Halberds are a type of Weapon in Dark Souls 3. These Weapons usually do moderate damage and have long reach. Halberds are generally either a fusion between a spear and another weapon, thus combining straight thrusting attacks and wide swinging strikes, or are simply a cutting or chopping weapon on a long shaft, which is swung across and overhead at a distance. These weapons often have trouble performing in close range or tight quarters.

Just like Reapers, they have a "sweet spot" mechanic that awards players extra damage. Even though the sour spots return as well, the damage difference between the sweet spot hit and the sour spot hit isn't as harsh.

 Name & Icon   Attack Power
Damage Reduction (%)
Requirements

Param Bonus

Durability / Weight - Attack Type - Skill
icon-wp_physicalAttack.pngicon-wp_physicaldef.png icon-magicbonus.pngicon-wp_magicdef.png icon-firebonus.png icon-wp_firedef.png icon-lightningbonus.png icon-wp_lightningdef.png icon-darkbonus.png icon-wp_darkdef.png CriticalStability Frosticon-wp_poisonbld.pngicon-wp_bleed.png Strength Bonus Dexterity Bonus Intelligence Bonus Faith Bonus

icon-durabilitiy.png
icon_weight.png

Focus Cost

Skill


Acquired From

Halberd

125

40.0

0

25.0

0

20.0

0

20.0

0

25.0

100

20

0

0

0

16

D

12

D

0

-

0

-

75

8.0

15( -/13)

Charge

Sold by the Shrine Handmaid at Firelink Shrine for 1500 souls.

Dropped by Hollow Soldiers with Halberds in High Wall of Lothric

Lucerne

126

40.0

0

25.0

0

20.0

0

20.0

0

25.0

100

20

0

0

0

15

D

 13

D

 0

-

-

 75

7.5

8 (-/14)

Spin Sweep

Looted from a corpse to the right of the entrance to Emma at her church in High Wall of Lothric.

Winged Knight Halberd

135

50

0

30

0

25

0

25

0

30

100

25

0

0

0

26

D

 16

E

 0

-

 0

-

145

14

10(-/18)

Chain Spin

Dropped by Winged Knights wielding this weapon (rare drop)

Red Hilted Halberd

130

40.0

0

25.0

0

20.0

0

20.0

0

25.0

100

20

0

0

0

14

D

 14

D

 0

-

 0

-

 80

8.0

11 (-/-)

Perseverance

In the sewers of Undead Settlement, next to where you find the statue of Velka.

Black Knight Glaive

150

40.0

0

25.0

0

30.0

0

20.0

0

25.0

100

25

0

0

0

28

D

 18

D

 0

-

0

-

 115

9.0

8 (-/14)

Spin Sweep

Found in the boss arena for Champion Gundyr.

 

Gundyr's Halberd

145

45.0

0

30.0

0

25.0

0

25.0

0

30.0

100

25

0

0

0

 30

C

15

E

 0

-

 0

-

500

13.0

15 (-/15)

Champion's Charge

 Craft via Soul Transposition from Soul of Champion Gundyr

 

 

Immolation Tinder

118

40

0

25

75

20

0

20

0

25

100

25

0

0

0

18

D

 18

D

 12

B

 12

-

85

10.0

20(-/-)

Punitive Flame

 Drops from Fire Witches in Irithyll of the Boreal Valley.

Crescent Axe

119

40.0

0

25.0

0

20.0

0

20.0

0

25.0

100

20.0

-

14

D

12

D

0

-

0

-

75

6.0

20 (-/-)

War Cry

Purchased from Shrine Handmaid after giving her Paladin's Ashes.

Glaive

141

45.0

0

30.0

0

25.0

0

25.0

0

30.0

100

25.0

-

17

D

11

E

0

-

0

-

95

11.0

8(-/14)

Spin Sweep

Buy for 3500 souls from Greirat

 

Splitleaf Greatsword

132

40

0

25

0

20

0

20

0

25

100

20

0

0

0

26

C

 16

E

0

-

0

-

 90

13.5

17/20

Wind Wheel

Can be bought from the Stone-humped Hag at The Dreg Heap

 

Crucifix of the Mad King

124

45

0

30

0

25

0

25

0

25

74

25

0

0

0

19

D

 0

-

10

E

14

D

 80

12.0

-(-/17)

Mad King's Folly

Drops from Shira when you face her in the final area of The Ringed City



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    • Anonymous

      Good thing to know, hitting a wall after piercing through an enemy with R1 will often cause the enemy to be hit twice. At least that's how it is with the regular halberd, haven't tested it with anything else

      • Anonymous

        I used to dislike halberds, they felt really awkward and slow to me. Turns out I just blew chunks at spacing. After actually learning to use them properly, they're one of my favorites. Winged Knight especially. That thing turned Friede into compost.

