Ringed Knight Paired Greatswords

185 physical_defense-shield-icon.jpg 50
0 lightning_defense-shield-icon.jpg 35
100 icon-wp_stability.png 40
icon_weight.png 22.5
Requirements & Bonus
40 15 0 0
weapon_type-icon.jpg Ultra Greatswords (Paired) damage_type-icon.jpg Slash/Thrust
skill-icon.jpg Ember (Skill) icon_fp_cost.png 15 (12/12)

Ringed Knight Paired Greatswords is a Weapon in Dark Souls 3. It is part of The Ringed City.

Paired black greatswords wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life. For this the gods cast a seal of fire upon such weapons, and those who possessed them.

Skill: Ember
Cross the twin timeworn greatswords to reignite a short-lived flame. A lightning-quick upward heave slices the very air, and transitions into normal or strong attacks.


Notes and Tips:

  • Cannot be buffed or infused.
  • Reinforced using Twinkling Titanite 
  • This weapon is extremely powerful if you successfully combo the L1 attacks.
  • The weapon skill starts off with a diagonal strike which then unleashes a short fiery projectile and can transition into an overhead leap R2 or a powerful thrusting attack with R1.
  • Acts much like the Farron Greatsword in which you can activate the L1 attacks anytime during a R1/R2 combo and vice versa.
  • This weapon is the only Paired Ultra Greatsword of the game.
  • Has a higher poise health value than other Ultra Greatswords. While all the other Ultra Greatswords have a poise health value of 27.3, the RKPGS has 30.8 poise health. This means you can 39.3 poise to tank through other Ultra Greats instead of 45.9. All of this applies to the Fume Ultra Greatsword, since it also has 30.8 poise health.

Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Ringed Knight Paired Greatswords Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 185 - 11 - - C E E E - - - 50 40 35 35 40 40
Regular +1 206 - 12 - - C D E E - - - 50 40 35 35 40 40
Regular +2 220 - 13 - - C D E E - - - 50 40 35 35 40 40
Regular +3 257 - 16 - - C D E E - - - 50 40 35 35 40 40
Regular +4 289 - 18 - - C D E E - - - 50 40 35 35 40 40
Regular +5 322 - 20 - - C D E E - - - 50 40 35 35 40 40


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Anonymous

      14 Aug 2017 17:13  

      Still more anime than the Breakdance Greatsword. Kirito would love these. I bet you Yorshka's scaly lady parts that Miyazaki probably won these off SAO's concept team in an after work drinking game.

      • Anonymous

        08 Aug 2017 09:21  

        Still the best weapon on game. Don't use it myself as I have a dark build. Also casuals are the ones with a dagger and shield think your parry kings

        • Anonymous

          03 Aug 2017 09:53  

          The hitboxes are still more broken the plesioth's hipchecks. Maybe plesioth started something that can never be put to rest. That idea that, "hey, what if a huge chunk of air could do huge damage?" It is in these dark times where i would curl up behind my lance and turtle up to tank all the hipchecks. But alas, my lance is not in dark souls, and it is not hipchecks. Dark times await all...

          • Anonymous

            28 Jul 2017 23:49  

            The wombo-combo can be easily countered by a UGS with Stomp and the Golf Swing, like the Zweihander. Stomp right as they come in for the first L1, and if they try to use the second, the upward swing will break their poise and send them flying for huge damage.

            • Anonymous

              27 Jul 2017 20:11  

              Every casul uses this*****, maybe they should be nerfed. A good nerf would not the dmg though but maybe you dont get poise during the first L1 attack?? but if you fail to hit them, you pretty much lost.

              • Anonymous

                19 Jul 2017 09:49  

                Everyone says this is cancer, but it is easily countered by weapons with the Perseverance or Stomp weapon art. As a die hard lover of hammers, I grin a little when I see someone use this and attempt the usual L1 spam.

                • Anonymous

                  13 Jul 2017 06:07  

                  Wish we got the moveset the actual Ringed knights use. This wep would be so much better. Their consecutive overhead slams are pretty sick.

                  • Anonymous

                    04 Jul 2017 20:18  

                    For the person fighting these: step 1 - switch to the Caestus you inevitably have as a parry tool; step 2 - actually use them with perseverance; step 3 - you win, these literally cannot beat perseverance. For the person using these: don't, they're terrible and are countered by not being an idiot. you'll never beat someone who doesn't walk right into your attacks or spam panic rolls against the initial L1

                    • Anonymous

                      16 Jun 2017 17:39  

                      somebody should train against nameless king or Friede and make a video about it. Like doing all the extra stunts without getting hit once, dodging everything only with the weapon art.

                      • Anonymous

                        14 Jun 2017 18:40  

                        So i just wanna input a nice little trick that could floor certain players with a single combo, start off with using the L1 combo, and assuming the hits land and you stun your opponent, use the following combo {L1, L1, R1} usually after the 2nd L1, your enemy will be able to roll out of your attacks, making it almost impossible to hit them with a 3rd L1, but after they roll out of the first 2 L1s, if you swing almost immediately with the R1, it will most likely land a hit right at the end of their roll, you're welcome people! Now go get some hatemail, peace.
                        P.S. kik me if you have any questions, any tips you might wanna share, hatemail ya wanna share, etc, {DMC_ALUCARD}

                        • Anonymous

                          13 Jun 2017 01:49  

                          You're right Dorkmoon, this weapon is easily handled as of the patch. The running thrust is easily managed by just rolling behind them, the true combo is easily managed just by managing your spacing or by rolling calmly, the beam is easily handled by just running in an arch or by backing up an appropriate amount and i wouldn't even say that the phantom range is particularly hard to deal with since it's not THAT much farther than the blade. The weapon isn't bad, not by any standards, it's just not OP anymore. FROM did well. It's like fighting with any other UGS now, only with a few added flares of its own (said beam, true combo and the thrust that initiates the true combo).

                          • 11 Jun 2017 15:35  

                            These things are already turning into yesterday's news quite frankly. People have already figured out that perserverance pretty much fully counters this weapon. I've had two rage quits just this morning and yesterday from dueling someone using these, and with BKGS perservering through just one combo and dealing heavy damage...causing them to back up and suddenly vanish so...I'm getting the impression even people using these kind of realize that too.

                            I mean, they're still good. They still deliver some of the highest DPS in the game, are unparryable, and huge range( and holy crap does lag give them extra fantastic powers like double range and hitstun) but they're not the game breaking thing so many salty people were making them out to be. Heck, they can be so hard countered that I'd even recommend people using them have an alternative or backup weapon incase. It's a little more dignified than rage quitting.

                            • Anonymous

                              10 Jun 2017 18:37  

                              Lol such a ***** weapon, but quite easy to counter especially against noobs. Only danger here is lag guys

                              • Anonymous

                                10 Jun 2017 18:28  

                                Those who are having trouble using the ringed knight weapons, lock onto target, use combo because I tested it and if someone does manage to parry you in a combo, the fire aoe damage will stagger them.

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