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Ringed Knight Paired Greatswords

icon-wp_physicalAttack.png
185 physical_defense-shield-icon.jpg 50
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
40
icon-firebonus.png
11
fire_defense-shield-icon.jpg
35
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 35
icon-darkbonus.png
0
icon_weight.png
40
critical.png
100 icon-wp_stability.png 40
icon_weight.png 22.5
icon-durabilitiy.png
90
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
C E E E
40 15 0 0
weapon_type-icon.jpg Ultra Greatswords (Paired) damage_type-icon.jpg Slash/Thrust
skill-icon.jpg Ember (Skill) icon_fp_cost.png 15 (12/12)

Ringed Knight Paired Greatswords is a Weapon in Dark Souls 3. It is part of The Ringed City.



Paired black greatswords wielded by the Ringed Knights.
The arms of early men were forged in the Abyss, and betray a smidgen of life. For this the gods cast a seal of fire upon such weapons, and those who possessed them.

Skill: Ember
Cross the twin timeworn greatswords to reignite a short-lived flame. A lightning-quick upward heave slices the very air, and transitions into normal or strong attacks.

 

Notes and Tips:

  • Cannot be buffed or infused.
  • Reinforced using Twinkling Titanite 
  • This weapon is extremely powerful if you successfully combo the L1 attacks.
  • The weapon skill starts off with a diagonal strike which then unleashes a short fiery projectile and can transition into an overhead leap R2 or a powerful thrusting attack with R1.
  • Acts much like the Farron Greatsword in which you can activate the L1 attacks anytime during a R1/R2 combo and vice versa.
  • This weapon is the only Paired Ultra Greatsword of the game.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Ringed Knight Paired Greatswords Upgrade Table

Regular

 

Requires special reinforcement, totalling ?? souls, 15 Twinkling Titanites and 1 titanite slab

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular 185 - 11 - - C E E E - - - 50 40 35 35 40 40
Regular +1 206 - 12 - - C D E E - - - 50 40 35 35 40 40
Regular +2 220 - 13 - - C D E E - - - 50 40 35 35 40 40
Regular +3 257 - 16 - - C D E E - - - 50 40 35 35 40 40
Regular +4 289 - 18 - - C D E E - - - 50 40 35 35 40 40
Regular +5 322 - 20 - - C D E E - - - 50 40 35 35 40 40

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 23 May 2017 21:46  

      Another counter for this weapon: Friede's Great Scythe,when you see the other guy preparing his charge LB/L1 from the RKPGS just use the the combo and youll understand,technically Friede Great Scythe have REAL poise,i tried to break someone poise with the charged attack when the guy was using it,and i was *****ed up,wich is strange,even Friede Great Scythe gives you better poise(i use with Havel,the only enemies that can interrupt my combo are those who use UGS,being serious),Paired UGS are way too easy to interrupt,so no more reason to complain about its hyper armor...

      • 19 May 2017 20:30  

        Other than the phantom range ( which isn't something new to the series ), I think this weapon is fine. There is a number of ways to counter it:
        Stomp, Perseverance, Unfaltering Prayer+a powerful miracle, smart spacing+casting spells, Wolf's knight GS L2+R2...This weapon is terrifying for Straight Sword and Katakana users though. Also, you can roll away after the second L1.

        • 19 May 2017 04:01  

          People just keep complaining about them,just go ***** yourself please,those weapons are already two paired big dung pies,not enough damage for an UGS,seriously im level 517,i can do more damage with my Greatsword buffed in 3~4 hits,than the entire combo of this*****ty ultra greatswords,without spending all my *****ing stamina,the tracking is terrible OMG,i miss the WA almost every *****ING TIME in PvP,the first L1/LB is so predictable,***** yourself i dodge this***** everytime even with lag,''Nerf the HyperArmor please huuur duur'',THIS***** DOESN'T EVEN HAVE IT,i got staggered by a dagger when i tried to use the charge attack against one guy,i tried to charge against a *****ing greathammer user,and he stagger me WITH 1 *****ING HIT,I WAS USING FULL *****ING HAVEL!!!!!

          • 17 May 2017 14:15  

            need to be nerfed because they are too hard to counter especially when there is lag. Now i am not talking about the scrubs spamming l1s. But any skilled player will crush you when they are using this because make one mistake and your are either dead or mortally wounded. Add to the fact that they make tons of weapons obsolete. Think of them like if katanas got great sword damage. From please remove their l1 hyper armor. Still until they get nerved they will be my go to weapon for pop because they are in every sense of the word the best weapon in pvp period.

            • 16 May 2017 16:13  

              Was thinking how this weapon gets a sick weapon art with an r1 and r2 transition plus the l1 moveset and farron memesword gets a silly parry. I dont *****in understand that*****, whatever.

              • 15 May 2017 04:47  

                PSA: Do not Lock On With RKPGS now,

                When u Lock On, there's Absolute Zero Manual Aiming on the L1s.

                To enable Manual Aiming, release Lock On and u can then aim the attacks wherever u want.

                • 13 May 2017 19:18  

                  Tried it for a week, not very strong in my opinion, especially against skilled player( l1 too slow and predictable, also easily out spaced, damage and recovery time is fine) I don't understand how it's hit box is broken, it's phantom range is nowhere close to straight swords and curved greatswords.
                  All these are just my personal opinion

                  • 13 May 2017 00:05  

                    Does anyone know how the running attack-fire attack combo works? Haven't seen anyone cover how to do it but the ringed knight that holds them does it. Just wanna know how to repeat it.

                    • 12 May 2017 20:23  

                      Entire DS3 community- This is OP and the hitbox is way larger than it looks, Fromsoft.
                      PvPSkillz, one of the best DS players ever- This is the best UGS, the best strengh weapon and maybe even the best weapon in the game

                      Fromsoft- This should deal more damage and cost less stamina

                      • 12 May 2017 14:25  

                        These can no longer be combo'd by the L1. If you get hit by it, you can roll.
                        The only thing that can be combo'd is both of the weapon arts.
                        So yeah, no more L1 wombo combo. I also don't notice an increase in AR from the latest patch. Still the same on my 40/40 build.

                        • 12 May 2017 01:20  

                          I really dont understand why everyone hates these. They are good weapons and are strong if you play them right. I guess all the hate comes from the idiots that only go L1L1L1L1L1

                          • 10 May 2017 18:52  

                            As of May 10th these just got buffed lmao, • Decreased stamina consumption for Ringed Knight Paired Greatswords attack and increased attack power of Ringed Knight Paired Greatswords

                            • 08 May 2017 11:26  

                              Two useful weapon arts (based on experience) against this weapon (results may vary, depending on the person and what they're against)
                              Perseverance (rather risky move, due to the damage received from getting hit)
                              Stomp (a good counter attack, unless the person decides to stop spamming L1s)

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