Lorian, Elder Prince is a boss enemy in Dark Souls 3.
Lorian, Elder Prince
|NG: 85 000||Grand Archives||??|
|vs blunt||vs thrust||--|
Lorian, Elder Prince is a clever swordsman with both ranged and melee capabilities. With an array of tricks and accompaniment of his brother, Lothric, Younger Prince, he is a dangerous boss.
- You can summon Sirris of the Sunless Realms to help you fight this enemy. (must have completed her questline). Summon can be found just in front of the fog door on the left.
- You can summon Orbeck of Vinheim for this fight if you have given him every magic scroll and purchased every spell. His sign can be found at the top of the staircase leading to the Princes.
- Summoning NPC phantoms is a double-edged sword in this battle, as they are not very competent in hitting Lothric, and will die rather easily (Sirris in particular has a very low Estus stock). Due to the HP recovery aspect of this bossfight, the second phase will drag out much longer and will become more difficult with dead summons. Therefore it might be easier to brave this battle without phantoms, especially in NG+ and beyond.
- This boss is not an optional boss fight.
- The top of Lothric Castle.
- Souls: NG (85,000), NG+ (170,000), NG++ (187,000), NG+3 (??), NG+6 (??), NG+9 (??)
- Soul of the Twin Princes
- Cinders of a Lord
- Weak to Magic damage.
- Extremely weak to Lightning damage.
- Strong against Dark damage (needs testing)
- Use ?? Item
- Can be parried, but not riposted]
- You can riposte( critical hit to the face ) after breaking his poise ( keep smacking him successively )
- Weak against Pyromancy
- Second phase if everyone is using bleed, he wont be up very long and makes the fight much easier after his first down
|First Phase (unaccompanied by Lothric, Younger Prince)|
|Attack Name||Attack Description|
|Flame Wave||Wields his sword with two hands and crapes the blade of his sword down on the ground in an upward golf-swing-like curve, sending out a 4 pronged wave of fire in the shape of a cone, progressively getting wider, in the direction he was facing. It has relatively short length.|
|Teleportation||Teleports to a location in the room. He can do it during any melee combo and will end up behind the player, ready to continue the onslaught. He can also do it to distance himself and set up for his Flame Beam attack.|
|Holy Flame Beam||Teleports a distance, lifts his sword skyward, blade up, and charges it. Slowly it will gain flames and a golden light and then he will slam it down towards the player and a beam of fire and light will be sent out. The beam is thin enough to be dodged with one roll but has considerable distance and damage|
|Horizontal Slash||Swings his sword from left to right across the front of his body, towards the player. He will also lunge slightly during this move.|
|Double Horizontal Slash||Does a horizontal slash two times in quick succession in front of himself, from left to right and then right to left.|
|180-Slash||Slashes and spins 180 degrees quickly. Used to hit enemies behind him.|
|Double Horizontal Slash - Vertical Slash||Performs the double horizontal slash move and then quickly follows up by raising his sword up for a short moment and bringing it down on the player.|
|Stand Slam||Stands up momentarily and slams his sword down, vertically. The sword will be charged with light.|
|Thrust||Brings his sword back momentarily and then thrusts it forth. The sword will charge up with fire for some moments.|
|Vertical Slash - Horizontal Slash||Performs a vertical slash and then follows up with a horizontal slash, from left to right.|
|Second Phase (Lothric, Younger Prince is on his back and his sword is now flaming)|
|His attacks have become perhaps slighlty more agile and noticeably more deadly, but the movements are identical.|
Phase 1: It's a pretty easy fight during the first phase as his attacks leave big windows. Move towards him, bait his combo which is most often a double horizontal slash and then roll backwards out of harms way, moving back in at the end of the combo to capitalize on the window. Be cautious because some of his combos, like the double horizontal slash, will sometimes be followed up with a vertical slash and there seems to be no way to tell which combo it will be aside from waiting and watching. Although a sure fire window is after the holy flame beam attack and after the flame wave attack, those never have immediate follow-ups so if you really want to play it safe only attack then, but often it will be pretty easy to attack him during other combos, just risky. Try to not get hit at all to conserve all estus the second phase.
Phase 2: Now Lothric is on his back. Lothric will do 3 things. He will cast multiple tiny homing magic projectiles into the air which will float until locating you and then beam towards you. When that spell is cast, just roll through them. When you see them cast, distance yourself from Lorian to allow yourself to only focus on dodging that sorcery. Move in for attacks on Lorian during his windows after combos and while Lothric is inactive (he has a lot of down-time during the fight; he's not constantly casting). As before, you can easily roll to the right through Lorian's two horizontal slashes. The best thing to do during this phase is to try to get behind him as much as possible because, if you attack from behind, you will deal damage to both Lorian and Lothric. Be careful of one combo that Lothric and Lorian will often do. Almost right after Lorian performs his holy fire beam attack, Lothric will fire off a homing spear sorcery, so now just be sure to be ready to dodge right after Lorian slams his sword down. And when you do get Lorian's health all the way down, move in and barrage Lothric with attacks for only 2-3 seconds and then run away for he's casting a healing miracle which doubles as an AOE blast (think Wrath of Gods) on Lorian which will revive him with about half his health regained. You can also hit Lothric several times after he casts his healing miracle. Run back in as soon as you see the AOE dissipate and do as much damage as you can before Lorian becomes truly active again. The fight will just continue as normal and the next time Lorian goes down odds are Lothric is dead, very close so it will be the last time he goes down.
