Farron Greatsword

125 physical_defense-shield-icon.jpg 55.0
- lightning_defense-shield-icon.jpg 40.0
100 icon-wp_stability.png 45
icon_weight.png 12.5
Requirements & Bonus
D C - -
18 20 - -
weapon_type-icon.jpg Ultra Greatsword (Unique) damage_type-icon.jpg Standard/Thrust
skill-icon.jpg Parry icon_fp_cost.png -

Farron Greatsword is a Weapon in Dark Souls 3.

Greatsword of the Abyss watchers which is atypically paired with a dagger.

The dagger is utilized as a wedge in the left hand while the greatsword is held in the right, a unique technique that was synonymous with the Undead Legion. Confounds foes the manner of wolves hunting prey. 

Skill: Parry
Deflect an attack when timed properly and follow up with a critical hit, executed with the dagger.

Notes and Tips: 

  • Can't be Buffed or Infused.
  • At +5 with 40 STR/40 DEX, this weapon has 500 AR. However, despite the high AR, it the weakest Ultra Greatsword at these high stats.
  • Does 20% bonus damage against Abyssal foes.
  • Upgraded with Titanite Scales.
  • The moveset when dual wielding has attacks similar to the Abyss Watchers, and has a 3-attack cycle like all other dual weapons.
  • You can chain R1 and L1 attacks. For example: If you do two R1 attacks and then an L1 attack, you'll do the third L1 attack.
  • The Parry seems to have a very small amount of parrying frames.
  • The L1/LB attack is not affected by the weight value.
  • The offhand dagger is not compatible with Legion Etiquette gesture regardless whether it is wielded in one hand or two handed. One may consider carrying Brigand Twindaggers on the left hand.
  • Since it doesn't require FP to be used, it can be handy for low level builds without any investment on Attunement.


Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Farron Greatsword Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 125 - - - - D C - - - - - 55.0 45.0 40.0 40.0 45.0
+1 145 - - - - D C - - - - - 55.0 45.0 40.0 40.0 45.0
+2 166 - - - - D B - - - - - 55.0 45.0 40.0 40.0 45.0
+3 186 - - - - D B - - - - - 55.0 45.0 40.0 40.0 45.0
+4 207 - - - - C B - - - - - 55.0 45.0 40.0 40.0 45.0
+5 228 - - - - C A - - - - - 55.0 45.0 40.0 40.0 45.0



Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 22 Apr 2017 00:33  

      Honestly a very irritating weapon at times, at least at my level peeps just spam running L1 XD its all good tho Vordts great hammer solve that***** pretty damn well;)

      • 21 Apr 2017 17:10  

        My personal favorite Ultra Greatsword. I don't really like any of the Ultra Greatswords, which is obvious because of my DEX build. But, this one with it's fluid and quick movements makes it my fav. Even if the damage is lacking and the weapon art is bland.

        • 19 Apr 2017 13:38  

          CHOP CHOP MOTHER*****AAAAA!!!

          It's sooo fun to use!

          I dont even play pvp and i dont care if its weak for PvE.
          I main it because its so much fun.

          • 30 Mar 2017 14:27  

            I wish this weapon would be tweaked... Not just damage, I couldn't care less at some point, but just something. Even been able to buff it would be redeeming, or a passive like on the Old Wolf Sword.
            I could recommend this only for PvP, but for PvE it's nothing but memeing. You think it would be good even for cosplaying, but it's bad even at that, since the dagger just disappears.

            What you get on this weapon is: an ultra greatsword that is parryable, weighs and consumes as much stamina and last but not least, it's both weaker and slower than most greatswords.

            The patch for stamina cosumption on heavy weapons and armors has been really great (get it?), but the deficit on it is still there and the new Paired Greatswords, that everyone wants to be nerfed down so it will make the same end, ironically spits on the face of this.

            Still, I love this weapon for the parry-free and how you can troll people by using the R2 jump attack, since the starting animation is similar and most people will just think "lol, another Farron fanboy", but against veterans you won't be able to play in the offensive just how it happens with all heavy weapons (and remember that this one is even parryable).

            • 29 Mar 2017 21:04  

              i don't care if it's a greatsword( i always used light weapons) i don't care if it's weak as a boken sword, i don't even care if it has no scaling and can't be upgraded.
              i'm making this my main, it's just too epic to even think of getting the wolf greatsword, maybe in ng+ where you want to actually play properly, but in ng? lol, i'll just go on skating around enemies weighing like a boulder, feeling like mgs2's fatman.

              • 07 Mar 2017 04:18  

                You cannot 2 hand this UGS to negate parrys what is one if not THE advantage of this weapon class. Another minus is that you have to upgrade it with Titanite Scales you rarely find until late game. So what you are left with is a weapon with the stamina consumption of a FUGS (!) that only deals a fraction of its damage. It may have it's use in PvP SL90-120 but until then you will have to live with a weapon dealing 140 to 200 damage where others already deal 600+, slow non L1 animations and a huge weakness to parrys. Cannot recomment.

                • 27 Feb 2017 06:25  

                  Been rocking this baby with the Old Wolf Curved Great Sword as an offhand. Sure, the combination weighs about as much as the FUGS, but damn...

