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Seed of a Giant Tree is a Consumable in Dark Souls 3.

Seed of a Giant Tree


Makes enemies react to invaders.

The giant trees were also known as watcher trees, and their seeds unmask invaders.

When used effectively, these seeds will help counter dark spirits.

 

Seed of a Giant Tree Usage

  • Use to make enemies hostile towards invaders.
  • Also reacts to NPC invaders.
  • Especially effective against Londor Pale Shade and Knight Slayer Tsorig since they tends to invade areas with large amount of enemies nearby.
  • Drop at the crow nest to receive the Iron Leggings - the leg part of the Armor of the Sun Set

 

 

Seed of a Giant Tree Locations

  • Obtained from the dead giant-shaped tree at both Firelink Shrines in the Cemetery of Ash and Untended Graves. Look just before the Tower Door near the cliff.
  • 10% chance to spawn when invaded. Increases by 10% each time until maxing at 50%. Resets to 10% when obtained.

 

 

Notes

  • The tree can only have one seed waiting to be collected at a time, even if multiple invaders have been banished since you last checked the tree.
  • Players can hold 3 seeds at a time and store 600.
  • As of Regulation 1.33 App Version 1.13, Seeds now only last for 45 seconds, but their spawn rate has been increased
  • You can also no longer trade Seeds with other players. You can drop them, but no one else will be able to see them and pick them up.
  • As an invader, you can tell if the host has used a seed by the status effect icon (rather than waiting to see whether NPCs attack you)

 

Trivia

Trivia goes here

 




    • Anonymous

      19 Sep 2017 04:55  

      They should of made it phantom based.
      Host has no Phantoms? Seed lasts for about 10+ minutes.
      Host has one Phantom? Seed lasts for 2 minutes.
      Host has two? Seed last for the same amount it does now.
      Host has three? Can't use a seed.

      Only people who wouldn't like this are ganking scum who can't fight for themselves. As someone who's a host and an invader I feel if they did this it would be better for everyone.

      • Anonymous

        04 Sep 2017 13:00  

        Can you Nerf Greatswords too? For that one person who doesnt like it pls.
        and then lose the rest of your fanbase for that one person
        clearly the developers dont pay attention to what the fanbase is saying so i guess they pay attention to that ONE PERSON
        lol they add nerfs for people who dont play the game for even an hour, coz they already know its gone*****

        • Anonymous

          04 Sep 2017 12:53  

          So lets see, Invaders are nerfed, advantage to host. Seed of giant nerfed, advantage to invader. DLC buyers have better higher teir rings and items, advantage to DLC peeps, why play dark souls? because of the amount of***** that happens to you!
          oh wait, I cant use enemies for what they are for anymore even though an invader in full havel armour with a dragonslayer great axe is being a ***** behind enemies , even though its pvp, lol one person complains about the seed being 'too op' so the 99% who dont complain suck dick. Developers are clearly retards who can make a game but not know what players want.
          The whole point of dark souls is for it to be hard , if you dont like it go play minecraft, you play dark souls to kick ass or get your ass kicked not this nerfed sissy*****shit

          • Anonymous

            04 Sep 2017 12:42  

            An invader is already nerfed as ***** , I liked being able to use that to my advantage with seed of the giant because its so unfair and SO GOOD

            • Anonymous

              22 Aug 2017 15:29  

              If I'm honest I do sort of miss invading worlds with a seed active. Of course not all the time but I have had some fun invading seeded worlds in the past.

              • Anonymous

                18 Aug 2017 04:12  

                This is absolutely disgusting. I play for PVE. I don't care much for pvp but now if I get invaded with no estus left or no flasks I have to fight mobs of enemys and an invader?for example: I.e let's say I'm about to go back to the shrine cause I ran out of my items, on the way to the bonfire I get invaded by a phantom with more health, items and more likely to kill me... the seed was my last resort and now it's literally not even an option. I just jump off cliffs now, I can't be bothered to hunt down invader for 5-40 mins just so I can get to the shrine so I can shut the fuxking game off?!?????? Invaders have Tears of denial and that has infinite time until triggered. They have no time limit, could literally sit there all day hiding if they wanted, half the time I get invaded by someone with a much stronger weapon cause I use +2 mace and a specific build for pve. Not to mention everyone's stats are individually subjective so in theory an invader could be stronger depending on stat allocation. The seed nerf was harsh for pve'ers. Now I have to use gay ass Blue sentinels just to get back to the shrine of quit game. It's SO rare I get invaded when I'm fresh, I'm always well spent. This is painful. I like to play co op just to hang with buddies not to gank invaders, we challenge our selfs with skull ring and calamity ring but now it's ruined cause I get invaded 700 billion times in a row. Playing offline mode is just boring. I can't believe fromsoft did this

                • Anonymous

                  17 Aug 2017 01:35  

                  So if I play completely un-embered (and therefore never get invaded) does that mean I can never obtain a seed and never obtain Solaire's full set? :(

                  • Anonymous

                    06 Aug 2017 13:12  

                    So now their completely useless. I used to use these to kill npc invaders but thanks to the nerf they don't last long enough to be useful.

