Small Shields  in Dark Souls 3 are a type of Shield that usually weigh very little and have the least form of protection from attacks. They are often used by players who prefer Parrying rather than Blocking.

 Name & Icon   Attack Power
Damage Reduction (%)
Requirements

Param Bonus

Durability / Weight - Attack Type - Skill
icon-wp_physicalAttack.pngicon-wp_physicaldef.png icon-magicbonus.pngicon-wp_magicdef.png icon-firebonus.png icon-wp_firedef.png icon-lightningbonus.png icon-wp_lightningdef.png icon-darkbonus.png icon-wp_darkdef.png CriticalStability Frosticon-wp_poisonbld.pngicon-wp_bleed.png Strength Bonus Dexterity Bonus Intelligence Bonus Faith Bonus

icon-durabilitiy.png
icon_weight.png

Focus Cost

Skill


Acquired From

Buckler

67

49.0

-

35.0

-

30.0

-

11.0

-

28.0

100

33

 

-

 

7

E

13

-

0

-

0

-

30

1.5

-

Parry

Sold by Greirat for 2000 souls.

Red and White Shield

69

52.0

-

58.0

-

46.0

-

36.0

-

32.0

100

39

 

-

 

 10

E

0

-

0

-

-

 ??

1.5

-

Parry 

Looted from a hanging corpse in Undead Settlement, in the pit near Irina. Must be shot down with a projectile.

 Elkhorn Round Shield

69

59.0

-

63.0

-

33.0

-

36.0

-

25.0

100

39.0

 

-

 

8

E

0

-

0

-

0

-

55

1.5

-

Parry 

Sold by Greirat for 1500 souls

Target Shield

69

61.0

-

36.0

-

31.0

-

12.0

-

29.0

100

36

 

-

 

8

E

11

-

0

-

0

-

40

2.0

-

Parry 

Sold by Greirat for 2500 souls
(after being sent to scavenge Undead Settlement)

Iron Round Shield 

71

67.0

-

44.0

-

38.0

-

19.0

-

36.o

100

47

 

-

 

5

E

0

-

0

-

0

-

55

2.0

 

0

Parry

Starting shield for Thief class /

Dropped by Hollow Soldiers at Lothric Castle and High Wall of Lothric.

 

Warrior's Round Shield

74

62.0

-

68.0

-

45.0

-

46.0

-

36.0

100

41

 

-

 

10

E

 0

-

 0

-

 0

-

55

1.5

-

Weapon Skill 

Sold by Shrine Handmaid for 600 souls. 

 

Caduceus Round Shield

69

52.0

-

63.0

-

46.0

-

36.0

-

25.0

100

39

 

-

 

10

E

 0

-

0

-

 0

-

55

1.5

-

Parry

Looted from a corpse in the Undead Settlement

 

Crimson Parma

69

52.0

-

63.0

-

40.0

-

36.0

-

39.0

100

39

 

-

 

 7

E

0

-

0

-

0

-

55

1.5

 

-


Parry

Sold by Shrine Handmaid for 800 souls. 

 

Leather Shield

69

52.0

-

38.0

-

40.0

-

42.0

-

32.0

100

39

 

-

 

7

E

 0

-

0

-

0

-

55

1.5

-

Parry

Sold by Shrine Handmaid for 500 souls. 

Sacred Bloom Shield

82

54.0

-

81.0

-

49.0

-

44.0

-

47.0

100

38

 

-

 

10

D

0

-

0

-

0

-

85

1.5

Spell Parry

Behined an Illusory Wall in Lothric Castle (up the ladder in the room with the Winged Knight with Twinaxes)

 

Small Leather Shield

70

42.0

0

42.0

0

50.0

0

38.0

0

35.0

100

35

 

-

 

 7

E

0

-

 0

-

 0

-

 55

2.0

-

Parry

 Looted from hanging corpse in the house just to the left of the Undead Settlement bonfire.

