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Heysel Pick

icon-wp_physicalAttack.png
93 physical_defense-shield-icon.jpg 50.0
icon-magicbonus.png
70
magic_defense-shield-icon.jpg
30.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
25.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 25.0
icon-darkbonus.png
-
icon_weight.png
30.0
critical.png
100 icon-wp_stability.png 35
icon_weight.png 4.5
icon-durabilitiy.png
70
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
12 10 19 0
D E B -
weapon_type-icon.jpg Hammers damage_type-icon.jpg Thrust
skill-icon.jpg Steady Chant icon_fp_cost.png 9 (-/-)

Heysel Pick is a Weapon in Dark Souls 3.



Choice weapon of Yellowfinger Heysel, a Finger of Rosaria and xanthous scholar.

It`s both a weapon and sorcery staff. The gold specks are remnants of lost sorceries.

Skill: Steady Chant
For a short moment, boost the strength of sorceries.



Notes and Tips:

  • Cannot be Infused but can be Buffed by using Steady Chant.
  • Reinforced with Twinkling Titanite.
  • Functions as a weapon and a catalyst for Sorceries.
  • At 60 INT it has a spellbuff of 208 when fully upgraded.
  • Pressing the strong attack button use a sorcery if the player has one. Because of this feautre, this weapon has no strong attacks.
  • Using Steady Chant boths increases the damage of the spells and the weapon itself.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

Heysel Pick Upgrade Table

Requires 3520 souls and 15 Twinkling Titanite to +4, 1650 Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 93 70 - - - D E B - - - - 50 30 25 25 30
Regular +1 103 78 - - - D E B - - - - 50 30 25 25 30
Regular +2 110 83 - - - D E B - - - - 50 30 25 25 30
Regular +3 129 97 - - - D E A - - - - 50 30 25 25 30
Regular +4 145 109 - - - D E A - - - - 50 30 25 25 30
Regular +5 162 122 - - - D E A - - - - 50 30 25 25 30

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • 05 Jan 2017 06:09  

      you can get 2 picks in one playthrough. Kill heysel (ember up!) in top swamp, and then again in lower (toxic) swamp before going to the cathedral of the deep. The second pick will drop from the slug creature outside Rosaria's bedchamber.

      • Leo ring07 Sep 2016 09:09  

        Since this weapon is Thrust based, I can only assume its regular R1 attack stak with Leo Ring. <br/><br/>But does the Leo ring also stacks when Soul arrows are shot and its an Counter attack ?

        • Heysel +418 Jul 2016 07:46  

          40Str 40Dex 60Int<br/><br/>Heysel Pick +4 <br/><br/>AR: 426 not even that bad... but bad enough.<br/><br/>145+79<br/>109+93<br/>Bad scaling... maybe because of its low maindmg. 145 and 109 isnt really high.

          • Alternative drop location?23 May 2016 14:52  

            I got Heysel Pick and Xanthous crown from the slug creature beside Rosarias bed? I hadn't killed it the entire game due to the fact the creature was passive to me. Finally before heading to endgame I noticed I didn't have a Red Sign Soapstone and went to go get it from this creature. After killing it I got the previously mentioned items instead. I had already fought Yellowfinger Heysel and received these items so these are duplicates.

            • Heysel Pick Buff21 May 2016 03:36  

              Heysel Pick can be buffed. I had Shield of Want equipped in left hand and hit L2 to use the right hand weapon special ability. So it cast great magic weapon on the pick itself (my RH weapon).

              • Psst this weapon is more op than you think04 May 2016 00:36  

                Try using r1 than r2 with farron flashsword. Absolutely wrecks in pvp. Nobody ever sees it coming there is 0 cast time 0 tell and people think "oh hey im out of range! Nah.

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