Emit Force is a Miracle in Dark Souls 3. To cast a Miracle you must use a Talisman/Chime or Special Weapons that can cast Miracles.

Emit Force

emit force
Spell Type

Miracles

icon fp costFocus Cost 20
icon attunementSlots Used 1
Requirements 18 Faith
Type Ranged AOE

 

 

Traditional miracle of Catarina. Releases a shockwave in front.

The people of lands known for festivity and drink are typically outspoken. One can be sure that they will not bottle their emotions, instead venting anger and the like with confidence.

 

Acquired From

 

 

Notes

  • Deals (spell buff x 1.2) damage on a direct hit, and (spell buff x 0.6) damage with the blast.
  • This miracle causes physical damage.
  • Sends most enemies flying. Also can break block or at least drain much stamina.
  • The AoE damage makes this a useful spell for crowd control, almost like a physical Pyromancy
  • Can be used as a long-range alternative to Force, though its longer cast time and slow projectile speed compensates for the advantage in range.
  • Strategy & Use:  Emit Force is a miracle well-worth experimenting with for Faith based characters.  Using it on tough, shielded enemies will make your life easier.  Silver Knights in Anor Londo will block the first one, but it will drain their stamina to the point where your second cast will break their guard and knock them down.  At this point, you should move in and use a charged heavy attack for follow up damage, then retreat to casting range.  Repeat this process.  Also works well on heavy knights in Lothric Castle. Can be used to knockdown some bosses like Sister Friede and Halflight, Spear of the Church.  PRO TIP:  If you're not sure about the time you have when an enemy is closing on you, remember to cast this with your Weapon Arts (left trigger, using a Talisman, NOT a chime).  That way you won't get interrupted if you misjudge the cast time.  
  • If you're playing with a partner, have him/her bait the enemy aggro so his shield is facing away from you, then cast for a sure knockdown.
  • Damage dealt is Physical and therefore affected by Flynn's ring. This aspect is shared by Way of White Corona and Wrath of the Gods as well. These three spells in conjunction with Flynn's Ring make for an interesting alternative to typical lightning-based faith builds
Miracles
Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods

 




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    • Anonymous

      Ah this is so good for knocking down and damaging those pesky jailers. Especially the big gang close to Karlas jail cell before the profaned capital. Clump them all together and BOOM!

      • Anonymous

        This spell is the final nail in the coffin of Lightning Spear. It costs less FP and it infinitely more useful lol

        • Anonymous

          "Oh no this douche is using projected heal in a duel, I should run up and punish him before he can finish."

          I mean, at that point you can't even blame people for sprinting into you like a maniac...

          • Anonymous

            Great utility spell for PVE. The damage is actually decent on a faith build, but the ranged knockdown effect is what makes this useful. It's also great for breaking enemies guards and running in for a quick riposte.

            • Anonymous

              This miracle saved my ass against Friede, especially in the 3rd phase, because it always knocks her down giving you 2 or 3 free hits afterwards.

              • Anonymous

                If you think about it this spell is Segward's bane, giving it to us is a sign of trust. I basically treat this as an anti-armor spell and pare it with Dorthy's Gnawing for anti-flesh.

                • Though it's damage pales in comparison to DS2's variant, this miracle now serves as a highly valuable utility spell for PvE.

                  Try using it on the ringed knights. Two hits will stagger their shield and open them up for a critical. If they're not blocking, one hit will send them flying and then leave them vulnerable to a setup of your choosing.

                  Made my life much easier running through that DLC in NG +6.

                  • Anonymous

                    The projectile has a small AoE effect once it lands that deals 20% of the projectile's damage. For example, with 60/60 and a +5 Crystal Chime, the whole attack deals 133dmg. Hitting just with the projectile deals 111dmg. Hitting with the AoE deals 22dmg. Tested with NG+7 crossbow-wielding Grave Warden. Hit him for 133dmg. Left him with less than 10hp and hit again to kill him with the projectile without triggering the AoE on him for 111dmg. Hit the ground near him and damaged him with AoE only for 22dmg.

                    • Anonymous

                      Far and away the best anti-armor spell in the Miracle list. This spell makes killing Hodrick, Tsorig, Creighton, and Alva a breeze when Dorhy can't chew through their armor. Take your foe to a fatal ledge and blast em, or just keep em on their backs where you can strong shot your target to death.

                      • Anonymous

                        I couldn't get it and I was doing his quest line but he never got stuck in the well. Could there be something I missed?

                        • Anonymous

                          Compared to DS2's Emit Force, this spell is more like "Emit Wind." :)Seriously though, the DS2 Emit Force is leagues above this piece of garbage when it comes to speed and power. Haven't used it in a long time, but I'm sure it's still trash.

                          • Anonymous

                            Doesnt pierce after update 1.08. And shackwave range lengthened.. I do over 400 on archfaithfil skeletons yosh chime.

                            • Anonymous

                              In my experience (lots of playthroughs) if you do Seigward right you also wind up doing Greirat right which gives you LOTS of benefit. It's Dark Souls, figure it out.

                              • Anonymous

                                Missed this spell because i didnt free him from the well, and didnt get to talk to him in the kitchen. Thanks FROM for making dumbass secrets within a questline.

                                • Deals a lot more damage the closer you are to the target (maximum damage attained at point blank), with the satisfying feel of literally blowing away smaller enemies. Long cast time, but cheap enough to cast a few times in a row.

                                  • Anonymous

                                    If you progress to the Irithyll Dungeon without talking to Siegward in the kitchen you will be unable to obtain this miracle, ensure that you rescue Siegward from the well in the Cathedral of the Deep to ensure that he spawns in the Kitchen.

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