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Rose of Ariandel

icon-wp_physicalAttack.png
79
25.0
icon-magicbonus.png
-
 
15.0
icon-firebonus.png
-
icon-wp_stability.png
10
icon-lightningbonus.png
-
icon-durabilitiy.png
10
icon-darkbonus.png
-
icon_weight.png
10
          100        10
          3.5       20
         Aux 33       100 
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
C E - B
10 12 - 17
Whips Standard
Awakening 25 (-/-)

Rose of Ariandel is a Weapon in Dark Souls 3.



A flail used by the bulbous Father of the Painted World to shred his own skin, producing blood to appease the flame. Both a weapon and a miracle catalyst.

Ariandel, being the restorer of the Painted World, knew that it was painted with blood, and only blood could protect the secret.

Skill: Awakening

Violently flail oneself to trigger an awakening that temporarily boosts the strength of miracles, just as the good Father used the rose himself.



Notes and Tips:

  • Not Buffable nor Infusable.
  • Upgrades with Titanite Scales.
  • Casts Miracles on strong attack.
  • Faith scaling softcaps at 40 for casting and physical damage.
  • At 40 Faith, the total Spellbuff is 189.
  • Despite being classified as a whip weapon, it has the moveset of a small club; however, it cannot backstab or riposte just like the other whips. It has no strong attacks, but can still do a jump attack.
  • As of update 1.33, all of this weapon's attacks are now unparriable just like other whip weapons. However, it no longer has poise on its two-handed attacks.
  • Its design is based off of a Cat o' nine tails, a multi-tailed whip used for corporal punishment.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Rose of Ariandel Upgrade Table

Requires ?? souls and 15 Titanite Scale to +4, ?? souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 79 - - - - C E - B - - 33 25 15 10 10 15
Regular +1 92 - - - - C E - B - - 33 25 15 10 10 15
Regular +2 105 - - - - C E - B - - 33 25 15 10 10 15
Regular +3 118 - - - - C E - A - - 33 25 15 10 10 15
Regular +4 131 - - - - C E - A - - 33 25 15 10 10 15
Regular +5 144 - - - - C E - A - - 34 25 15 10 10 15

 



Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Anonymous

      09 Jan 2018 20:39  

      Does wonders for my Jesus build! It's a Fth / Lck regenerator that focuses on healing the faithful and asswhopping with Anri's

      • Anonymous

        19 Dec 2017 16:01  

        Note that you need to meet the stat requirements for the WA to do more than hurt yourself. Buff seems to be around 25% and lasts about two minutes.

        • Anonymous

          16 Dec 2017 13:27  

          I think the strong attack of this is underrated. Its also a shame that people have to choose between this and the scythes because they're both great

          • 03 Oct 2017 04:47  

            Just a word of warning for duelers out there, people WILL rush you and kill you while your doing your weapon art. For some reason this flail not only awakens your miracles but also awakens the rise of the Scum. (See what I did there)

            • Anonymous

              13 May 2017 06:31  

              Is this good enough to be a primary melee weapon for PvP on 60 faith character? Personally, I'm a little skeptical of how useful it might be as an actual weapon in the arena.

              • Anonymous

                02 May 2017 18:50  

                What happens to our body when we press traingle then we press L2
                Rose of ariandel will hit me and 20% of my blood will lose ...then a lighting will be active in my armor

                • Anonymous

                  25 Apr 2017 12:35  

                  This would definantly make my faith build even more op. But it hurts my fashion game.... I always make sure nobody sees me by running to a corner and whipping myself only to return with canvas talisman and nuking people,

                  • Anonymous

                    25 Apr 2017 08:07  

                    Ok let me explain to y'all real quick.
                    1:Upgrading does not increase the weapon Art,but feel free to upgrade.
                    2:the Weapon Art is 20%,unless your running a miracle build(Darkmoonblade,Sacred Oath,Deep protection),do not take this weapon
                    3:it's not cool getting whipped but it's worth lol
                    4:Enjoy that information in that order,Perhaps Im late AF but hear me out if you still have doubts about this weapon.

                    • Anonymous

                      19 Apr 2017 06:46  

                      Why isn't the spell buff at 60 FTH displayed? Or 99 for that matter. Just for reference. And why has noone bothered to mention the WA and/or by how much it buffs your miracles?

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