Man-Grub's Staff

90 physical_defense-shield-icon.jpg 30.0
0 lightning_defense-shield-icon.jpg 10.0
100 icon-wp_stability.png 15
icon_weight.png 3.0
Aux N/A 100
Requirements & Bonus
D - - -
9 0 18 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7

Man-Grub's Staff is a Weapon in Dark Souls 3.

Staff of the man-grubs who guard Rosaria’s Bed Chamber. Their holy symbol is formed at the tip. Wielder’s luck strengthens effects of sorceries.

The man-grubs have clearly been reborn, but as what?

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite
  • This staff's spell power scales with Luck and gains nothing from Intelligence. Its highest returns are up to 45 Luck, after which it gains virtually nothing per level spent. The luck scaling only works for damage spells - weapon buffs apply their base values and could easily be replaced with Resin.
  • Man-Grub's Staff is the best option only if Luck is much higher than Int .
  • The magic adjustment from Luck is not reflected in the Man-Grub's Staff's Stats. It will always show a Spell Buff Rating of 100 regardless of Luck. With my testing, I came up with the values listed below:
    • At 99 Luck, Man-Grub Staff +5 has a Spell Buff rating of 244
      At 60 Luck, Man-Grub Staff +5 has a Spell Buff rating of 218
      At 40 Luck, Man-Grub Staff +5 has a Spell Buff rating of 197
      At 10 Luck, Man-Grub Staff +5 has a Spell Buff rating of 95
    • This IS affected by the upgrade level of the staff
    • Weapon buffs are NOT affected by this and always use Spell Buff rating of 100


Location/Where to Find

  • Reach rank 2 in Rosaria's Fingers (You MUST offer 30 Pale Tongues to reach rank 2)

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??



Man-Grub's Staff Upgrade Table

Requires ?? souls and ?? ore to + ?? (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular ?? - - - - ?? ?? ?? ?? - - - ?? ?? ?? ?? ??
Regular +1 ?? - - - - ?? ?? ?? ?? - - - ?? ?? ?? ?? ??
Regular +2 ?? - - - - ?? ?? ?? ?? - - - ?? ?? ?? ?? ??
Regular +3 ?? - - - - ?? ?? ?? ?? - - - ?? ?? ?? ?? ??
Regular +4 ?? - - - - ?? ?? ?? ?? - - - ?? ?? ?? ?? ??
Regular +5 158 - - - - D - - - - - - 30 25 10 10 15


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • 02 Mar 2017 17:19  

      Am currently using this in an Anri's Straight Sword luck build (has caps at 40/60/90 but starts increasing from 90-99). Since it requires 18 int to equip I mostly use utility spells ie. great magic shield (especially good with a shield with at least 65 stability) and invisible body (free backstabs if you have slumbering ring or spook, really useful for avoiding enemies, add aldrich sapphire for infinite mana/invisibility). You can all the soul arrows too for some decent damage, but the extra 5 int to be able to use things like farron flashsword are just not worth it when you can swing your ASS.

      • 31 Dec 2016 17:05  

        Honestly, I would put this into a luck build somehow if the Spell buff transferred also to Weapon buff, but the fact it doesn't makes it that much more useless :I

        • What's the point?29 Sep 2016 22:03  

          I don't really understand why weapons with such strange scaling are put into the game. This is a staff for sorceries, that requires 18 intelligence to use, but it doesn't actually scale with intelligence at all, only luck, but in order to use higher level spells you'd need to pump more intelligence in order to meets the spells requirements anyway. Why not just use a normal staff that actually scales with intelligence then? Less of a stat spread, since you don't need the luck.<br/><br/>

          • Good staff25 Sep 2016 01:07  

            I've seen some comments here which are inaccurate and out of context. <br/><br/>If equal intelligence and luck are comparable; at 40 luck this staff does more damage than aNY staff at 40 intelligence.<br/><br/>Note, however, this staff requires minimum 18 intelligence to wield whereas all other staffs require no luck to wield. If we concider all classes to have approximately 10 luck as a minimum we can say this staff (at 40 luck) is comparable to any staff with 50 intelligence in the ABSOLUTE best case senario. <br/><br/>In this case the court sorcerers staff has perhaps just less than 200 spell buff and this staff has 197 spell buff (except for weapon buffs apparently). <br/><br/>This is an excellent staff. Don't listen to Nay-sayers with their opinions.

            • Editing09 Jun 2016 09:34  

              Removed some potentially misleading information (anecdotal evidence/severely incomplete testing), condensed and clarified some other stuff, fixed typos.<br/><br/>Reminder: The Crystal Sage's Staff is the strongest staff *only* when its steady chant effect is active. Without it, it is the weakest staff in all areas, and saying the Man-Grub Staff is stronger than the unbuffed Crystal Sage Staff is like saying the Man-Grub Staff is stronger than throwing wet twigs. On a level-by-level basis, the Man-Grub Staff is either the second or third weakest staff in the game, depending on whether or not you're including the Izalith Staff being bad at non-dark magic.