        • Anonymous

          the sweet spot mechanic helps with avoiding parrying, I have been using halberds in pvp and I can say the amount of times people try to parry my halberd and actually get the parry are low, this may be because of sweet spot mechanic I think

          • Anonymous

            Im usually not the type to use 2 different weapon simultaneously, but this thing just rocks. Blessed Halberd in main hand, Lightning Scimitar in offhand, plus Canvas talisman with Lightning storm ready to cast and Lightning arrow for pressure.

            Halberd to spacing and pokes, scimitar for rollcatching people rolling into you or for unexpected parries (not many people know it can parry). Also gold enough for crowd control. Lightning storm for people who like to stick to your ass. The only problem are aggressive greatsword users, as they have just enough poise to tank through pokes, and pokes are rather slow. Also, SPEARS. They will ruin your day, they pretty much hard counter that thing, especially long ones like RKS. Otherwise really solid.

            • Anonymous

              How do you beat these things in PvP? The vertical moveset makes it hard to space and net lag won't let you get around them. Plus most of them combo into their weapon arts so one hit will take away more than half of your hp

              • Anonymous

                imagine if there were a 'weapon art' that basically did the Church Pick's transformed L2 hip check, and doing that allowed you to switch between halberd movesets; from pokes to overhead smashes and vice-versa.

                • Anonymous

                  they need to fix it up, crucifix has dark damage where crit should be and theres more mistakes like that throughout

                  • Anonymous

                    clicking Weapons at the top of the page where it says "Halberds are a type of Weapon in Dark Souls 3." brings you to the wrong link,

                    • Anonymous

                      Know what I miss? Blunt halberds. Mirdan hammer, archdrake mace etc. Those thing looked cool as hell and were shield eaters. That being said, at least halberds have realistic moves in this game

                      • Anonymous

                        halberds use the sweet spot mechanic (hitting with a certain part of the weapon does extra damages) such as other weapons like spears or scythes. but for this class only will sometime happen a bug where you get both the normal and sweet spot damage in one single hit. occurs rarely but often enought to be noticeable. latency probably explains that

                        • Anonymous

                          Anyone notice that when using Glaives sometimes...it does a double hit? Like you'll swing at someone once and you'll do double damage?

                          • Anonymous

                            instead of giving us winged knight halberd,halberd and immolation tinder they could have gave us syan's halberd (for hybrid moveset),blue knight halberd (instead of halberd),dragonslayer halberd (instead of winged knight halberd and immolation tinder because better dmg output with sorcery) and at least give 1 halberd a moveset from DS2 but hey f*ck DS2 amirite.

                            • Anonymous

                              14/8/2017 Crucifix data is messed up, someone left the dark damage field blank and put it in countervalue instead.

                              • Anonymous

                                I don't know if it applies to all of them, but at least Red Hilted Halberd, Lucerne, and Glaive; the sour spot does strike damage.
                                I noticed something was weird against the slugs in the swamp, sweet spot was doing heaps heaps more than sour spot; then I noticed that sour hits crumbled skeletons in the catacombs.

                                That means that the normal halberds only do thrust damage with the tip, otherwise standard or strike damage. Possibly means sour hits break guards more easily.

                                • I suppose the war cry skill is supposed to compensate for the relatively low AR, so has anyone had success with this? I might try it on my str/fth build.

                                  • Anonymous

                                    patch notes: Increased player’s resistance to physical attacks, and increased damage done to opponent’s guard when equipping Halberds.

                                    Halberds add to your defensive value? or they just increased the block values?

                                    • Anonymous

                                      Perhaps this class should've been called "Polearms". But this is a complaint I've been making since DS1. The glaive, formerly known as the scythe, is neither. It's a bardiche, as is Gundyr's halberd.The Black Knight Halberd, or Glaive now, is a glaive-guisarme, but at least they're in the right ballpark. I have no idea what to call the Winged Knight Halberd. Probably some kind of mutant fat glaive, kinda like the Winged Knights themselves.And then there's the Immolation Tinder, which is... nothing on this earth.Also, the lucerne looks more like a bec de corbin to me.In short, 2/9 of the weapons in the halberd class are actually halberds.Good job, From.

                                      • Anonymous

                                        It is kinda disappointing not to see the blue knight halberd return from dark souls 2, that was the one weapon that allowed me to go through the game with ease, kinda

                                        • ...at least that's what I seem to hear all the time. Don't get me wrong it's an issue across the board really, but I seem to hear complaints about phantom range from Halberd types more than any other.But then, the polearm/halberd type weapons have always had sort of wonky range issues against other players in the previous games. I'm long done trying to figure out how From Soft's netcode works so maybe it's safe to just assume the weapons' reach is longer than it seems when you go up against one. lol

                                          • Anonymous

                                            range, damage, and speed all combined into a glorious amalgamation of pvp and pve extravaganza that don mean it aint easy to use mate

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