingering Dragoncrest Ring  | |  Lloyd's Shield Ring  | |  Lloyd's Sword Ring  | |  Magic Clutch Ring  | |  Magic Stoneplate Ring  | |  Morne's Ring  | |  Obscuring Ring  | |  Poisonbite Ring  | |  Pontiff's Left Eye  | |  Pontiff's Right Eye  | |  Priestess Ring  | |  Prisoner's Chain  | |  Red Tearstone  | |  Red Tearstone Ring  | |  Reversal Ring  | |  Ring of Favor  | |  Ring of Sacrifice  | |  Ring of Steel Protection  | |  Ring of the Evil Eye  | |  Ring of the Sun's First Born  | |  Sage Ring  | |  Saint's Ring  | |  Scholar Ring  | |  Silvercat Ring  | |  Skull Ring  | |  Slumbering Dragon Ring  | |  Slumbering Dragoncrest Ring  | |  Speckled Stoneplate Ring  | |  Sun Princess Ring  | |  Thunder Stoneplate Ring  | |  Untrue Dark Ring  | |  Untrue White Ring  | |  Witch's ring  | |  Witch Ring  | |  Wolf Ring  | |  Wood Grain Ring  | |  Young Dragon Ring  |


    • 21 Apr 2017 03:15  

      If people are spamming parry, try using jumping heavy attacks, they can't be parried, neither can 2 handed attacks with Ultra Greatswords, Greathammers and Great Axes.

      • 31 Jan 2017 12:30  

        Parrying and backstabbing still requires skill, I'm really bad at it myself. They shouldn't change the ring, they should make more attacks unparryable.

        • Hornet ring changed?06 Sep 2016 00:27  

          Been farming silver knights and noticed that I only get a damage boost when I back stab them before they finish an attack, and the timing seems to be fairly strict. Anyone notice this? Using carrhus curved sword refined and sunlight straight sword to test.

          • I don't know what I expected05 Aug 2016 22:03  

            Knew this would be just as obnoxious as it was in DS1. 3 hits in the game with the easiest parries? That's so free lmao. Not to mention the good ol' lagstabs. Wouldn't be a Souls game if I didn't teleport at least once per invasion.


              Didn't even realize the update till I was invaded several times by these noobs who get lucky parry's off from spamming it. I've been winnin dang near all the time now. I have the average level cap of health(20 health) and wear medium armor set. I survived all the lucky parry spam attacks and then proceeded to finish them off. LOL I had a little over a 30% health left. They all freaked out when I didn't die and went back to their worlds or ran away. Some put away their castus/claw and actually tried to fight. Finished them off easy. Few of them sent me messages calling me a hacker lol. ALL YOU PARRY NOOBS GONNA HAVE TO LEARN HOW TO FIGHT NOW!!!!!!!! COME AT ME BROS!!!!!!!!!!!!!!! DIE SLOW!!!!!

              • More tests01 Jul 2016 17:33  

                Used a regular, unupgraded long sword (60 str, 60 dex) against hollows before firelink (so mine were PvE tests):<br/><br/>Backstabs did 335 regular and 435 with the Hornet Ring equipped. (~30% increase (more precise: 29,85%))<br/>Ripostes after a parry did 444 regular and 578 with the Hornet Ring equipped. (~30% increase (more precise: 30,18%))<br/><br/>So in PvE (against non-human enemies), Hornet Ring seems to be the same as before, giving the same 30% critical damage increase.

                • Some test results.01 Jul 2016 17:02  

                  I tested the new damage against my friend. It was a small test. tested polar opposites: broadsword and great mace. <br/><br/>broadsword: [back stab 30%] [riposte 38%]<br/><br/>great mace: [back stab 37%] [riposte 29%]<br/><br/>based off of these two weapon classes, it seems damage will vary depending on weapon class. in conclusion the hornet ring seems to have been buffed rather than nerfed. again, this was just a quick test. <br/>


                    Seriously, I'm really good at PVP. I usually win most of my battles and I'm usually a mage build with minor strength & dex points invested. But it's quite clear by now(3rd souls game.....or 4th) that anything other than the safe strength/tank build <<<<<. They also have too many options of armors and shields that basically tank any maxed out fire/magic/miracle attack. Anything less than top notched spells and fire takes a laughable amount of damage from them. Not only that, if you have low or minimum strength /Dex. Your attacks are even more laughable. To make matters worse, they can easily break your guard with 1 or 2 hits. So blocking is not an option. The only thing that does pretty good damage against these builds(without being maxed out) are poison and dark attacks. But who seriously uses these two infusions though? Also it's waaay to easy to parry another player on this game compared to dark souls 1. It used to be easier to get back stabs on part 1 and parrying took some skill and timing. On this game back stabs are hard and take skill while parrying is much easier. <br/><br/>I said all of that to say this. My whole point in breaking all this down was to show you why this build seriously needs a huge downside to it. This ring just makes them gods that you can't slip up 1 time against. I'm pretty sure a lot of you none tank/strength users will feel me on this. But when you are about to actually finally kill one of these noobs(after exhausting all your blue bar & multiple hits landing from your weapon) and they have no more estus left. They take out their trump card, THE GREAT PARRY ITEMS/SHIELDS!! Then they start spamming it, get lucky, and then BOOM!!! ONE SHOT KILL with this ring. It's all over after you've been completely dominating them the whole time. SOOOO ANNOYING! It was a pain on dark souls one but it's even worse on 3 smh at "from software". They can afford to take a few big hits so they don't really suffer any consequences when spamming parry like other build do when missing the riposte . All they do is run up on you trying to bait you into attacking. Because they have the knowledge of everything I posted above and they have the advantage. So yeah, something needs to be done with this "popular"(lol SMH) build. I didn't see this build half as much on part 1 as I do on this one, I wonder why.........?(sarcasm) <br/><br/>These builds ruin the PVP aspect of the game. They also make honest strength/tank builds who have skill look bad. Because you can't tell who's a noob troll and who's legit. Nobody wants to go up against them in set PVP battles either, except other strength/tank builds.

                    • 1 Shot Awesomeness26 Jun 2016 03:23  

                      You shouldnt be able to riposte with heavier weapons, 1500 dmg is kind of stupid, pvp this time around is a parry feast, even knowing parry requires some skill, its still bs, slow weapons shouldnt be able to riposte or backstab if the dmg is this stupidly high. If you are good at parrying, and you know you are going to parry at least once per duel, then there is absolutely no reason to pick another weapon that isnt a heavy big ass sword/hammer/axe, its 1shot, period.

                      • Cancer20 May 2016 16:01  

                        i usually don't complain when it comes to dark souls weapon and ring balance. But getting one shot is something I do not approve when it comes to PvP. I mean, someone can just try to parry all game, and it's over with that one parry. something like 50% to 75% of a player's hp, or 90% when not embered would be fine, but oneshot through over 30 vigor and an ember boost is just stupid.

                        • Sacred Flame18 May 2016 22:04  

                          See above, I know sacred flame is treated as a critical attack, and have personally benefited from using it alongside Aldritch's Sapphire, but I have to wonder whether the same rules apply with this ring.

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