 

Golden Falcon Shield

74

59.0

0

45.0

0

39.0

0

20.0

0

37.0

100

48

 

-

 

 10

D

 0

-

 0

-

 0

-

 85

2.5

-

Parry

Found on a ledge near the ladder leading to the lower swamp in Road of Sacrifices. Accessed by dropping down from the building above, but can also be reached from below by jumping up the rocks at the end of the ledge/path 

 

Plank Shield

53

41.0

0

24.0

0

27.0

0

23.0

0

25.0

100

34

 

-

 

8

E

0

-

0

-

0

-

40

1.0

12 

Shield Bash

Dropped by Large Undead with planks on their backs. 


Looted from a corpse next to where you find Cornyx at the Undead Settlement.

 

Llewellyn Shield

76

68.0

0

69.0

0

63.0

0

44.0

0

61.0

100

45

 

-

 

12

D

0

-

0

-

0

-

70

3.0

-

Parry 

 Dropped by Horace the Hushed.

 

Ghru Rotshield

78

62.0

-

43.0

-

39.0

-

34.0

-

37.0

100

44

 

33

 

5

E

 0

-

0

-

0

-

55

1.5

 

12 

Shield Bash

Dropped by Ghru enemies in Smouldering Lake and Farron Keep. 

 

Eastern Iron Shield

81

85.0

-

40.0

-

41.0

-

22.0

-

39.0

100

48

 

-

 

8

D

0

-

0

-

0

-

 100

3.0

-

Weapon Skill 

 Sold by Shrine Handmaid for 3,000 souls after recieving the Easterner's Ashes.

 

Hawkwood's Shield

72

56.0

-

35.0

-

58.0

-

45.0

-

55.0

100

41

 

-

 

 5

E

0

-

0

-

0

-

60

2.0

 

-

Parry 

 Appears on the ground by a gravestone outside of Firelink Shrine, near where the dog spawns.

Dragonhead Shield

116

70.0

-

65.0

12

90.0

-

35.0

-

55.0

100

40

 

-

 

12

D

0

-

11

E

12

E

85

4.5

12

Dragon Breath

Found after completing the "Show Your Humanity" puzzle in next to The Ringed City Streets bonfire.

 




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    • Anonymous

      Just a rant, ignore if you want.

      Small shields get the short end of the stick in a game where shields are nerfed in general.

      To start, they have low stability, & block values are ok at best, but you can't really use them as shields like you do with medium shields. Instead, they are 'good' for parrying. Alright, that seems like a fair tade. Can't expect a frisbee or street sign to block a sword large enough to barbecue a guy with. But when once you get into infusions, you see where things get worse for small shields real fast.

      For shields in general, upgrades only affect stability. Ok, still fair so far--BUT--infusions on shields are incredibly unimaginative and mostly pointless. Shield infusion paths will trade off a bit of block values & a lot of stability for better elemental protection that special medium shields, bug pellets & moss can already easily provide. Offensive gems such as sharp, crystal, fire infusions, etc., do nothing for defense while shaving off block values & stability anyway. Blood & posion add no defensive value to shields, aside from the Ghru & Spiked shields, which aren't even good at building up bleed and are easily negated by moss. For shields in general, it's stupid that FromSoft left infusions like this, which make them worse at what shields are supposed to do.

      So, the best infusions must be simple & blessed, yeah? Well, yes, but actually, no. These two infusions not only reduce block values, but also cripple all the stability you get from upgrades (simple resets to base stability, while blessed makes it worse) for paltry regeneration. 'Good for utility,' you say, but it's not a shield anymore, is it? So it just stays on your back, & does jack **** to protect you from backstabs, unlike a tiny ring. That's real funny. But wait! Magic shield is a good buff with easy requirements to reach--BUT--again, medium shields, pellets, & moss are still accessible, and you easily buff medium shields too. On the other hand, GMS is the just outright less optimal because its cost and duration stymies the OP performance. Only INT & INT hybrids can use them, and even those builds are rare these days.

