Aldrich, Devourer of Gods

 Aldrich Devourer of Gods DKS3
General Info
hp.jpg souls.jpg Location
4,727 50,000 Anor Londo
Drops Cinders of a Lord, Soul of Aldrich
Weak Resistant Immune

Lightning Lightning

Fire Fire


Farron Greatsword

Wolf Knight's Greatsword

Vow of Silence

Magic Magic

Dark Dark


Bleed Bleed



General Information


Aldrich, Devourer of Gods is a Lord of Cinder and a boss enemy in Dark Souls 3.

  • Not optional: All Lords of Cinder must be defeated to progress through the game.
  • Anri of Astora can summon the player for assistance with this boss fight.



  • Anor Londo, up the stairs and into the Cathedral where Ornstein and Smough are fought in the first Dark Souls. 
  • From the bonfire, up the stairs with two Silver Knights, to the left, in the room with the Giant's corpse and his coal, up the stairs, inside the building and down the stairs the fog wall can be seen. The golden gate on the other side of the room can be opened by a mechanism, allowing easier access from the bonfire.



  • Souls: NG (50,000), NG+ (150,000), NG++ (165,001), NG+3 (168,750), NG+4 (180,000), NG+6 (187,500), NG+9 (191,250)
  • Co-op Souls: NG (12,500), NG+ (??), NG++ (??), NG+3 (??), NG+4 (??), NG+5 (??), NG+6 (??), NG+7(??)
  • Other: Cinders of a Lord, Soul of Aldrich


Combat Information


Video Strategies

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Strategy 1 (Melee)

Aldrich seems to be very weak to attacks on the tail. Multiple attacks will stagger and cause Aldrich to fall if it is standing higher for an attack.When you enter the room, rush towards Aldrich and begin attacking. Dodge roll any melee attacks and soul spears. Hide behind pillars to block homing soul masses. Run around the room away from Aldrich when he whips out a bow, as he will fire an Arrow Barrage over the area. Return to attacking when arrows end. He will periodically retreat and pop up at the corner of the room which is the farthest from you. Move to the center of the room and watch where he appears. Immediately move in to attack once he appears. At about 70% health Aldrich will be augmented with flames, gaining a damage boost and leaving trails of fire in its path.

Additionally, there is a playbook with seven key tips that describes how to beat Aldrich:

  1. Aldrich, like most Dark Souls 3 bosses, is a very vicious boss with powerful attacks that can easily do 700 HP in damage to the player. That means like with most bosses, there are only 1-3 seconds to hit him safely. No getting greedy!
  2. Aldrich is using the half-eaten, twisted upper body of Dark Sun Gwyndolin, and amplifying his abilities. That means he has the same attacks, but he's more dangerous. He can open up with any of his attacks, but is least likely to melee, since the player starts some distance from him. During this open-up, make sure to get a lock on, and keep it, because you can avoid off-camera insta-kills this way.
  3. Aldrich's moveset involves A. a cone of showering arrows that starts in front of him (this is an insta-kill, don't touch the arrows until they're already in the ground!), B. a trail of showering arrows that is much longer, and will track you C. Dashing melee attacks D. Leaving fire on the ground E. A super powerful and big purple soul arrow, much like Dark Sun Gwyndolin used, but much faster, more frequent, and more numerous (Posibly up to six times, consecutively) F. Homing soul arrows G. Very slow homing soul arrows, and finally H. melee swipes, I. Teleporting to the other half of the room with a mild AOE attack. Everything there is avoidable with basic moves, like dodging and running. He will sometimes throw his giant Gwyndolin soul-arrow that was spoken about during attack B, and will use this attack often. Since this arrow attack is very long, it is easy to lose all your stamina, and get caught, even with 120-130 stamina, and a chloranthy ring. What one should do is wait for the arrows to come close, then begin spamming dodge roll, since it is efficient on stamina, and will allow for the player to dodge the soul arrow with proper timing. This is the KEY way to preserve estus during the fight, and out-last Aldrich. His other attacks are avoidable with basic game control knowledge, so no need to explain there. It is wise to also not let Aldrich control the player's movement, so that avoiding one attack puts him in the position to be hit with another, so be very careful about how stamina is allocated for dodging homing soul arrows, and such.
  4. Like it says above, Aldrich takes more damage on his tail. However, this is not a reason to not lock on to him, so again, keep that lock-on!!!
  5. Aldrich has low health, but he is extremely dangerous for this reason, and can kill in two hits, under three seconds, like the worst of bosses. Don't get too nonchalant and take him seriously, and you can end the fight well, without using your embers or buffs, which can be used on harder bosses. Think of Aldrich as about 50% harder than the Crystal Sage, and you have a good estimation of how powerful his character build is.
  6. Aldrich is kind of a fast mover, and will swipe quite a bit if you are in front of him. So stay near his tail, and you can avoid some damage, and save about three estus flasks that way. Try not to get distracted by his up and down floatation, because it doesn't matter much.
  7. The area before Aldrich, up until the Church Of Yorshka bonfire, from the Central Irithyll bonfire can net about 11k souls easy, with a basic Covetous Silver Serpent Ring. It is a good idea to take advantage of this caveat, because the player can passively buff his build with more stats, making Aldrich's weakness of low health even bigger.
  8. As to his attacks, knowing the telegraphs Aldrich uses with his weapon is not fully important, as the player has some time to see them coming at him to avoid them, but by all means, the player should take the privilege of learning his telegraphs with his weapon.

