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Yhorm's Great Machete

icon-wp_physicalAttack.png
185 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
45.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
40.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 40.0
icon-darkbonus.png
-
icon_weight.png
45.0
critical.png
100 icon-wp_stability.png 40
icon_weight.png 19.0
icon-durabilitiy.png
140
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
38 10 0 0
C - - -
weapon_type-icon.jpg Greataxes damage_type-icon.jpg Standard
skill-icon.jpg Warcry icon_fp_cost.png 20

Yhorm's Great Machete is a Weapon in Dark Souls 3.



Great machete wielded long ago by Yhorm the Giant.

Yhorm once lumbered on the frontlines with a greatshield. But one day, in place of his shield, a left-hand notch was added to his machete, enabling the smashing technique that would become the legacy of his later years.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a crushing strong attack. 



Notes and Tips:

  • Cannot be buffed or infused.
  • Reinforced using Titanite Scales
  • Damage is similar to the Greataxe, but with 5 more points of weight and near double the range.
  • Both Machetes have currently no guaranteed combo while two handing (2hr1, 2hr1). This could be a bug since every other weapon has a guaranteed combo, or it could just be a weird way to balance this weapon.
  • At 66 STR, Yhorms Machete +5 AR is 650. (Two-Hand: 707)

 

Location/Where to Find




Moveset and Videos:

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Yhorm's Great Machete Upgrade Table

Max
Regular
Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 185 - - - - C - - - - - - 55 45 40 40 45
Regular +1 216 - - - - B - - - - - - 55 45 40 40 45
Regular +2 246 - - - - B - - - - - - 55 45 40 40 45
Regular +3 277 - - - - B - - - - - - 55 45 40 40 45
Regular +4 307 - - - - A - - - - - - 55 45 40 40 45
Regular +5 338 - - - - A - - - - - - 55 45 40 40 45

 

Requires Titanite Scale reinforcement, totalling ?? souls, 1/2/??/??/?? Titanite Scales.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 185 - - - - C - - - - - - 55 45 40 40 45
Regular +1 216 - - - - B - - - - - - 55 45 40 40 45
Regular +2 246 - - - - B - - - - - - 55 45 40 40 45
Regular +3 277 - - - - B - - - - - - 55 45 40 40 45
Regular +4 307 - - - - A - - - - - - 55 45 40 40 45
Regular +5 338 - - - - A - - - - - - 55 45 40 40 45

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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