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Yhorm's Great Machete

icon-wp_physicalAttack.png
185 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
45.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
40.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 40.0
icon-darkbonus.png
-
icon_weight.png
45.0
critical.png
100 icon-wp_stability.png 40
icon_weight.png 19.0
icon-durabilitiy.png
140
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
38 10 0 0
C - - -
weapon_type-icon.jpg Greataxes damage_type-icon.jpg Standard
skill-icon.jpg Warcry icon_fp_cost.png 20

Yhorm's Great Machete is a Weapon in Dark Souls 3.



Great machete wielded long ago by Yhorm the Giant.

Yhorm once lumbered on the frontlines with a greatshield. But one day, in place of his shield, a left-hand notch was added to his machete, enabling the smashing technique that would become the legacy of his later years.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a crushing strong attack. 



Notes and Tips:

  • Cannot be buffed or infused.
  • Reinforced using Titanite Scales.
  • Damage is similar to the Greataxe, but with 5 more points of weight, near double the range and better scaling.
  • Neither this nor Great Machete have a guaranteed combo while two handing. This has to be a bug or an odd way to balance the weapon since every other weapon has a guaranteed combo.
  • At 66 STR, Yhorms Machete +5 AR is 650. When two handed it gets 707 AR.
  • Has the highest range out of all the Greataxes but consumes more stamina.

 

Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Yhorm's Great Machete Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 185 - - - - C - - - - - - 55 45 40 40 45
Regular +1 216 - - - - B - - - - - - 55 45 40 40 45
Regular +2 246 - - - - B - - - - - - 55 45 40 40 45
Regular +3 277 - - - - B - - - - - - 55 45 40 40 45
Regular +4 307 - - - - A - - - - - - 55 45 40 40 45
Regular +5 338 - - - - A - - - - - - 55 45 40 40 45

 

Requires Titanite Scale reinforcement, totalling ?? souls, 1/2/??/??/?? Titanite Scales.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 185 - - - - C - - - - - - 55 45 40 40 45
Regular +1 216 - - - - B - - - - - - 55 45 40 40 45
Regular +2 246 - - - - B - - - - - - 55 45 40 40 45
Regular +3 277 - - - - B - - - - - - 55 45 40 40 45
Regular +4 307 - - - - A - - - - - - 55 45 40 40 45
Regular +5 338 - - - - A - - - - - - 55 45 40 40 45

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Anonymous

      04 Jul 2017 13:31  

      I personally don't get how this is supposed to be "incredibly OP", it's a good weapon but I wouldn't consider it OP. Yeah it can stun lock you and is strong, but the move set is so obvious that I personally don't get hit that often and I have little trouble countering it: Pokes with UGS's / Halberds etc., rolling AT THE RIGHT TIME, quicksteps all work great for me. As with all weapons, I feel like you just need to get used to it and learn it's strengths and weaknesses.

      • Anonymous

        11 Jun 2017 20:52  

        when you activate the weapon buff it changes its heavy attacks to a more 'Yhorm-like' style. That seems to be what's described here as "bug or odd way to balance"

        • Anonymous

          28 May 2017 19:00  

          For a +10 yhorm machete the damage increases by +5 for every level except a certain +4 at 43 str and by +2 after 45 so the softcap is at 45 str

          • Anonymous

            27 Apr 2017 00:24  

            i get 928 AR with power within, sacred oath, and the WA. all on an sl 105 40 STR 30 FTH build

            in before whiners get the only good gank spank weapon nerfed

            • Anonymous

              15 Feb 2017 09:29  

              highest pure phys AR without 99/99+hollow/refined
              10/66 two hand can get MAX 707 AR.after warcry almost 800 .76 still less than 80
              also compatible great hammers (Yhorm's Great Machete lighter and have more ar than great hammers. less poises)
              they can max dmg with 10/66 2 hand too(if they only have str scale)
              become a hardest hype armor weapon user. only bad is it cant buff and consume too much stamina

              • Anonymous

                12 Feb 2017 08:16  

                Currently making a str. Build. should I use this or dragon slayer axe? Or is there something even better?

                • Anonymous

                  17 Oct 2016 17:07  

                  At +5, this does great damage to champion gundyr. Just get a summon to distract him and charge the two handed r2 to wreck him.

                  • Anonymous

                    Monster10 Oct 2016 02:03  

                    This thing can and will decimate anything and with the nerf on F.U.G.S it the highest Physical Attack weapon in DS3 at 50 strength im doing 666 damage without buffs

                    • Anonymous

                      Softcap?06 Oct 2016 20:38  

                      For most weapons, the softcap for a given stat seems to be 60, but with this I can still gain 2 more points of AR when I go to 61. Does anyone know when it isn't worth it to keep dumping points into str for this weapon?

                      • Anonymous

                        Nerfed?21 Sep 2016 17:27  

                        So I'm kinda new, bought the game on sale a week or two back, but this weapon feels WAY weaker than it should be for what it is. (not just AR, I mean overall)<br/>Was this ever nerfed or is it just this mediocre weapon?<br/>

                        • Anonymous

                          Go face10 Sep 2016 06:53  

                          All i do in pvp is one hit and chase as they try get heals. This thing may consume lots of stamina but you seriuously dont need to dodge too much if you get the first hit in

                          • Anonymous

                            It's crap08 Aug 2016 01:02  

                            Whoop di doo I got it to 700 AR. Then again, it's impossible to hit anyone good with it so yay. Ok for pve I guess

                            • Anonymous

                              Crazy AR26 Jun 2016 23:56  

                              I got it to 707 AR without the warcry!<br/><br/>Two-Handed: 50% Extra Strength, so 66 Strenght 2H = 99 Strenght = 707 AR = *****ING OP AS *****!

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