Damage type is an important part of Dark Souls III game mechanic. In game, there are 2 groups of damages: Elemental and Physical.

Elemental damage

MagicMagic Damage

Fire Damage

Lightning Damage

Dark Damage

Physical damage

Standard Damage

Strike Damage

  • Effective against: Skeletons, Armored enemies
  • Ineffective against: Wyverns, enemies resistant to Physical-type damage
  • Protective items: Ring of Steel Protection

Slash damage

  • Effective against: Enemies without armour
  • Ineffective against: Armored enemies
  • Protective items: Ring of Steel Protection

Thrust Damage

  • Effective against: Serpent kind, Dragons, Drakes, Wyverns
  • Ineffective against: Knights
  • Protective items: Ring of Steel Protection

All those types of damage are illustrated by AR (Attack Rating), which shows an average damage, which player will inflict on target. However in comparison to AR, damage can be different, what could have been caused by:

  • Weakness/Resistance/Immunity to specific type of damage (more informations on pages with specfic type of damage);
  • Type of attack (strong/weak/critical strike/weapon art);
  • Hitting weak spot;


  • If player does not meet the requirements, he still can use such weapon, but will deal lower damage and in case of few weapons won't be able to use weapon art.


    • Anonymous

      17 Feb 2018 22:56  

      There should really be listings of what resistances scale with what stats here, since it's useful for deciding upon buffs and damage types in PvP and since some of the sub-pages are actually wrong anyway. For those who are curious, the defense/stat paired scalings are: Fire = strength, Lightning = endurance, Magic = intelligence, Dark = faith, Physical = vitality. All these resistances impart a flat reduction to that type of damage. This is why fire buffs are generally less effective in PvP (strength in the 40-70 range is fairly common which can really nerf a fire buff), why buffs are more effective against dex builds (high dex does very little for any resistance increases), and why high vitality with high physical absorption armor can tank so much physical damage (large flat reduction of physical damage and then high % reduction of what's left from armor absorption).

      • Anonymous

        02 Aug 2017 15:24  

        "Fire damage is an only elemental damage, which has directly killable enemy with immunity to that element."

        Uh...what does this mean?

        • Anonymous

          13 May 2017 21:33  

          But what's good against what? All I know is lightning is good against dragons, fire against beasts(???) And magic against armored(??????)

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