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Giant Slave

Enemy Type Giant
Weakness Strike
Resistances

Magic, Fire, Lightning, Dark

 

Immune

Poison/Toxic, Frost

 

Drops

NG+ (16,000 souls)

NG+3(18,000 souls)

Giant Slave is an Enemy in Dark Souls 3.

 

Enemy Description

  • There are two of these monsters in Cathedral of the Deep defending the area just before the Deacons of the Deep bossfight. Does not respawn, when killed.
  • There are two smaller versions of this enemy in the courtyard between the Pontiff Sulyvahn bonfire and the way to Anor Londo. Respawnable.
  • The Giant of the Undead Settlement is an NPC version of this enemy. 
  • One of these giants is resting within Irithyll Dungeon. Does not respawn, when killed.
  • Once killed they drop a Large Titanite Shard and some dung pies.

 

Combat Information

  • At ground level they are often defended by dark slimes or hound rats. Fire is effective vs guards.
  • They're quite slow but have a lot of health and deal high damage.
  • Weak spot: Head. 
  • Non respawnable giant receives minor damage, when they are asleep.
  • Two smaller giant met between the Pontiff Sulyvahn bonfire and Anor Londo can be staggered and riposted.
  • Persilent Mercury will not wake them up and is not affected by damage reduction, making it a viable option for sorcerers.
  • You are not required to kill any giants through the whole game. The two giants in Cathedral of the Deep can the lured into areas that can be locked off with giant walls. The giant in Irithyll Dungeon is sleeping and will not become agressive unless awoken.
  • Anri and Horace can help with the giants in Cathedral of the Deep, their summon sign can be found before Deacon of the Deep boss room.
  • After making the giant agressive, they will not chase you far if you move quickly.
  • If you're dying constantly against them or don't want to take them head on, pulling out a bow with plenty of arrows does the job
  • The easiest way to kill them through melee attacks is to stand just in front of their feet and sidestrafe. When they kneel, they are much easier to safely hit. Be careful of their stomp attack, which is similar to the moveset used by giants in previous Souls games.
  • For casters, target their head and cast sorcery projectiles.
  • Fighting the giant from high ground(dealing with hands) is harder but not impossible. Roll iframes, if timed very well can nullify damage and let you land a hit or two at each hand whenever it attacks. Feet lets you hit it more and stomps have less aoe.
  • Two of the giants in the Cathedral of the Deep have a "splash attack". When the players moves away from the giant, it will splash water into the players direction. The foe will continue this attack until the range is smaller or the player breaks line of sight.
  • While invading after the Pontiff Sulyvahn bonfire, an invader can be damaged (but not targeted) by the giants if the player is to close to one while it does its attack animation.

 

Notes & Trivia

  • These giants appear to be much larger than other giants seen throughout Darksouls 1, Darksouls 2 and in other parts of Darksouls 3.
  • Like all giants seen in Darksouls 3, these giants appear to have once been slaves. It is unknown who specifically enslaved them.
  • These larger variants of giants appear to be less intellectually capable than most, not boasting any special skills such as archery and lacking the ability of comprehensive speech.

 

Variations

Variation Name

Location Drops
       
       

Variation Name

Location Drops
       
       

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Location Drops
       
       

 

 

