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Heysel Pick

icon-wp_physicalAttack.png
93 physical_defense-shield-icon.jpg 50.0
icon-magicbonus.png
70
magic_defense-shield-icon.jpg
30.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
25.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 25.0
icon-darkbonus.png
-
icon_weight.png
30.0
critical.png
100 icon-wp_stability.png 35
icon_weight.png 4.5
icon-durabilitiy.png
70
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
12 10 19 0
D E B -
weapon_type-icon.jpg Hammers damage_type-icon.jpg Thrust
skill-icon.jpg Steady Chant icon_fp_cost.png 9 (-/-)

Heysel Pick is a Weapon in Dark Souls 3.



Choice weapon of Yellowfinger Heysel, a Finger of Rosaria and xanthous scholar.

It`s both a weapon and sorcery staff. The gold specks are remnants of lost sorceries.

Skill: Steady Chant
For a short moment, boost the strength of sorceries.



Notes and Tips:

  • Cannot be Infused but can be Buffed by using Steady Chant.
  • Reinforced with Twinkling Titanite.
  • Functions as a weapon and a catalyst for Sorceries.
  • At 60 INT it has a spellbuff of 208 when fully upgraded.
  • Due to doubling as a catalyst, this weapon has no heavy sttacks.
  • Using Steady Chant boths increases the damage of the spells and the weapon itself.
  • Can true combo into Soul Greatsword or Old Moonlight, provided the player's cast speed is fast enough.



Location/Where to Find




Moveset and Videos:

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Heysel Pick Upgrade Table

Requires 3520 souls and 15 Twinkling Titanite to +4, 1650 Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 93 70 - - - D E B - - - - 50 30 25 25 30
Regular +1 103 78 - - - D E B - - - - 50 30 25 25 30
Regular +2 110 83 - - - D E B - - - - 50 30 25 25 30
Regular +3 129 97 - - - D E A - - - - 50 30 25 25 30
Regular +4 145 109 - - - D E A - - - - 50 30 25 25 30
Regular +5 162 122 - - - D E A - - - - 50 30 25 25 30





Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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