              • damage, stamina12 May 2016 08:50  

                At 60 luck +5 grub deals ~10% less damage than +5 court at 60 int ; at 40 luck it's another 10% less (note : tested at 32 luck& unupgraded grub was far better than others unupgraded staffs at 32 int). tested on high wall/settlement hollows, darkwraiths, rats & pontiff knights<br/><br/>So the only downsides are its weight ( xD ), its stamina consumption (like ~20% more), stats investment...and the farming to get those tongues, especially from the darkwraith near farron keep bf if you want it early (or maybe invade& just hide/wait for the host being killed by the game or the farron guys, cause a lucky mage should be quite weak there)

                • Build08 May 2016 00:02  

                  Your approach to using this staff should not be to mimic an int build. This staff is used to cast low int level spells such as the soul arrow spells. I would really not recommend going higher than 22 with the soul greatsword, all other spells above that would be better off on a int build.<br/><br/>A luck/int build should be focused on being a spellsword, with luck mainly boosting a hollow weapon and the int is used for range.

                  • Interesting...03 May 2016 10:39  

                    If you approach this staff looking for something to compliment a pure Sorcerer, look elsewhere. But that doesn't mean it's useless.<br/><br/>Far from it.<br/><br/>Look at this weapon as a compliment to Anri's Straight Sword or Warden Twinblades and you see tremendous potential. By pumping points into Luck you can increase both melee and spell damage at the same time, giving you freedom in where you allot the rest of your points for your build.

                    • Not sure if useful?02 May 2016 06:54  

                      So I obtained this staff, and either my game is bugged or the spell buff on this staff doesn't go up or down at different upgrade levels or to correspond to different levels of luck.<br/><br/>At 60 luck and 48 int, crystal soul spear was hitting harder with +10 court staff than it was with +4 Man-Grub. Not astronomically different (some of it could be explained by the upgrade lvl difference), so maybe a luck-based build could work, but the stat cost to unlock use of the spells might make it hard.<br/><br/>At best this staff is roughly in the same damage range as other options with more conventional stat requirements, it is NOT some hidden diamond in the ruff that will make you do oodles of damage.

                      • Man grub's useless pile of staff01 May 2016 13:28  

                        The whole reason to go luck/int is to buff your anri straight with crystal weapon. This weapon is just bugged and doesn't apply luck scaling to spell buffs.<br/>Also another thing, i have tested this staff against the court sorcerer staff<br/>80 points into int with court sorcerer staff will make spells do around 100 points more then if you put the same points into luck. <br/>And since this staff doesnt help weapon buffs. 80 int crystal magic weapon is doing around equal damage to 60 luck weapons.<br/>One thing i learned was going 40>60 luck did infact give a noticeable boost to spells. Though in the end. You should just put those points into int instead of splitting them if you plan on primarily being a caster.

                        • Aw man, of course the one thing I'd want it for it doesn't do.29 Apr 2016 16:10  

                          If only weapon buffs were affected by its luck scaling, that could have given this staff an incredible niche for luck builds. Maybe it'll change in future who knows.

                          • ghsa26 Apr 2016 22:35  

                            I just got this staff. This is my first souls game and I have not played as a caster but I figured I would share my little results. With 57 luck and this staff at +5 ghsa is hitting the grubs outside rosaries room for 418 with no rings on or any kind of buff i know of. I do not know if that's good or bad and I can't find a way to compare until I play more I guess. For someone doing doing a luck build and just starting to dabble in spells it's nice to have the option. I only have 18 int and 18 attune and with anris sword I can certainly melee. Hope this helps....

                            • Dark Sorceries26 Apr 2016 15:45  

                              Guys.<br/><br/>Guys, please.<br/><br/>Dark sorcery does NOT get half Int/Fth scaling when cast with a staff that isn't the Izalith Staff. That's a special function of the Izalith staff ONLY.<br/><br/>As a matter of fact, the Court Sorcerer's Staff with 60 Intelligence will do a mere 30 less damage with dark sorceries than the Izalith Staff at 40 Intelligence and 40 Faith will.<br/><br/>The reason you're seeing such a drop-off with dark spells when "testing" sorceries is because the Man-Grubs *****ing resist dark damage.

                              • testing23 Apr 2016 15:42  

                                has anybody done any testing. with the known effected attack magic on what the cap is for this staff? i.e. 60 luck or 40 luck. Also does int have any effect on this staff or should it be used to just get access to the spells. how does it compare to the court sorcerer's staff or the crystal chime?

                                • staffs are lame18 Apr 2016 02:24  

                                  i knew before joining fingers i would get a lame staff, but i really wish they had some interesting items assassins would use. I mean you kill people to get this stuff, the ring was nice but the staff could have been unique armor or weapon that would make sense. I'm not going to spell cast people to death in a 1v4, its a waste of limited flasks. and yes i know about soapstone fights but when i see a spellcaster even if he's being a troll and popping flasks left and right i just dodge his magic and destroy him.

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