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Short Bow

icon-wp_physicalAttack.png
77 physical_defense-shield-icon.jpg -
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
-
icon-firebonus.png
-
fire_defense-shield-icon.jpg
-
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg -
icon-darkbonus.png
-
icon_weight.png
-
critical.png
100 icon-wp_stability.png -
icon_weight.png 2.0
icon-durabilitiy.png
40
             42    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
7 12 - -
E D - -
weapon_type-icon.jpg Bows damage_type-icon.jpg None
skill-icon.jpg Rapid Fire icon_fp_cost.png 4

Short Bow is a Weapon in Dark Souls 3.



Standard small bow. Its size allows for quick shots.

Arrows must be equipped in order to use bows. Up to two kinds of arrow can be equipped at a time, and these can be switched between as necessary.

Skill: Rapid Fire
Swiftly nocks arrows with finesse after drawing the bow, allowing for consecutive shots.

 



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • Allows for quick rolling R1 attacks at a reduced attack rating. 



Location/Where to Find




Moveset and Videos:

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  • ??
  • ??

 

 

Short Bow Upgrade Table

Requires ?? souls and ?? ore to + ?? (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 77 - - - - E D - - - - - - - - - -
Regular +1 84 - - - - E D - - - - - - - - - -
Regular +2 92 - - - - E D - - - - - - - - - -
Regular +3 100 - - - - E D - - - - - - - - - -
Regular +4 107 - - - - E D - - - - - - - - - -
Regular +5 115 - - - - E D - - - - - - - - - -
Regular +6 123 - - - - E D - - - - - - - - - -
Regular +7 130 - - - - E D - - - - - - - - - -
Regular +8 138 - - - - E D - - - - - - - - - -
Regular +9 146 - - - - E D - - - - - - - - - -
Regular +10 154 - - - - E D - - - - - - - - - -

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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    • Best bow for close range08 May 2016 14:54  

      This is one of the few bows that can do a rolling quick shot making it very useful at close range whether your using it for pvp or pve

      • Rapid fire can be good!04 May 2016 21:25  

        I believe it is most useful against bosses in multiplayer, you can get a huge volley off in a short time while a boss targets other phantoms. the inefficiency is proof that large volleys are meant to be fired off, otherwise normal shots are superior. also in pvp, poison arrows keep this skill relevant, and the roll shot can surprise players. just don't 1v1 with this or try a solo play through, that's where this weapon is weakest

        • Weapon Art Need Buffs02 May 2016 20:51  

          I think the main problem with shortbow right now is that the weapon art is just not useful. The damage penalty makes it much more efficient to use standard shots instead, and also doesn't rely on your focus meter. The fact that the rapid fire shots don't stagger is also a big problem because it won't prevent anyone from just charging at you even if you are hitting them.<br/><br/>I think a simple way to buff it would be to just give it a damage boost (maybe 2/3 of damage per shot instead of 1/3), but maybe they could do something more inventive, like allowing you to move at full or near-full jogging speed while in the rapid fire stance instead of the slow crawl you do currently. That would let you kite and fire at the same time. Although maybe that would just get too annoying in PvP.<br/><br/>Of course, if poison wasn't a crap in DS3, rapid fire could potentially be quite strong.

          • is composite bow better?27 Apr 2016 22:12  

            the composite bow seems to be the same weapon with slightly better strength scaling, so is it straight up better than the short bow?

            • Thoughts on Short Bows23 Apr 2016 00:20  

              Rapid Fire is a fairly unappealing skill between the fact that you only do 1/3 full damage, spend FP, and have to pay for arrows (which even if you only buy the cheapest arrows, you will but through them extremely quickly). The real strength of Short Bows is the quick drawing rolling shot. While you only do 2/3 full damage, you are also dodging at the same time, which seems like a much more balanced trade off than trying to use Rapid Fire. This is a reasonably effective way to deal with the fact that you aren't able to punch through shields like with Long Bows, but still giving you a way to deal with shield happy enemies that only like to drop their guard when absolutely necessary.

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