That's pretty much all of what the player needs to know if he is taking on Aldrich as a melee build. 


Strategy 2 (Pyromancy)

This strategy involves using Great Chaos Fire Orb and Flash Sweat. Use any high Magic Resistance armors as well as pyromancy equipment. Cast Flash Sweat before entering the boss room. Sprint towards Aldrich and close the distance, preventing him from casting Soul Spears. Start casting Fire Orbs, while dodging any attacks. Follow dodging patterns in Strategy 1.

Alternatively, you can just stand behind pillars and lob Chaos Bed Remnant or Great Chaos Fire Orbs at him. He will take massive damage, and the only attacks you'll have to worry about are his Soul Spears (which can be dodged easily) and the tracking Arrow Rain in Phase II, which can be outrun.


Strategy 3 (Sorcery/Melee)

Twisted Wall of Light can be used it to negate Aldrich's soul masses and arrow barrage (**does not work with soul spear**). If you are using augmented spells like Greater Magic Weapon apply it before entering in the fog. Once inside rush towards Aldrich and follow strategy one. If you are caught off guard then cast Twisted Wall of Light until Aldrich stops casting. Continue closing the gap to deal melee damage and make sure to top off your FP when Aldrich teleports out.

The dark miracle Vow of Silence can be used to cancel nearly all of Aldrich's attacks, including the Soul Masses, Soul Spear, Arrow Barrage, and even the dark vortex he sends out before teleporting. However, Vow of Silence dissipates quickly, so time your attacks carefully.


Attack Name Description
Lunge Quickly lunges forward for a melee hit after a short charge up. Dodge roll to the side of it.
Horizontal Swing (Phase 1) Swings "Gravelord-Halberd" in a wide arc and deals high damage. Dodge roll into it.
Soul Spear (Phase 1) After a short charge up, thrusts two soul spears towards you which can pass through pillars. Dodge roll out of the way. Deals significant damage. Up to five soul spears can be thrust in succession during Phase 2. Less likely to use soul spears at close range.
Flame Trail (Phase 2) Emerges from the ground in a burst of flames, swathing the ground in fire that will burn players who stand within it. Kite Aldrich away from the flames.
Homing Soul Mass (Phase 1) Casts several homing soul masses. Use pillars to block them. (Phase 2) Casts homing soul masses after every retreat.
Scythe Spin Draws a Lifehunt Scythe (miracle) and spins twice, stealing a bit of health.
Arrow Barrage

(Phase 1) Creates an expanding wave of arrows, dealing very high magic (and thrust?) damage.

(Phase 2) Creates a wave of arrows, which seeks his enemy.


Lore Theories

  • "Aldrich, infamous for his appetite for flesh, apparently had the desire to share with others his joy of imbibing the final shudders of life while luxuriating in his victim's screams." - Aldrich's Sapphire/Ruby
  • "Aldrich dreamt as he slowly devoured the God of the Darkmoon. In this dream, he perceived the form of a young, pale girl in hiding" - Lifehunt Scythe. This is most likely a reference to either Priscilla, and how her Painted World is akin to a dream in which she is hiding from the real world, or to Yorshka, who is found hiding at the top of the chapel in Irithyll. Given Aldrich's similar abilities, it is possible that he devoured both Gwyndolin and Priscilla.
  • As stated in Hawkwood's dialogue, "He ate so many that he bloated like a drowned pig, then softened into sludge, so they stuck him in the Cathedral of the Deep".  Because of this, it has led many to believe that Aldrich is a  Man-Grub, a monster found in the Cathedral.
  • Aldrich had devoured Gwyndolin, who was ill at the time, thus possessing much of the latter's abilities as well as appearance
    • Aldrich was locked up and forced to become a Lord of Cinder, as opposed to willingly sacrificing himself or becoming cursed like Prince Lothric.
  • Pontiff Sulyvahn says in his dialogue that he imprisoned a God of the old royalty, Gwyndolin, son of Lord Gwyn (the old royal).
  • After performing a melee attack, Aldrich won't move for a while, which could be the result of not fully being used to Gwyndolin's body.



