Rose of Ariandel

          100        10
          3.5       20
         Aux 33       100 
Requirements & Bonus
C E - B
10 12 - 17
Whips Standard
Awakening 25 (-/-)

Rose of Ariandel is a Weapon in Dark Souls 3.

A flail used by the bulbous Father of the Painted World to shred his own skin, producing blood to appease the flame. Both a weapon and a miracle catalyst.

Ariandel, being the restorer of the Painted World, knew that it was painted with blood, and only blood could protect the secret.

Skill: Awakening

Violently flail oneself to trigger an awakening that temporarily boosts the strength of miracles, just as the good Father used the rose himself.

Notes and Tips:

  • Not Buffable nor Infusable.
  • Upgrades with Titanite Scales.
  • Casts Miracles on strong attack.
  • Faith scaling softcaps at 40 for casting and physical damage.
  • At 40 Faith, the total Spellbuff is 189.
  • Despite being classified as a whip weapon, it has the moveset of a small club; however, it cannot backstab or riposte just like the other whips. It has no strong attacks, but can still do a jump attack.
  • As of update 1.33, all of this weapon's attacks are now unparriable just like other whip weapons. However, it no longer has poise on its two-handed attacks.
  • Its design is based off of a Cat o' nine tails, a multi-tailed whip used for corporal punishment.

Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Rose of Ariandel Upgrade Table

Requires ?? souls and 15 Titanite Scale to +4, ?? souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 79 - - - - C E - B - - 33 25 15 10 10 15
Regular +1 92 - - - - C E - B - - 33 25 15 10 10 15
Regular +2 105 - - - - C E - B - - 33 25 15 10 10 15
Regular +3 118 - - - - C E - A - - 33 25 15 10 10 15
Regular +4 131 - - - - C E - A - - 33 25 15 10 10 15
Regular +5 144 - - - - C E - A - - 34 25 15 10 10 15


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Anonymous

      13 May 2017 06:31  

      Is this good enough to be a primary melee weapon for PvP on 60 faith character? Personally, I'm a little skeptical of how useful it might be as an actual weapon in the arena.

      • Anonymous

        02 May 2017 18:50  

        What happens to our body when we press traingle then we press L2
        Rose of ariandel will hit me and 20% of my blood will lose ...then a lighting will be active in my armor

        • Anonymous

          25 Apr 2017 12:35  

          This would definantly make my faith build even more op. But it hurts my fashion game.... I always make sure nobody sees me by running to a corner and whipping myself only to return with canvas talisman and nuking people,

          • Anonymous

            25 Apr 2017 08:07  

            Ok let me explain to y'all real quick.
            1:Upgrading does not increase the weapon Art,but feel free to upgrade.
            2:the Weapon Art is 20%,unless your running a miracle build(Darkmoonblade,Sacred Oath,Deep protection),do not take this weapon
            3:it's not cool getting whipped but it's worth lol
            4:Enjoy that information in that order,Perhaps Im late AF but hear me out if you still have doubts about this weapon.

            • Anonymous

              19 Apr 2017 06:46  

              Why isn't the spell buff at 60 FTH displayed? Or 99 for that matter. Just for reference. And why has noone bothered to mention the WA and/or by how much it buffs your miracles?

              • Anonymous

                10 Apr 2017 08:28  

                “At 40 Faith, the total Spellbuff is 189“

                If the number is correct, this is the strongest catalyst at 40 faith.
                It seems like this is not meant to be used by full faith casters, it's for hybrids who only go up to 40 faith and use their other points in strength or dex.

                • Anonymous

                  08 Apr 2017 12:07  

                  Unless you use a shield in offhand this catalyst seems weak compared to anything else. At 45 Faith 50 Int Wrath of the Gods looks 589 dmg vs 686 with Sain'ts Talisman +9. Besides enemies break poise on whip WA just like they do to Wolnir's Holy Sword. People would think any pyromancer could use a whip but with Sunlight Spear this whip +5 did 932 dmg. Crystal Chime +5 did 1116 dmg. And we have Caitha's Chime for Dorry's bugs anyway. I guess this whip doesn't look like a great idea, at least for a pyromancer. Ouch... I forgot about pyromancies. Sometimes pyromancers use pyromancies too. Happens

                  • Anonymous

                    05 Apr 2017 02:58  

                    ha this thing is amazing in combo with yorshkas chime and lightning arrow just use the WA for another boost on top of the 2 rings and just pelt the enemy with fast casting 5-800 damage arrows depending on resistances and the lightning arrow miracle only cost 19 fp lol

                    • Anonymous

                      15 Mar 2017 04:47  

                      I know the WA is mention in the description up top, but shouldn't the miracle buff be mentioned in Notes too?

                      • Anonymous

                        22 Feb 2017 22:41  

                        +miracles are utter trash
                        +shitty ass club moveset
                        +no damage whatsoever
                        +weapon art is useless becuase of the current situation of miracles
                        +can be parried

                        yeah no

                        • 17 Jan 2017 02:10  

                          Enables a Bleed Priest quite well; this and Dhory's Gnawing ensures that the pressure is constantly on with bleed being constantly applied. Quite good if you want to roleplay the Inqusition as well. NOBODY EXPECTS THE CARIM INQUISITION!

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