                    • Anonymous

                      04 Aug 2017 06:58  

                      I'd be ok with this nerf to 45 seconds if seeds actually worked, but from my experience the enemies still completely ignore the invaders. Seeds are nice for invaders that just hide in a group of enemies constantly and for as much as invaders complain about gank squads a group of normal enemies are the biggest gank squad when backed up by an invader. Just like most bosses can be easily stunlocked into oblivion with a group, an invader hiding in a group of enemies means you could be that boss and still get destroyed if you go in there. Seeds are the counter to force them out of hiding among enemies, but I just sit there and watch as enemies do nothing. I even push NPC invaders right in front of an enemy and just stand there waiting for the enemy to attack the invader and they ignore them. The only benefit I have is collateral damage from an enemy swing aimed at me that I dodge and hits the invader, although I'm still at far more risk in that situation. You could have all the health in the world but it doesn't mean anything against stunlock. Invaders have Talismans and hosts have Seeds, too bad Seeds barely work. I'd be fine with Talismans working for 3 minutes if Seeds worked half as long and as intended.

                      • Anonymous

                        12 Jul 2017 01:04  

                        Kinda sucks I can't use this anymore because I used to dried finger solo host (no blues, no phantoms unless it's a high activity area like Pontiffs) but would use a seed whilst going to NG+7. Made the runs more fun as the PvE in this game is *****ing boring.

                        A shame. But I think it's hilarious seeing people cry about the nerf as if it's impossible to kill invaders. Dude, you have full Estus and fully embered health vs the invader having half Estus and 30% less HP. The ***** you crying for? A +10 weapon can literally 4 shot most invaders or even 3 shot. Plus you can summon human players, what's the issue? Someone tell me. Is it cause you're too garbage at fighting an invader? That's the vibe I'm getting. I've never had an issue killing an invader in this game. They're a joke when compared to invaders in the other games. That's coming from someone who hosts and invades.

                        • Anonymous

                          10 Jul 2017 20:50  

                          I miss the days of dark souls 1 where invaders couldnt use estus and you couldnt roll 10 times in a row. looks like i will be DCing more now.

                          • Anonymous

                            30 Jun 2017 00:05  

                            Boy was this nerf gooood. Had a host seed the first area of the Ringed City. Little did he know that I brought the two Ringed Knights to the Inner Wall bonfire for a party. Timer runs out, me and the two Ringed Knights slaughtered the host and their phantoms, game over.

                            I'm an old school invader who came from the earlier games. Can't say I want the seed to still exist considering the annoyances invaders have to deal with already. But I don't know, that invasion I just shared kind of changed my mind a bit. You seed? Prepare to have enemies and an invader or two swarm you and your posse.

                            • Anonymous

                              25 Jun 2017 22:23  

                              So, would it be possible to farm these by getting Hoderick to invade, then Darksigning out back to Firelink?

                              • Anonymous

                                15 Jun 2017 04:46  

                                I wonder if any invaders commenting realise the game isn't meant to be fair to the invader. You're invading someone's world. You're literally hijacking their playthrough without permission. Dark Souls is not a pure PvP game and it has no obligation to be fair for PvP. That's why Tree Seeds had their infinite duration. If the host has a seed, is willing to use it, and the invader is willing to hide within patches of enemies, all is fair in love and war. You're invading their game, so they're perfectly justified using it. After all, they didn't invite you there, did they?

                                • Anonymous

                                  13 Jun 2017 04:17  

                                  An anon said this in one of the comments below in response to a "You invader scum got the patch because you whined" comment: "I mean, that's how invasions have always been. Using the environment to your advantage. You have full embered HP and Estus and Blue summoning capabilities and can summon human players. You've no reason to complain about an invader. ...but invaders with half Estus and 30% less HP can't use enemies? Please, your logic is flawed, severely. Not to mention this game caters to stunlocks. So an invader with the aforementioned penalties can suffer from 3/4man stunlocksand die in seconds."--- this was worded so well and brings forward all of the major points that hosts tend to forget and i felt that it really need to be made into a comment rather than just being a response to a comment. The patch was well needed as world masters tended to just seed and hide. The combination of seeding and ganking was a force second only to gravity and this makes things just a little bit more bearable. It's not even THAT bad of a nerf either, you have to admit that infinite seed is just too damn much. 45 seconds is just enough, you don't need more than that unless you're literally INTENDING on waiting out the invader which is just an asshole move on the host's part. Seeds are strategic now, as others have pointed out, and that is exactly how it should be.

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