Enemies
|  Ancient Wyvern (Mob)  | |  Angel  | |  Ascended Winged Knight  | |  Basilisk  | |  Black Knights  | |  Boreal Immolator  | |  Boreal Outrider Knight  | |  Burning Stake Witch  | |  Cage Spider  | |  Carthus Sandworm  | |  Carthus Swordsman Skeleton  | |  Cathedral Evangelist  | |  Cathedral Grave Warden  | |  Cathedral Knight  | |  Church Guardian  | |  Clawed Curse  | |  Consumed King's Knight  | |  Corpse-Grub  | |  Corvian  | |  Corvian Knight  | |  Corvian Settler (Enemy)  | |  Corvian Storyteller  | |  Crystal Sage (Mob)  | |  Dark Rotten Flesh  | |  Darkwraith  | |  Deacon  | |  Deacon of the Deep  | |  Deep Accursed  | |  Demon Cleric  | |  Demon Statue  | |  Desert Pyromancer Zoey  | |  Devout of the Deep  | |  Drakeblood Knight  | |  Elder Ghru  | |  Farron Follower  | |  Flame Demon  | |  Gargoyle  | |  Gargoyle Lancer  | |  Ghru Cleric  | |  Ghru Grunt  | |  Ghru Leaper  | |  Ghru Shaman  | |  Giant Avelyn  | |  Giant Fly  | |  Grand Archives Scholar  | |  Grave Warden  | |  Gravewarden Skeleton  | |  Great Crab  | |  Greater Crab  | |  Hand Ogre  | |  Harald Legion Knight  | |  Havel Knight  | |  Hollow  | |  Hollow Assassin  | |  Hollow Cage  | |  Hollow Cleric  | |  Hollow Manservant  | |  Hollow Priest  | |  Hollow Slave  | |  Hollow Soldier  | |  Hound-Rat  | |  Infested Corpse  | |  Irithyllian Slave  | |  Iron Dragonslayer  | |  Jailer Handmaid  | |  Jar Wielding Undead  | |  Judicator  | |  Large Hollow Soldier  | |  Lesser Crab  | |  Lothric Knight  | |  Lothric Wyvern  | |  Lycanthrope  | |  Lycanthrope Hunter  | |  Man-grub  | |  Man-Serpent Summoner  | |  Millwood Chieftain  | |  Millwood Knight  | |  Minor Skeleton  | |  Monstrosity of Sin  | |  Murkmen  | |  Peasant Hollow  | |  Poison Brumer  | |  Poisonhorn Bug  | |  Pus of Man  | |  Rapier Champion  | |  Ravenous Crystal Lizard  | |  Reanimated Corpse  | |  Ringed Knight  | |  Rock Lizard  | |  Root Skeleton  | |  Rotten Flesh of Aldrich  | |  Rotten Slug  | |  Serpent-man  | |  Sewer Centipede  | |  Silver Knight  | |  Skeleton Ball  | |  Skeleton Elites  | |  Skeleton Wheel  | |  Skeletons  | |  Smoldering Ghru  | |  Smoldering Rotten Flesh  | |  Starved Hound  | |  Sullyvahn's Beast  | |  Sulyvahns Beast  | |  Thrall  | |  Tree Woman  | |  Turtle Clerics  | |  Winged Knight  | |  Wolf  | |  Wretch  |

 




    • Saddness26 Sep 2016 17:06  

      Anyone else feel really bad for these giants. Being chained up, and forced to labor. I cry a little when I kill the big ones in the cathedral of the deep.

      • Quick step22 Jul 2016 07:15  

        Using a weapon with the quick step ability makes killing them in the cathedral easy. Killed both with a Thrall Axe +6 in ng+ without taking any damage.

        • slight bug22 May 2016 15:23  

          On ng+ ps4 and the first giant in the cathedral seems to assume a standing position when I move far away and shift my camera from him. At least I think its a bug because he just stands there motionless. Kinda cool though because they're a hundred feet tall and makes for a good sreenshot.

          • Giant slave in the dungeon14 May 2016 18:20  

            Just a little FYI i'm pretty sure the one in the dungeon is immune to poison, tested it with about 60 poison arrows. Tested it with the blackbow and after 60ish (probably a few more than that) arrows about a third of which came out in 3s it wasn't poisoned.

            • Easy Job18 Apr 2016 17:45  

              Killing giants is pretty easy if u are melee. Just stand under them, keep attacking their legs and they will die easily without hitting you. Every time when they will rise their foot just jump behind and they keep rotating until their death.

              • But Giants Are Our Freinds?!18 Apr 2016 12:13  

                If you kill a giant in your play through the friendly Giant Sniper will stop being friendly.<br/>If you have help you can get your co op to agro the giant beyond the gates then flip the switch locking them away from their spawn locations so you can easily grab the items/doorways they are guarding.<br/>Lowering the gates and running away will cause them to go back to their original positions.<br/>Locking the second Cathederal Giant the opposite side to where he starts provides easy access to the altar (and they stay where you leave them)<br/>They effectivly have 3 ranges: Very close range Hand Swipe. Mid range Stomp, Long range Mud Throw.<br/>For the Co Op agroing the Giant it's best to lead them at the mid range and roll to avoid the stomp.<br/><br/>- Milton.

                • Melee Strategy18 Apr 2016 01:26  

                  Eliminate all of the enemies around the giants before engaging. <br/><br/>Aim to run in as close to their feet as possible. Try to stay behind one of their heels. Their slam attack with their hand can connect with you if you are underneath them. Their stomp attack poses the biggest threat when locking on to their feet. <br/><br/>Otherwise, two hand and swing away as your close enough to either foot. They will eventually drop. They give about 4400 souls a piece in the the first run through of the game.

                  • Easy kill16 Apr 2016 22:02  

                    Both can be killed safely with bow. First one stands up, when you come to ledge on second floor. Just come out, wait until he stands up, and shoot his head. Most arrows deal good damage in head, normal ones will do around 140 damage, if you got 15+ agility. You will encounter second one on first floor. While he sits, you deal almost no damage. Lock target on any of his legs, and come closer, until he stands uo, shoot 1-2 arrows, and roll back to be not hit by water he throws. Repeat until he is dead, and deal with occasional slimes, which may come close enough to you.

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