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Farron Greatsword

icon-wp_physicalAttack.png
141 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
45.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
40.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 40.0
icon-darkbonus.png
-
icon_weight.png
45.0
critical.png
100 icon-wp_stability.png 45
icon_weight.png 12.5
icon-durabilitiy.png
90
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D C - -
18 20 - -
weapon_type-icon.jpg Ultra Greatsword (Unique) damage_type-icon.jpg Standard/Thrust
skill-icon.jpg Parry icon_fp_cost.png -

Farron Greatsword is a Weapon in Dark Souls 3.



Greatsword of the Abyss watchers which is atypically paired with a dagger.

The dagger is utilized as a wedge in the left hand while the greatsword is held in the right, a unique technique that was synonymous with the Undead Legion. Confounds foes the manner of wolves hunting prey. 

Skill: Parry
Deflect an attack when timed properly and follow up with a critical hit, executed with the dagger.



Notes and Tips: 

  • Can't be Buffed or Infused.
  • At +5 with 40 STR/40 DEX, this weapon has 566 AR (Update v1.14). 
  • Does 20% bonus damage against Abyssal foes.
  • Upgraded with Titanite Scales.
  • The moveset when dual wielding has attacks similar to the Abyss Watchers, and has a 3-attack cycle like all other dual weapons.
  • You can chain R1 and L1 attacks. For example: If you do two R1 attacks and then an L1 attack, you'll do the third L1 attack.
  • The Parry seems to have a very small amount of parrying frames.
  • The L1/LB attack is not affected by the weight value.
  • The offhand dagger paired with this sword is not compatible with Legion Etiquette gesture regardless whether it is wielded in one hand or two handed. One may consider carrying Brigand Twindaggers on the left hand.
  • Since it doesn't require FP to be used, it can be handy for low level builds without any investment on Attunement.
  • Has an A scaling in DEX when fully upgraded which is odd for an Ultra Greatsword.
  • Regardless of being wielded by either "one-hand" or "two-hands (with off-hand dagger)," weapon attacks will be treated as being "one-handed" along with any of the associated properties of "one-handedness" (i.e.: attacks can still be parried, attacks will still be deflected by shields, no bonus AR from STR, etc.).
  • Has an unused Weapon Skill in which the wielder poses a stance and thrust similar to the Stomp skill, this is replaced by the Parry.

 

Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Farron Greatsword Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 141 - - - - D C - - - - - 55.0 45.0 40.0 40.0 45.0
Regular +1 165 - - - - D C - - - - - 55.0 45.0 40.0 40.0 45.0
Regular +2 188 - - - - D B - - - - - 55.0 45.0 40.0 40.0 45.0
Regular +3 211 - - - - D B - - - - - 55.0 45.0 40.0 40.0 45.0
Regular +4 234 - - - - C B - - - - - 55.0 45.0 40.0 40.0 45.0
Regular +5 258 - - - - C A - - - - - 55.0 45.0 40.0 40.0 45.0

 

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 10 Jun 2017 03:34  

      This weapon's become one of my favorite weapons as time has gone on, especially after its buff. And I won't hear this nonsense that it didn't need it or something, compared to some of the hyper armor touting heavy weapon nonsense people abuse in this game this sword's damn honest, and it needed the extra power.

      Its strong, has a great rolling attack (both of them in fact), and its moveset is extremely versatile. Just pressing L1 constantly is dumb and IS going to get you killed, you wanna mix it up. Practicing targetless use of the ground slides is essential. Between three different buttons to mix up combos, two great rolling attacks, and the ability to parry with a great shield if that shield allows WA ability and you have a plethora of options for all situations and solid damage. Goes great with a well thought out complimentary weapon to switch to or have in off hand as well.

      It does suffer from gaping weaknesses; the slide if used with great abandon is completely countered by some shields or potentially parryable; You're only ever one handed it technically (which makes giving it a compliment thats capable of two handed gameplay a good idea.) It can be choreographed. This weapons' all about outplaying and versatility. Like said, honest weapon. Great strengths, fair weaknesses.

      • 01 Jun 2017 22:34  

        Can a dedicated strength build still make good use of this weapon even if it is a quality weapon? I'm not a fan of dexterity Ultra Greatswords but I would still like to use this weapon even as a strength build because it looks a lot of fun.

        • 29 May 2017 04:59  

          If you want to parry this thing you have to stay close. You technically parry the dagger in left hand and not the sword itself. So the parry window is right when the L1 starts.

          • 17 May 2017 10:19  

            "The offhand dagger is not compatible with Legion Etiquette gesture regardless whether it is wielded in one hand or two handed. One may consider carrying Brigand Twindaggers on the left hand."

            Tried this and I don't think it works like that. It places the daggers on the back of your hip still.

            • 12 May 2017 16:43  

              Confirmed the Scaling got Buffed here.

              40/40 Quality Build

              258 Base + 308 Scaling

              Stam Consumption Lessen into 6 R1s on 40 END and Favor+3

              L1s are definitely faster to chain now.

              Memesword Meta Returns

              • 12 May 2017 13:16  

                +5 Base has gone from 228 to 258, scaling I believe is same. I also think the L1 combo faster but this could just be confirmation bias, anyone done a video comparison yet?

                • 12 May 2017 13:13  

                  566 AR with 40/40 quality build. Base damage got increased by about 30 at +5 and looks like the STR/DEX scaling is a little better. Stamina consumption gone down to the point where you can swing for 6 hits (R1 or L1) instead of the previous 5 at soft-capped endurance.

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