Ringed Knight Paired Greatswords

185 physical_defense-shield-icon.jpg 50
0 lightning_defense-shield-icon.jpg 35
100 icon-wp_stability.png 40
icon_weight.png 22.5
Requirements & Bonus
40 15 0 0
weapon_type-icon.jpg Ultra Greatswords (Paired) damage_type-icon.jpg Slash/Thrust
skill-icon.jpg Ember (Skill) icon_fp_cost.png 15 (12/12)

Ringed Knight Paired Greatswords is a Weapon in Dark Souls 3. It is part of The Ringed City.

Paired black greatswords wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life. For this the gods cast a seal of fire upon such weapons, and those who possessed them.

Skill: Ember
Cross the twin timeworn greatswords to reignite a short-lived flame. A lightning-quick upward heave slices the very air, and transitions into normal or strong attacks.


Notes and Tips:

  • Cannot be buffed or infused.
  • Reinforced using Twinkling Titanite 
  • This weapon is extremely powerful if you successfully combo the L1 attacks.
  • The weapon skill starts off with a diagonal strike which then unleashes a short fiery projectile and can transition into an overhead leap R2 or a powerful thrusting attack with R1.
  • Acts much like the Farron Greatsword in which you can activate the L1 attacks anytime during a R1/R2 combo and vice versa.
  • This weapon is the only Paired Ultra Greatsword of the game.
  • Has a higher poise health value than other Ultra Greatswords. While all the other Ultra Greatswords have a poise health value of 27.3, the RKPGS has 30.8 poise health. This means you can 39.3 poise to tank through other Ultra Greats instead of 45.9. All of this applies to the Fume Ultra Greatsword, since it also has 30.8 poise health.

Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Ringed Knight Paired Greatswords Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 185 - 11 - - C E E E - - - 50 40 35 35 40 40
Regular +1 206 - 12 - - C D E E - - - 50 40 35 35 40 40
Regular +2 220 - 13 - - C D E E - - - 50 40 35 35 40 40
Regular +3 257 - 16 - - C D E E - - - 50 40 35 35 40 40
Regular +4 289 - 18 - - C D E E - - - 50 40 35 35 40 40
Regular +5 322 - 20 - - C D E E - - - 50 40 35 35 40 40


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 16 Jun 2017 17:39  

      somebody should train against nameless king or Friede and make a video about it. Like doing all the extra stunts without getting hit once, dodging everything only with the weapon art.

      • 14 Jun 2017 18:40  

        So i just wanna input a nice little trick that could floor certain players with a single combo, start off with using the L1 combo, and assuming the hits land and you stun your opponent, use the following combo {L1, L1, R1} usually after the 2nd L1, your enemy will be able to roll out of your attacks, making it almost impossible to hit them with a 3rd L1, but after they roll out of the first 2 L1s, if you swing almost immediately with the R1, it will most likely land a hit right at the end of their roll, you're welcome people! Now go get some hatemail, peace.
        P.S. kik me if you have any questions, any tips you might wanna share, hatemail ya wanna share, etc, {DMC_ALUCARD}

        • 13 Jun 2017 01:49  

          You're right Dorkmoon, this weapon is easily handled as of the patch. The running thrust is easily managed by just rolling behind them, the true combo is easily managed just by managing your spacing or by rolling calmly, the beam is easily handled by just running in an arch or by backing up an appropriate amount and i wouldn't even say that the phantom range is particularly hard to deal with since it's not THAT much farther than the blade. The weapon isn't bad, not by any standards, it's just not OP anymore. FROM did well. It's like fighting with any other UGS now, only with a few added flares of its own (said beam, true combo and the thrust that initiates the true combo).

          • 11 Jun 2017 15:35  

            These things are already turning into yesterday's news quite frankly. People have already figured out that perserverance pretty much fully counters this weapon. I've had two rage quits just this morning and yesterday from dueling someone using these, and with BKGS perservering through just one combo and dealing heavy damage...causing them to back up and suddenly vanish so...I'm getting the impression even people using these kind of realize that too.

            I mean, they're still good. They still deliver some of the highest DPS in the game, are unparryable, and huge range( and holy crap does lag give them extra fantastic powers like double range and hitstun) but they're not the game breaking thing so many salty people were making them out to be. Heck, they can be so hard countered that I'd even recommend people using them have an alternative or backup weapon incase. It's a little more dignified than rage quitting.

            • 10 Jun 2017 18:28  

              Those who are having trouble using the ringed knight weapons, lock onto target, use combo because I tested it and if someone does manage to parry you in a combo, the fire aoe damage will stagger them.

              • 10 Jun 2017 03:40  

                I'm trying to love this weapon, but it's a tad too slow even as a UGS class weapon for me. Also IMO it feels too anime. Dark Souls has always been close to reality in terms of weapons design, stats and movesets. Big weapons like Ledo's Hammer and all UGS weapons aside from the Astora GS push believability to the limit for me, because i don't think an undead should be able to lift them 1-handed even at 80STR. But at least those you can wield 2-handed and that made them fine in the long run. RKPGS are just ridiculous and pure fantasy because each sword is a huge slab and you shouldn't be able to lug this weapon around and not fat roll. And the moveset is so fancy and anime, Kirito would be proud of it. If I were the one designing this weapon, it would be just one UGS. But activating the weapon art calls a dark UGS blade from the abyss that ghosts all of its attacks, effectively making it a paired weapon even on light attacks. Speaking of movesets, I would make the light attack the same as Ludwig's Holy Blade(which is a slow GS moveset even compared to Souls GS class weapons) and the strong attack a sweep like the Greatsword UGS and keep the L1 moveset the same.

                • 08 Jun 2017 05:47  

                  It's likely that someone using this weapon won't be using a heavy armor to pair with it due to the swords high weight. That means a fume with adequate heavy armor(i.e. Black iron set or higher poise) you can tank through most hits. I assume it gain hyper armor during some attacks, but for the most part this should be a counter for UGS users. This is if you focus little on quickstep, parry, or any other form of counter.

                  • 31 May 2017 14:42  

                    L1 L1 L1 L1 and L1...that's it, that's all you need.

                    I murdered the giant wolf in ariandel (the 2 encounters prior to his boss appearence) and boy-howdy does he look like a pathetic piece of f***ing sh** to this. But seriously, broken weapon and stupid annoying. for those of you capable of countering, TEACH ME!

                    • 29 May 2017 14:10  

                      I would like to say that i'm kind of glad that, for once, the cool weapon gets to be the meta. We've had to live with boring ass rapiers and straightswords since release, and it's cool that the cool weapon gets to be good for a change. I really wanted to like the Farron Greatsword, but it couldn't cut it. THESE babies on the other hand...

                      • 29 May 2017 04:29  

                        I feel like this weapon should do a lot more damage and take more stamina... I mean it's still an Ultra Greatsword, paired at that.
                        Also most of the attacks are quite easy to get around so the hate seems more like people hating on something popular.
                        Personally I think it's a really weak weapon overall but I don't get angry if I die to it or see someone using it as it looks great.

                        • 28 May 2017 19:12  

                          People need to calm down about people using these in pvp, they look cool so clearly people will use them. Y'all just need to take the stick out of your ass and sit the ***** down, all is fair in pvp and if your so upset about people using a certain weapon and don't care to learn to counter it effectively then maybe just don't play dark souls.

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