Ringed Knight Paired Greatswords

185 physical_defense-shield-icon.jpg 50
0 lightning_defense-shield-icon.jpg 35
100 icon-wp_stability.png 40
icon_weight.png 22.5
Requirements & Bonus
40 15 0 0
weapon_type-icon.jpg Ultra Greatswords (Paired) damage_type-icon.jpg Slash/Thrust
skill-icon.jpg Ember (Skill) icon_fp_cost.png 15 (12/12)

Ringed Knight Paired Greatswords is a Weapon in Dark Souls 3. It is part of The Ringed City.

Paired black greatswords wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life. For this the gods cast a seal of fire upon such weapons, and those who possessed them.

Skill: Ember
Cross the twin timeworn greatswords to reignite a short-lived flame. A lightning-quick upward heave slices the very air, and transitions into normal or strong attacks.


Notes and Tips:

  • Cannot be buffed or infused.
  • Reinforced using Twinkling Titanite 
  • This weapon is extremely powerful if you successfully combo the L1 attacks.
  • The weapon skill starts off with a diagonal strike which then unleashes a short fiery projectile and can transition into an overhead leap R2 or a powerful thrusting attack with R1.
  • Acts much like the Farron Greatsword in which you can activate the L1 attacks anytime during a R1/R2 combo and vice versa.
  • This weapon is the only Paired Ultra Greatsword of the game.
  • Has a higher poise health value than other Ultra Greatswords. While all the other Ultra Greatswords have a poise health value of 27.3, the RKPGS has 30.8 poise health. This means you can 39.3 poise to tank through other Ultra Greats instead of 45.9. All of this applies to the Fume Ultra Greatsword, since it also has 30.8 poise health.

Location/Where to Find

Moveset and Videos:

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Ringed Knight Paired Greatswords Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 185 - 11 - - C E E E - - - 50 40 35 35 40 40
Regular +1 206 - 12 - - C D E E - - - 50 40 35 35 40 40
Regular +2 220 - 13 - - C D E E - - - 50 40 35 35 40 40
Regular +3 257 - 16 - - C D E E - - - 50 40 35 35 40 40
Regular +4 289 - 18 - - C D E E - - - 50 40 35 35 40 40
Regular +5 322 - 20 - - C D E E - - - 50 40 35 35 40 40


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Anonymous

      09 Dec 2017 00:59  

      hey, so i noticed something as i was trying to level up to use this weapon. i thought that since its strength req is 40 i could get to 30 strength and 2 hand it right? but that didn't actually work, i was still technically unable to use it. know i noticed later on the farron great sword (another paired weapon) that 2-handing it does not increase stats on it and it still does the same damage as one handing it. (stated on the page), now my present assumption is that for pair weapons you can't cheese the requirements by two handing since its sort of how you're supposed to use it anyway,

      so my question, is this true? or could it be some other weird reason i needed the full 40 strength to wielded it two handed.

      • Anonymous

        14 Nov 2017 20:33  

        I'm not here to say that this weapon needs to be removed blah blah ect.
        No all weapons in the game have a strength and weakness. People need to Git Gud and just find the weakness of the weapon that keeps killing them.

        On that note is my question.
        There is a part in the L1 combo where you can hit them out of it. Where was this part?
        I thought it was right after the first spin.
        Basically after the 2nd L1 right? Or was is after the lunge/first L1?
        I find alot of people use this on me and I die alot from it. But I know the weakness is there somewhere.
        Does anyone know where exactly the part of the combo is its weak point?

        • Anonymous

          03 Nov 2017 13:59  

          I'm still early game and i'd find cool to try those, why not. The problem is, as it seems, i'll get hate. Just let people enjoy the game for ***** sake

          • Anonymous

            31 Oct 2017 02:28  

            Here's my fun little way of using this weapon: equip it in your right hand, and in your left, equip... ANOTHER FULLY UPGRADED RKPGS!!! Will I be defending or charging? Will I do a full R1 chain, L2 chain, or weapon art? How the hell am I still able to stand? Is this actually an effective method? WHO KNOWS? WILD CARD, *****ES

            You'd be surprised how many people I've taken out this way due to the advantage of utter confusion. Sure, I get myself killed by charging off ledges every now and again, but it's almost always a fun fight regardless, which I find more important than any damn covenant reward.

            • Anonymous

              23 Oct 2017 11:54  

              It would be nice to put on the page that, despite the entire L1 combo being powerful(3 consecutive L1's), it still causes less damage than W. Knight Twin Axes L1 combo, specially if the Twin Axes are buffed. I tested it against the werewolf enemy right next to "Farron Perimeter" bonfire, after the giant lizard and after the door that leads to the Black Knight.

              • Anonymous

                14 Oct 2017 06:32  

                When 90% of all the people using this weapon all fall for unfaltering-prayer-force-off-cliff traps then its safe to say they are on average very distracted by their own "L1L1L1!" frenzy. Kind of sad really. ):

                • Anonymous

                  29 Sep 2017 23:32  

                  Everyone's calling me a casual and yet I'm the one who has my life planned.

                  Think long and hard about that.

                  • Anonymous

                    11 Sep 2017 21:34  

                    People are still complaining about this weapon? It's tracking is absolutely awful and is very easy to counter.

                    • Anonymous

                      05 Sep 2017 20:53  

                      I usually plug the lan cable off and send the invaders carrying this kidmode weapon back to hell they came from, for this is too boring/luckluster for any professional to counter.

                      • Anonymous

                        03 Sep 2017 01:32  

                        Use perserverance to start powering through the blows, Fish for backstabs, and by the way they can be parried, so feel free to spam parry and get a hornet ring one-shot in. God knows anyone using these deserves a cheap death for having a cheap build.

                        Now downvote me, cause You know I'm right and you don't like it.

                        • Anonymous

                          14 Aug 2017 17:13  

                          Still more anime than the Breakdance Greatsword. Kirito would love these. I bet you Yorshka's scaly lady parts that Miyazaki probably won these off SAO's concept team in an after work drinking game.

                          • Anonymous

                            08 Aug 2017 09:21  

                            Still the best weapon on game. Don't use it myself as I have a dark build. Also casuals are the ones with a dagger and shield think your parry kings

                            • Anonymous

                              03 Aug 2017 09:53  

                              The hitboxes are still more broken the plesioth's hipchecks. Maybe plesioth started something that can never be put to rest. That idea that, "hey, what if a huge chunk of air could do huge damage?" It is in these dark times where i would curl up behind my lance and turtle up to tank all the hipchecks. But alas, my lance is not in dark souls, and it is not hipchecks. Dark times await all...

                              • Anonymous

                                28 Jul 2017 23:49  

                                The wombo-combo can be easily countered by a UGS with Stomp and the Golf Swing, like the Zweihander. Stomp right as they come in for the first L1, and if they try to use the second, the upward swing will break their poise and send them flying for huge damage.

                                • Anonymous

                                  27 Jul 2017 20:11  

                                  Every casul uses this*****, maybe they should be nerfed. A good nerf would not the dmg though but maybe you dont get poise during the first L1 attack?? but if you fail to hit them, you pretty much lost.

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