Notes & Trivia

  • Use items that boost stamina regeneration, such as (Budding) Green Blossoms, the Cloranthy Ring or the Galvanize Skill, since a lot of rolling/sprinting is required.
  • Because Aldrich's teleport attack is not based on damage dealt to him or the health he has, it is advised to watch out for whenever he performs a teleport, as the AoE attack can easily kill you if you aren't prepared.
  • Due to the fire around Aldrich during phase 2 being so weak, trying to avoid it can prove to be a waste of time and may leave you open to other attacks.
  • The arena you fight Aldrich in has a few similarities to the one where you fight the dragon,  Darkeater Midir.
  • The Arrow Barrage is the boss' most dangerous move. In the first phase it can be dodged by going up close to the boss and simply rolling behind the boss when it casts, but in the second phase the arrows track you and last for roughly 3-4 times as long. These can be dodged effectively by rolling in a triangular or circular pattern, although the boss can cast Soul Spear at the same time.
  • During Phase 2, you can also run away and back, forming a big loop and covering at least two pillars of distance. The arrows will be ended by the time you get back on Aldrich's face. Prepare for a Soul Spear on your return.
    Another effective way to dodge the arrows in the second phase is to simply wait for them to come close then run in a circle around a pillar.
  • The arrows have trouble crossing over the pillars and are slowed down by it greatly. Additionally, the pillar will defend against many projectiles Aldritch throws at you and the fact that you are running will dodge the rest. This works best with a summon or when doing it with Anri so that your friend can keep agro and damage on Aldritch.
  • Despite Aldrich's plural title, Gwyndolin is the only God confirmed to have been devoured.
  • The blade on the end of his staff is the Gravelord Sword; this has led many to speculate that he may have devoured Nito as well. However, there are no other lore implications to support this claim, as Nito was destroyed in Dark Souls 1. On the other hand, Darkmoon Gwyndolin was also beaten in Dark Souls 1, so it is unknown whether or not it is possible that Nito was indeed consumed.
  • Aldrich possesses buff miracle that uses a staff as a catalyst, casting it at the start of combat. Entering the room and zooming in quickly allows one to see the staff itself, which is a Golden Ritual Spear.
  • His theme lifts elements from both Dark Sun Gwyndolin/Moonlight Butterfly's theme.
  • His name is likely derived from Germanic name Aldric, formed from the elements ald "old" and ric "ruler, power". Given his lore, he might be a reference to Saint Aldric, who was a 9th-century bishop of Le Mans.
  • His name is spelled "エルドリッチ" in Japanese, which is read as "Eldritch," possibly a reference to H.P. Lovecraft.
  • Examining the floor, the bones of the many hundreds, possibly thousands of beings that Aldrich has consumed may be seen floating within the sludge. Given his use of the Gravelord's sword and that his own body is, effectively, a mass grave; Aldrich may be considered the new Gravelord in replacement of Gravelord Nito, whose own body was also an aggregate collection of bones, rather than a reincarnation or corruption of Gwyndolin whom he merely manipulates as he would a puppet during this encounter.
  • Oddly enough, Aldrich's attacks will still deal magic damage during his second phase, rather than dealing fire damage akin to how the other 2 Lords of Cinder do so during their second phases.


Aldrich Aldrich Aldrich

Aldrich while out of combat  









    • Anonymous

      15 Mar 2018 17:18  

      This sucker always messes up with camera angles. Half my HP lost to poor vision, but that comes with the territory I guess :-)

      • Anonymous

        06 Mar 2018 17:48  

        It should be noted that with phantoms he will teleport to the opposite area of the room of the host, rather than the one dealing the most damage.

        You can use this to your advantage and have your phantom friend score some quick whacks while he is reappearing.

        • Anonymous

          04 Mar 2018 17:06  

          Aldrich first try! (Rejoice gesture) Executioner's greatsword,Grass crest sheild Exile set, Pale pine resin, Green blossom and a str/dex build make Aldrich a pushover. Also, he is kind of docile first encounter and doesn't use arrow barrages until second phase. He also teleports at longer intervals, but this doesn't mean you can get greedy in phase 2 because he will demolish you.

          • Anonymous

            25 Feb 2018 00:02  

            Died to him on my first try, beat him on the second. Played Knight with Darksword, I feel that patience and good stamina is mostly required for this. Try to dodge as many of the little spheres he launches at you as possible as their damage really adds up. First phase is easy, just get away from him when he uses his arrows. Second phase is a bit more tedious, but again, dodge the little spheres and as soon as arrows start falling, sprint around in a circle. He will fire two spirit orbs at you which are pretty fast and getting hit by both was like 90% of my HP at ~900, you can roll through them towards him. I found the fire damage he applies to the ground around him to be almost neglectible, so don't be afraid to get up in there. You may die a few times depending on how long it takes you to get into his patterns, but with enough patience and good roll timing he's not that hard honestly.