If you're going solo against the Princes and you have the stamina for it, a relatively safe strategy through the whole fight is the old Souls mainstay against humanoid enemies. A lot of enemies and bosses in DS3 punish this strategy, but it remains perfectly viable against Lorian and Lothric.
You'll want to 1) equip a shield with good fire and physical defense (the Dragon Crest Shield should be viable for most builds), 2) lock on and 3) sidle your way right up to Lorian's butt while moving counterclockwise and keeping your shield up. This will make some of Lorian's attacks whiff over your head, it will make you less susceptible to get caught in a combo, and it'll allow you to keep hitting Lothric as well when you attack in the second phase. Lothric's magic spears will miss you.
There are three exceptions to the rule.When Lothric teleports, roll ahead and to the right to go through or past his attack, and get back into it. When Lorian teleports far away to do his long-range slam, run as close as you can before dodging the attack, then immediately dodge towards Lorian again. If you're close enough, Lothric's followup magic spear will either outright miss (giving you the opportunity to get in an attack), or he'll skip it entirely. When Lorian throws out his delayed homing projectiles, you'll want to move away from Lorian and go in a wider circle, being ready to roll away from Lorian's attacks when he teleports. Staying in motion keeps the projectiles from hitting you as long as you're not moving directly away from them or towards them.
When using this strategy, if you've got strong damage spells as well, save them for when Lorian goes down and Lothric starts healing him. Instead of meleeing and then backing away, simply stay at a safe distance and let loose as much magic/miracles/pyromancy as you can. Lothric is vulnerable through the whole process, even while doing his explodey AOE attack and while climbing back up onto Lorian's back.
With the high range and his ability to teleport, Lorian is an utterly annoying enemy for squishy spellcasters, and you might find it easier to pass on magic altogether for this fight. If you don't, Lorian the Twin Princes are relatively weak to magic and lighting, so at least there's some light at the end of the tunnel.
One of the main problems in this fight is that Lorian may easily hit you when casting spells with a high casting time such as Soul Spear or Great Heavy Soul arrow. Some of his attacks have a very high range - but most of all, if he triggers his teleport ability right when you start casting, it is very difficult not to get hit. The Twin Princes also have a rather high damage output, which may be hard to tank for spellcasters. Sorcerers might find it beneficary to use Great Magic shield, which allows to block most of Lorian's attacks with next to no damage (not sure about the Light Beam, but this one is easy to avoid anyway), even the dreaded Stand Slam.
For the most part, your strategy as a caster will be to avoid his close range attacks, gain a large distance, and then fire at him with whatever fast-casting projectile spell you have (Chaos Bed Vestiges, Great Soul Arrow, etc.). When he teleports, the game starts anew.
The room also has some pillars to hide behind, though they are of little use for the most part, as Lorian's sword reaches through them anyway - but losing sight of the prince(s) will make it more difficult for you to spot the teleportation timing, and the target lock also sometimes drops. Therefore, it is recommended to usually fight in the open space in the middle.
Phase 1: Once you have learned Lorian's attack timing, it is rather easy to escape his swings. When casting from the distance, be careful not to spend all your stamina, as spellcasting can get your stamina bar far in the negative, and you'll easily fall pray to a teleport attack.
Phase 2: With Lothric on his back, Lorian is actually less likely to teleport and thus easier to fight from the distance. It is often possible to blow away half of his HP with him doing nothing but slowly waddling towards you - but be aware that Lothric may cast Soul Spears anytime, which is not an exchange you'll want to make.
Lothric also has his annoying Homing Soulmass attack, which always triggers a teleport from Lorian. Prepare for dodging the princes as soon as the soulmasses come out; the little projectiles themselves can be ignored, as they do little damage and won't stagger you.
Keep a close eye on the HP of Lorian. Make sure that your final attack leaves you with a lot of stamina, so you can bombard Lothric with your more powerful spells such as Heavy Soul Arrow as soon as he falls off.
It is theoretically possible to indirectly hit Lothric with spells such as Soul Spear while he is on Lorian's back, but I found that the damage is negligible - if he gets damaged at all. Since this is in some ways an endurance fight - due to the resurrection ability of the younger prince, you most likely have to burn through a lot more HP than in most other boss fights - it is not recommended using spells with a very high FP consumption such as (Crystal) Soul Spear (except perhaps when attacking Lothric in a resurrection phase).
- Lorian was a skilled knight of Lothric in his past, but he succumbed to the curse that his younger brother had, and that is why he has no/limited use of his legs and being mute. Apparently though, according to the description of his armor, he wished his fate to be so
- His sword is stained/scorched and his armor is "black-dyed brass". This follows a very 'from light to dark' or fallen knight theme
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- Deprived Twin Princes (Vigor/Luck)
- Example 2
- Lor is defined as a substandard variant of the word "Lord" and the suffix -ian is used for "of or relating to" so Lorian's name essentially means Lord-like, which is fitting for a prince.
- Cut data that can still be found in the game's files show Lothric & Lorian were possibly once going to wield a scythe and shield, respectively. "Shield favored by Prince Lothric's brother and protector. The prince, left mute and crippled by the curse, used this shield in order to protect his frail younger brother." - Prince's Shield.