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Blessed Weapon is a Miracle in Dark Souls 3. To cast a Miracle you must use a Talisman/Chime or Special Weapons that can cast Miracles.

Blessed Weapon

Spell Type

Miracle

Focus ConsumptionFocus Cost 35
Attunement SlotsSlots Used 1
Requirements 15 Faith
Type Weapon Buff

 

 

Miracle taught to Lothric Knights. Blesses right weapon, increasing attack power, as well as gradually restoring HP.

The Knight is one of the Three Pillars of Lothric, said to have strengthened ties with the High Priestess after the Scholars acquired the Grand Archives.

 

Acquired From

Notes

  • Has 2 effects. Health regeneration and a Weapon buff that increases Physical Damage.
  • Both effects last 45 seconds, up to 60 seconds with Lingering Dragoncrest Ring +2

 

  • Weapon Buff:
    • Adds a Flat 7.5% boost to the buffed weapon's Physical AR.
    • Does not effect elemental AR (eg, Dragonslayer's Axe, Murky Handscythe)
    • Will prevent Skeletons from ressurecting
    • Applys a white sparkling glow to weapon (which can be hidden by Untrue Dark Ring)

 

  • Health regeneration:
    • Scales with Spellbuff (SB) of your Chime/Talisman.
    • SB 250+  = 5 hp/s
    • SB 200+  = 4 hp/s
    • SB 150+  = 3 hp/s
    • SB 100+  = 2 hp/s
    • SB <100  = 1 hp/s
    • Uneffected by Faith stat (outside of spellbuff), weapon upgrade level, or specific catalyst.
      • 40 faith, +0 Talisman, with 152 spellbuff regenerates 3 hp/s
      • 60 faith, +6 Saint Tree Bellvine, with 193 spellbuff regenerates 3 hp/s
      • As both are in the 150 - 200 spellbuff bracket
    • Regeneration breakpoints behave strangely with dual scaling catalysts (Crystal Chime, Caitha's Chime, White Hair Talisman, etc). Needs more testing. 
    • Increasing the duration of the spell with Lingering dragoncrest rings slows down the regen, resulting in the same total health regained over a longer time. 

 

Miracles
|  Atonement  | |  Bountiful Light  | |  Bountiful Sunlight  | |  Caressing Tears  | |  Dark Blade  | |  Darkmoon Blade  | |  Dead Again  | |  Deep Protection  | |  Divine Pillars of Light  | |  Dorhy's Gnawing  | |  Emit Force  | |  Force  | |  Gnaw  | |  Great Heal  | |  Great Lightning Spear  | |  Great Magic Barrier  | |  Heal  | |  Heal Aid  | |  Homeward  | |  Lifehunt Scythe  | |  Lightning Arrow  | |  Lightning Blade  | |  Lightning Spear  | |  Lightning Stake  | |  Lightning Storm  | |  Magic Barrier  | |  Med Heal  | |  Projected Heal  | |  Replenishment  | |  Sacred Oath  | |  Seek Guidance  | |  Soothing Sunlight  | |  Sunlight Spear  | |  Tears of Denial  | |  Vow of Silence  | |  Way of White Corona  | |  Wrath of the Gods  |



    • Anonymous

      11 Jan 2018 18:41  

      Blessed weapons (including infused ones) hit harder against creatures from the abyss. For example Harald Legion Knights or Locust Preachers.

      • Anonymous

        20 Dec 2017 11:55  

        Done some researches and here optimised ways to get spellbuffs for regen:

        250 spell buff = 67 FTH + Yorshka's chime
        200 sb = 47 FTH + cleric's sacred chime
        150 sb = 33 FTH + cleric's sacred chime
        100 sb = 10 FTH + Talisman\Priest's Chime

        Dual casting catalists seems gives 1 hp/sec less than other catalists with same spell buff. Example: 150 sb (crystal chime/witch hairs) gives 2hp/sec;
        200 sb (crystal chime/kaifa chime) gives 3hp/sec)

        • 28 Nov 2017 06:07  

          Blessed Weapon Miracle Regeneration:

          Health per second vs Spellbuff, operates in breakpoints.

          hp/s -- SB
          ------------
          5 --- 250+
          4 --- 200+
          3 --- 150+
          2 --- 100+
          1 --- 50+

          • Anonymous

            03 Aug 2017 11:36  

            I wonder if it was intended or not making this spell completly opposite to buff from first souls game (Demon's souls) called Cursed Weapon.

            • Anonymous

              29 Jul 2017 17:47  

              "Um... Cathedral knight greatsword at 66 STR, 2-handed, with the heavy infusion gets 617 AR. That's 15.45 additional AR from blessed weapon."

