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Ring of Steel Protection is a Ring in Dark Souls 3.

Ring of Steel Protection


Ring of the Knight King of ancient legend. Increases physical damage absorption.


The Knight King was said to be lined with steel on the inside, such that even the talons of mighty dragons did him little harm.

 

Ring of Steel Protection Effect

Increases physical damage absorption 

  • +0 Version (NG):
    • PVE - 10%
    • PVP - 2%
  • +1 Version (NG+):
    • PVE - 13%
    • PVP - 3%
  • +2 Version (NG++):
    • PVE - 15%
    • PVP - 4%
  • +3 Version (Ringed City):
    • PVE - 17%
    • PVP - 5%
  • Your new absorption will be 1 - ((1 - (currentAbsorption/100)) * (1 - X))
  • In PVE - X is 0.1 for Normal, 0.13 for +1, 0.15 for +2, 0.17 for +3  
  • In PVP - X is 0.02 for Normal, 0.03 for +1, 0.04 for +2, 0.05 for +3
  • Weight: 0.8

 

 

Where to Find Ring of Steel Protection

  • Found in the boss arena where you fight the Ancient Wyvern in Archdragon Peak. After entering the boss arena run up the stairs until you see a bell. Then proceed to the right, downstairs. There are 3 items lying on the ground. After the items look to the right, there should be a ledge you can walk on. Continue to find the ring. (video location)
  • +1 Version (NG+): Untended Graves behind the tower that is unlocked by the Tower Key (Location)
  • +2 Version (NG++): From the Abyss Watchers bonfire head into the Catacombs of Carthus. After dealing with the skeletons look to your left as you're crossing the first bridge and you'll see the ring on top of a small pillar. (Location) (video location)
  • +3 The Ringed City: Immediately after The Dreg Heap bonfire, head forward and past the horde of enemies to a corpse. When you try to grab it you will fall and the ceiling will break, and you will fall. Once at the bottom, out the only door, there will be an angel-like hollow firing projectiles at you. Drop down and run past it and take cover behind the building. Now circle around to the other side of the building along the planks (leaving yourself exposed to the Angel's beams) to find a corpse with the ring. Video Example  ()

 

Notes

  • Suffers from diminishing returns of damage absorption. See below/see formula.
  • At 28% Slash/Strike/Thrust Absorption with heavy armour, this ring will increase it to 35/35/35 (6-7% increase). This is still a substantial increase to DR and is extremely useful. Furthermore, the Lloyd ring will increase this amount another 8% for a total of around 43% (for the first hit and any chugging you do). 
  • Minor testing required for finding the "soft cap" of 9.99 (out of 10) Absorption weighted against stacking armour absorption.

 

 

Trivia

Trivia goes here

Rings
|  Aldrich's Ruby  | |  Aldrich's Sapphire  | |  Ashen Estus Ring  | |  Bellowing Dragoncrest Ring  | |  Bloodbite Ring  | |  Blue Tearstone Ring  | |  Calamity Ring  | |  Carthus Bloodring  | |  Carthus Milkring  | |  Chillbite Ring  | |  Chloranthy Ring  | |  Covetous Gold Serpent Ring  | |  Covetous Silver Serpent Ring  | |  Cursebite Ring  | |  Dark Clutch Ring  | |  Dark Stoneplate Ring  | |  Darkmoon Ring  | |  Deep Ring  | |  Dragonscale Ring  | |  Dusk Crown Ring  | |  Estus Ring  | |  Farron Ring  | |  Fire Clutch Ring  | |  Flame Stoneplate Ring  | |  Fleshbite Ring  | |  Flynn's Ring  | |  Great Swamp Ring  | |  Havel's Ring  | |  Hawk Ring  | |  Hornet Ring  | |  Horsehoof Ring  | |  Hunter's Ring  | |  Knight's Ring  | |  Knight Slayer's Ring  | |  Knight Slayer Ring  | |  Leo Ring  | |  Life Ring  | |  Lightning Clutch Ring  | |  Lingering Dragoncrest Ring  | |  Lloyd's Shield Ring  | |  Lloyd's Sword Ring  | |  Magic Clutch Ring  | |  Magic Stoneplate Ring  | |  Morne's Ring  | |  Obscuring Ring  | |  Poisonbite Ring  | |  Pontiff's Left Eye  | |  Pontiff's Right Eye  | |  Priestess Ring  | |  Prisoner's Chain  | |  Red Tearstone  | |  Red Tearstone Ring  | |  Reversal Ring  | |  Ring of Favor  | |  Ring of Sacrifice  | |  Ring of the Evil Eye  | |  Ring of the Sun's First Born  | |  Sage Ring  | |  Saint's Ring  | |  Scholar Ring  | |  Silvercat Ring  | |  Skull Ring  | |  Slumbering Dragon Ring  | |  Slumbering Dragoncrest Ring  | |  Speckled Stoneplate Ring  | |  Sun Princess Ring  | |  Thunder Stoneplate Ring  | |  Untrue Dark Ring  | |  Untrue White Ring  | |  Witch's ring  | |  Witch Ring  | |  Wolf Ring  | |  Wood Grain Ring  | |  Young Dragon Ring  |

 




    • 12 May 2017 08:36  

      What does it mean PvP, PvE for this ring ? Is PvE normal gaming with invaders and mobs (Does +0 version give 10% against invaders or host if you are invader ?) and PvP is only arena in this context (only 2% of physical dmg ab.) ?

