Farron Greatsword is a Weapon in Dark Souls 3.
Greatsword of the Abyss watchers which is atypically paired with a dagger.
The dagger is utilized as a wedge in the left hand while the greatsword is held in the right, a unique technique that was synonymous with the Undead Legion. Confounds foes the manner of wolves hunting prey.
Deflect an attack when timed properly and follow up with a critical hit, executed with the dagger.
Notes and Tips:
- Can't be Buffed or Infused.
- At +5 with 40 STR/40 DEX, this weapon has 566 AR (Update v1.14).
- Does 20% bonus damage against Abyssal foes.
- Upgraded with Titanite Scales.
- The moveset when dual wielding has attacks similar to the Abyss Watchers, and has a 3-attack cycle like all other dual weapons.
- You can chain R1 and L1 attacks. For example: If you do two R1 attacks and then an L1 attack, you'll do the third L1 attack.
- The Parry seems to have a very small amount of parrying frames.
- The L1/LB attack is not affected by the weight value.
- Since it doesn't require FP to be used, it can be handy for low level builds without any investment on Attunement.
- Has an A scaling in DEX when fully upgraded which is odd for an Ultra Greatsword.
- Regardless of being wielded by either "one-hand" or "two-hands (with off-hand dagger)," weapon attacks will be treated as being "one-handed" along with any of the associated properties of "one-handedness" (i.e.: attacks can still be parried, attacks will still be deflected by shields, no bonus AR from STR, etc.).
- Has an unused Weapon Skill in which the wielder poses a stance and thrust similar to the Stomp skill, this is replaced by the Parry.
Location/Where to Find
- Created with Soul of the Blood of the Wolf
Moveset and Videos:
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Farron Greatsword Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)