                  I've never Rambo'ed in DS before, and I've always cackled at the thought, but I be Rambo'ing my way through the game now!

                  • 08 Feb 2017 13:20  

                    this is my favorite Weapon and ive used it since abyss watchers BUT i also carry a shield (left hand) and a Raw Dark Sword +10 (right hand) because ive swung my way off cliffs plenty of times and in small corridors or caves it hits the walls sometimes stunning you. against some boss' its super helpful for getting in a quick L1 then rolling away the Friede fight for instance if you hit her with the dagger first shes stun locked for four hits then you roll away to safety.

                    • 02 Feb 2017 03:58  

                      1. It only does low damage if you don't land the initial dagger strike with l1
                      2. L1 is extremely useful for pve and can be great in PvP.
                      3. The parry may not have as many frames as the shield, but is SO much easier to time because it activates almost instantly. None of that delay and cancel out ***** that shields have.
                      4. By far my fav weapon. Boss fashion souls status.
                      5. The L1 is an open reference to Berserk, as your body movements are like Guts when he is possessed by his Armor and Beast of Darkness.

                      • 01 Feb 2017 11:10  

                        I have a build dedicated to this masterpiece of a sword and I have to the negative commenters are missing the swords special skills such as the fact that you can dodge whip attacking if pperdrmed at the right time and after using this sword for a little while I have learned ttha the movers is best used I says of 3 instead of trying to swing until the beast is dead swing until a dodge is required when i use this sword I have no secondary and I just dodge

                        • 31 Jan 2017 22:33  

                          I've been reading these comments for awhile now, and frankly this constant talk of the Farron Greatsword being "wasted potential" has brought me to put in my 2 cents. This will be my tips for people who want to use this weapon effectively in PvP and/or PvE. To start us off, this weapon should not be the only weapon you use, it is not as effective as the other gs and should be used with a lighter, more agile weapon (Lothric Knight Sword is my personal choice). The Farron Greatsword's L1/LB combo does not grant hyper armor and is parryable (and in rare cases you can be backstabbed while doing it), so don't be greedy with attacks due to its ability to drain stamina pretty quick. This weapon works best with mindgame tactics and when getting the jump on pursuing players/enemies. Unless a situation calls for the gs, stick to using a lighter weapon, this will allow you to quickly close the gap between most targets and will allow you to stay agile to avoid projectiles. A final note to close this off, THE FARRON GREATSWORD IS NOT TO BE USED BY ITSELF, though I mentioned this I cannot stress it enough, the weapon isn't as powerful as any other gs, it is best used for its combos and for getting the jump on targets, it is not recommended to make this your only weapon and should always be used with a secondary weapon to use in situations that make the gs almost useless. Now go praise the Sun or somethin.

                          • 26 Jan 2017 12:43  

                            For all of you who claim that the sword is terrible, you're using it wrong. It is not meant to be shear damage, like one below me states you can get better damage and parry out of a shield in claymore that is true, but the combos of l1 mixed with the ability to parry at any time gives a great opportunity in pvp, as an avid pvper myself this sword has won me more duals, ganks against me than any other, suggesting that they switch the parry for the fire abilities of the boss fight is terrible, learn to parry instead of wishing for another *****ty weapon ability, the fire abilities on most weapons are absolutely useless, come on, try and use them in pvp....

                            • 07 Jan 2017 23:42  

                              Been doing an Abyss Watcher cosplay exclusively for a while now. Compared to other ultra greatswords, the weapon appears mediocre as it to loses the benefits of other ultra greatswords as it has low damage for its class, is parryable, and weaker hyper armor (Although the hyper armor issue might be due to using the abyss watcher armor set) while retaining the weaknesses in slow speed and high stamina consumption. If one of those issues was changed, i would be satisfied with the weapon (Preferably hyper armor while you are in the air of the L1 or running L1 as it would make the weapon very approach heavy).

                              That being said, I do admit the weapon has strength in its mobility and mind game potential.

                              The L1 is parryable, but you can divert the dive so it goes around the parry and slices around (If you put free aim on). It may suck not to get the 1st dagger damage in, but I would advise never L1ing on top of someone and instead pivot yourself on the ground around at them to avoid the parry risk.
                              L1 L1 L2 works surprising well for baiting people into getting parried.
                              If you keep spamming L1's and they pull out a parry tool, mix in a jump attack. Although typically ill-advised, the L1 and jump attack look similar in start up and usually works at least once.
                              The R1's have hyperarmor but will not out trade any other ultra class weopon. They do, however, out trade most smaller classes so use those too. Use L1's to approach and use R1's to fight off small weapon approaches (Or just parry them).

                              That being said, I do think the weopon is pretty bad as is. You could basically get the same effect with a claymore and parrying dagger, but have more damage and speed (Although you do lose the dive).

                              ...It is pretty fun though, just not very practical given other options you could be doing.

                              • 06 Jan 2017 09:07  

                                the whole weapon is a *****ing joke. two handed R1 moveset is kinda (looks) cool but absolutely useless in PvP and less efficient in PvE as it drains your stamina bar in just seconds without breaking any serious defense and furthermore opens you for the backstab attacks. with other words this weapon is tons of wasted potential.

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