            • Anonymous

              08 Feb 2018 22:37  

              if you are even half decent at maths you'll realize the tail doesnt take half damage compared to upper part. very simple exemple : 102 dmgs from my broadsword hit on tail and 153 on body ===> upper part takes 50 % more damages ( ===> lower part takes 1/3 ≈ 33 % less damages )

              • Anonymous

                23 Jan 2018 17:15  

                Anyone ever realized that Aldrich himself (the blob, without Gwyndolin) looks rather similar to the Mass of Souls from the New Londo Ruins in DS1?

                • Anonymous

                  21 Jan 2018 07:20  

                  Locking onto Aldrich in melee is the worst advice I've ever seen for a boss, especially from this wiki. Locking onto Aldrich in melee causes your attacks to target her torso, bringing you in close range and leaving you prone to getting hit from the Area of Effect damage from her teleport. Do NOT lock onto her. Free aim at her tail. Did the person who wrote the melee strategy even fight this boss solo? GTFO

                  • 20 Jan 2018 21:38  

                    although i'm not sure, i'm pretty sure killing aldrich causes the darksign to appear in the sky in most areas.
                    if this is true, it should probably be added to trivia. because it's trivia I guess.

                    • Anonymous

                      14 Jan 2018 19:30  

                      I’m not so sure about the fire weakness :/ I imbuned my lotheric knight’s sword with fire before the fight and did about 90 less damage than normal. When the resin wore off I left it off and was able to kill him quickly

                      • Anonymous

                        07 Jan 2018 10:17  

                        I doubt Aldrich devoured Nito because Nito was killed by the Chosen Undead, while Gwyndolin is an optional boss. So aldrich might devoured gwyndolin but not Nito.

                        • Anonymous

                          23 Dec 2017 13:33  

                          The only thing that's killing me in this boss fight is the insta-kill arrows. Who's idea was it to force you to dance around the boss room dodging both a rain of instant death as well as the boss's normal attacks?

                          • Anonymous

                            11 Dec 2017 03:44  

                            Keys to surviving this fight for me: in the first phase Aldrich will rotate and kind of push you around in front of him when he's firing his arrows, so run to his side as fast as you can and you can get some hits in on his tail; with the arrows in the second phase, I found it better to sprint just ahead of them--they track behind you and it's easier to see if Aldrich is going to fire his giant soul arrow; the Wolf Knight Greatsword (upgraded as much as you can) is your friend; there isn't much point in blocking, just dodge and run, staying as close as you can before Aldrich starts his teleportation.

                            The guide also tell you that he'll teleport to the corner farthest from wherever you're standing. This is true, but you can't jump the gun on heading for that corner. If you start running too early, he'll teleport somewhere else (usually the corner to his right or left, depending where he is).

                            • Anonymous

                              10 Dec 2017 20:22  

                              So i killed aldrich and after that i went into a cut scene and was then teleported to the room where the dancer was, and when i was teleported someone said that i need to save the prince soul. Some one please help me understand this.

                              • Anonymous

                                04 Dec 2017 10:30  

                                It is interesting to note that since the Cathedral has been more or less consumed by the dark from Aldrich and that Rosaria is there now using it as a safe-heaven, is imprisoned, or was there when the place was corrupted the; that the two are related. This is pure speculation but the fact Rosaria is now in the area where area where a recently awoken, and likely very hungry, Aldrich left gives me a slight reason to believe that Rosaria's soul, which has connection to Gwynevere because of the transportable miracle, was an attractive snack and was possibly half eaten, as we know Aldrich to be one to do. My only explaination for the differnce in the the half eaten top of Aldrich, aka Gwyndolin, and Rosaria, is that Rosaria using the latent power of her presumable mother was able to recreate parts of her body and save her own life. This likely came at a cost of her own tongue as a creul joke on the fact her life was saved, and mother was known for (Princess's Guard Covenant rewards in DS 1), miracles. Why those like Kirk, Leonhard, and all the other Rosaria's Fingers were drawn to the persuit of giving Rosaria tongue's back or comforting her, I do not know.

                                This is my first more or less thought out Lore post so I would apprachiate any helpful comments or additions. Or just say its dumb, to each thier own


                                • Anonymous

                                  27 Nov 2017 13:52  

                                  not that vulnerable to vow of silence, he can still us the arrows, tested it several time (and yes, the debuff was still active for both of us)

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