Dragonslayer Swordspear is a Weapon in Dark Souls 3.
A dragon hunting weapon from the age of the gods. The earliest form of the cross spear, serving as both a sword and a spear.
Its owner was the Nameless King, a deific hunter of dragons. The swordspear is imbued with lightning, of which he was the heir.
Skill: Falling Bolt
Hold swordspear high in the air to summon fierce lightning that descends upon distant foes.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Titanite Scales.
- Its moveset is a mix between the spear and glaive movesets.
- The weapon is based on line of sight, meaning that if any object stand between the player and the target the lighting will strike there instead
- Weapon art can be parried, however, this is risky because the lighting still hits.
Location/Where to Find
Moveset and Videos:
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|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)