      • 25 Apr 2017 20:20  

        Whoever wrote that going from 28 to 35 is 7% increase in damage absorption needs to go back to middle school. This is embarrassing. Going from 72% to 65% damage *taken* means 10% increase in absorption, not 7.

        • 06 Apr 2017 23:32  

          For the intellectually starved individuals:
          Use this ring with med/heavy armor and perseverance WA, and you'll finally see that the ring isn't pointless... you ignorant slaves

          • 26 Nov 2016 22:25  

            counters the negative effect of prisoners chain, very useful for free soul levels.
            is the heart of my defensive ringset (this, ring of favor, silvercat ring and prisoners chain) u could say its a waste of slots, but i like high stats ^^
            and without that i could never use my beloved fashion souls set...

            • 02 Nov 2016 04:13  

              Ok. My SL 120 has 15 vitality right now. (I'm going to respec) do I get more defense equipping this ring +2, or more defense if I boost vitality to 24?

              • Just a theory01 Oct 2016 16:09  

                So this ring increases physical damage absorption by 10% and the Clutch rings increases incoming physical damage by 10%, does that mean that if I wear Ring of Steel Protection and one of the Clutch rings I take normal damage?

                • Ring has not been nurfed31 Aug 2016 03:34  

                  No the ring has not been nurfed i use the ring constantly now there aas slight change to the ring but for *****s sake i wear robes and my absorption is 30+ like it stop alot of incomeing "physcial" damage so what i do is wear robes that have very high elemental absorption so non of my absorptions are below 25 which is good for pvp cause people may think your a squishy but it gets people sometimes when there weapon thats suppost to two shot me barely cracks my health

                  • Diminishing Returns Testing22 Jul 2016 23:54  

                    I tested this thing, and absorption in general. There are no diminishing returns in this game; the numbers you see are correct. The thing is that buffs are multiplicative in this game, not additive. The +2 version of the ring causes the damage you would have taken, if not wearing the ring, to be decreased by 15%. If you would have been hit for 1,000 with 0 absorption, then having 10% absorption would lower it to 900. Putting on the ring now will lower this 900 by 15%, not the initial 1,000. The 900 will be reduced to 765, and you are now taking 23.5% total less damage than the initial 1,000. Stacking more absorption works exactly the same way. Looking at the physical resist of full knight and steel +2 you take damage: 1 x 0.869 x 0.919 x 0.955 x 0.964 x 0.85 = 0.6249, or 62.49% of the unmitigated damage. This comes out to ~37.51% physical absorption on your screen. <br/><br/>In short: The ring works fine, and the numbers on your screen are accurate. Equipping it will cause physical attacks to do 15% (for +2) less damage to you, pvp scenarios included.

                    • is the % divided by the different types of Phys damage30 Jun 2016 15:51  

                      15%/Thrust/Standard/Strike/Slash<br/><br/>This would bring it to the results claimed in tests of up to 4% reduction with a plus 2

                      • Useless ring21 Jun 2016 15:35  

                        The ring barely make a difference both in pve and pvp (you get a difference of 5 to 20 HP not taken ) . <br/>There is better ring out there.

                        • I have a real question, please!17 Jun 2016 09:12  

                          "At 28% Slash/Strike/Thrust Absorption with heavy armour, this ring will increase it to 35/35/35 (6-7% increase)." While this is technically true, if I'm not mistaken, isn't the increase much, much more than that? My reasoning is that wearing full Havel armor, without using a spell, it seems that the maximum you can reach is something like 35/35/35, which would make it the maximum you can get. So if you're at 20%, and you use this ring+2, you will reach the maximum of what you could get. Isn't that 100%? If we consider 35/35/35 to be 100%, then this ring doesn't really give you +15% but something like 50% of the maximum you can get with armor. <br/><br/>I apologize if I'm not clear, but english isn't my first language. As a caster I'm always a little bit under 20% in everything, and this ring brings me over 30%, so it indeed gives me an extra 10%, but since the max is around 30% anyway, then it could be argued that it gives me an extra 33%.

                          • tangquester28 May 2016 23:21  

                            Apparently this ring has been nerfed for pvp, so even the modest increases shown here are not reflective. Actual results for regular ring were said to be around 4% rather than 10$.

                            • The wording, or the math.25 May 2016 19:18  

                              For the equation in "Your new absorption will be 1 - ((1 - (currentAbsorption/100)) * (1 - X))" the math is wrong, or the wording is. When you subtract the diminishing returns modifier from 1, you'll get the damage you'll take from a blow, without the first " 1 - (...)" you'll get your new mitigation.<br/><br/>I think most people would like to know what the mitigation bonus will be after diminishing returns, and so, I'd remove the " 1 - (...)" from that equation... Also, this equation works for the Speckled Stoneplate Ring - to whomever edits these pages.

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