              Your calculations are off. This spell increases your weapon's AR by 7.5%. 15.45 is not 7.5% of 617, it's more like 2.5%. 617*0.075=46.275, so in your example it would add 46.275 AR. You can get a 20 AR buff starting from as little as 267 AR, and you'll pass the +40 AR mark on a weapon with 534 AR. The wiki is correct.

              • Anonymous

                08 Jul 2017 03:46  

                I'm using the greatsword and using blessed weapon at 70 strength and 15 faith and the buff gives this weapon an extra 125ar as it's doin a total of 1065ar

                • Anonymous

                  05 Jul 2017 18:09  

                  "The increased damage may seem very low, at 20 to 40 extra AR for a fully upgraded weapon, but also remember that this adds physical damage worth the equivalent to lots of point investments in strength or dex, especially after hitting 40 in either stat."

                  Um... Cathedral knight greatsword at 66 STR, 2-handed, with the heavy infusion gets 617 AR. That's 15.45 additional AR from blessed weapon. No weapon gets the 800 AR needed for just 20 AR from blessed weapon. Even if you count split damage, the sharp lothric knight greatsword still doesn't reach 800 AR without buffs.

                  • Blessed Weapon [DKS3 Wiki]17 Jun 2017 10:53  

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                    • Anonymous

                      13 Jun 2017 19:59  

                      I want a spell that makes my sword shoot way of white coronas... maybe with some hp regen also. Maybe the coronas don't come back to you like the spell so that the spell isn't completely obsolete?

                      • Anonymous

                        09 Jun 2017 18:20  

                        Do weapons buffed with this miracle deal more damage to High Lord Wolnir? (except the normal 7.5% damage bonus that comes with the spell)

                        • Anonymous

                          03 Jun 2017 18:10  

                          People please the bugg is amazing especially as the guy below just stated and best for high AR weapon since it is a % change because basically adding a 20 to a straight sword is not as actually effective as adding an 80 for a UGS plus the heal is not bad people complain that it roughly heals 100 hp but consider it as extra total hp you need like 6 7 levels to get 100 extra hp at 40 Vit and for the love of god split damage is better than physical damage so this is the bad fact about this buff if i add 30 dmg to physical which is reduced by 20% or i add 30 dmg to elemental which is reduxed by 15% i'm better off taking elemental this is common for most melee armors as for armors with high elemental resistanxe these usually are weak physical armors so you dont need to buff your weapon dmg since they are already weak to physical think about effectiveness not kist efficiency

                          • Anonymous

                            28 May 2017 22:34  

                            Since I have been asking myself this question for a while now and many of you might be asking the same question, which is better for a hp regen build this miracle or the blessed infusion? Here is my conclusion. Blessed weapon is better for a non faith dedicated build and using a heavy weapon like a greathammer or ultra greatsword with the %7.5 AR bonus. Blessed infusion is better for faith dedicated builds say around 30+ faith. Reason being that the blessed infusions scale much better with faith now and the AR isn't utter crap now. Another bonus of the blessed infusion is the fact you don't have to spend fp to buff it like blessed weapon. The blessed weapon also only lasts a depressing 45 seconds, 60 with lingering dragon crest ring. However blessed weapon is a very decent weapon buff. It does only add about 40-50 AR to a heavy weapon but you have to remember this isn't split damage so it only comes to about maybe 30% less damage than your typical buff, but you trade this for hp regen. This is why many people scoff at this buff because they don't get that massive AR bonus from other buffs. Not to mention the fashion souls is freakin amazing for the buff.

                            In conclusion: Want a hp regen build without heavy investment into faith? blessed weapon. Want a hp regen build with a weapon that will have decent AR on your 30+ faith build? Blessed Infusion.

                            • Anonymous

                              21 Apr 2017 10:05  

                              Post patch 1.13, with low str and dex (18 or less) and 60 faith, the Blessed Gem infusion on an S Faith scaling weapon will be stronger than a heavy/sharp/refined/raw infusion buffed with the Blessed Weapon buff. Not by too much but overall it edges it out and pretty much makes Blessed Gems the better option for a faith build if you want to do a regen setup now,

                              • 07 Apr 2017 03:22  

                                Amazing weapon buff and horribly underrated by a lot of people. People will turn their nose when they see this buff being used but instantly start to panic when they see the person is a healer build. A great tool for those new to pvp as it helps you recover for some simply mistakes. Great for beginners and experienced players alike.

                                • Anonymous

                                  15 Mar 2017 15:11  

                                  Great buff for strategic players. Tried making a 40 strength and 40 vitality build with 25 faith and defense actually helps

                                  • Anonymous

                                    04 Mar 2017 03:19  

                                    "This miracle is pretty much the buff alternative to the Blessed Gem weapon infusion, except it increases the weapon's damage instead of lowering it."
                                    Shots fired God damn...

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