      So what use are small shields? Not much apart from fashion. There is only really one WA shield, because the Eastern Iron shield is effectively a medium shield in all but category. Parrying is still hard, because you have to fight the timing of the parry, latency, AND your opponent who can switch their timing, or use to attacks that can't be parried, at which point, it's pointless unless simple or blessed. On top of that, small shields are a dead give away that you want to parry, since they aren't good at anything else. It doesn't help that quality builds saturate the meta. They use weapons that easily break the guard of small shields, especially with the Knightslayer ring. So, infusions don't do you any favors.

      You can still buff small shields, but on top of pellets & moss (which is a defense option available to everyone), even optimized mages can equip medium shields with the right rings and buff those instead. You could block the 1st attack and then parry, but again, they might switch up timing, or settle for the chip damage you already took. On the other hand, you can parry with a fist weapon AND still use it for off-hand attacks on top of the infusion for utility. You don't even have to adjust timing because all fist weapons parry the same. Even with short range, it is still effective for attacking, and even can be used for roll catches in a pinch. Most of all, caestus also has perseverance, which is a great defensive WA already.

      So yeah, after all that, I don't want to say small shield users are wrong. But it's hard to make good arguments for an item class that doesn't do much apart from taking up a slot 95% of the time. Medium shields are just the better defensive option and are just as easily accessible with little effort. Fist weapons are easier to parry with since there is no timing difference between them, can still be used to attack, and aren't dead give away's that you want to parry. You can still use small shields if you want, but apart from fashion, there are better choices for everything they can and are supposed to do.

      • Anonymous

        The info on parry frames of shields is slightly out of date. Parry small shields and their regular counterparts actually have the same active window, it just starts earlier on parry small shields but they have a longer cooldown. Regular small shields also get an additional parry frame when held in the main hand, putting them above parry small shields, although this is gimmicky and not useful in most scenarios.

        • Anonymous

          The small shields as listed in game have two different parry animations because they have different start up and active parry frames. The "Parry Shields", the ones that have the animation of performing a rotating wrist flick up and to the left, start active parry frames sooner. However, they still end the active parry frames the same time as other small shields, and come out with just a few more active frames. They start active parry frames on par with fist weapons though fists and claws end their active frames much sooner with less recovery frames. The "Small Shields", the ones thats parry animation is a left to right swipe, start up slower. But they share the same end of active parry frames and recovery frames. Medium shields have the slowest start up frames, and lowest active parry frames. Either way, if you want the quickest start up, longest active parry frames, and highest physical defences, use the Target Shield. The Llewelyn Shield has the most balanced attributes, roughly 60% average defences across the board (highest physical with a lot of 2nd and 3rd bests in elemental defences) with the second highest stability, at the cost of slightly slower start up. Really the start up frames are negligible, the only weapon class that can be reaction parried by the parry shield and not the small shields, is the Straight Swords. And even that requires a perfect connection and a hair trigger, as you must parry IMMEDIATELY as the weapon moves. All other weapon classes can be parried by starting a parry when their weapon reaches the highest point of it's swing, before it starts traveling towards you (I.e, fraction of a second delay). One handed great axes, hammers, and ultra weapons can be reaction parry but have an unintuitive slight delay before you parry, as the weapon has to have already started moving about 1/3-1/2 of the way towards you. When two handed Great Axes, Great hammers, and Ultra Great swords as a general rule, the R1 and weapon arts cannot be parried. However, Rolling attacks can (Except the Twin Knight Paired Great Swords rolling L1 attack), as can the entirety of the Farron Great swords moves.

          • I clipped out a piece of incorrect information from the initial paragraph, and removed a sentence that constituted nothing more than ill-informed editorialisation. There're many reasons somebody might want to choose a different small shield than the 2 the sentence suggested were the only ones worth using, for example:- Higher stability- Different absorption ratings- Weapon skill rather than parry- Different parry frames/windows

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