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Great Soul Dregs is a Sorcery in Dark Souls 3. It is part of The Ringed City DLC. To cast a Sorcery you must use a Staff or Special Weapons that can cast Sorceries.

Great Soul Dregs

Spell Type

Sorcery

Focus ConsumptionFocus Cost 30
Attunement SlotsSlots Used 1
Requirements 40 Intelligence
Type Ranged Attack

 

 

A sorcery that fires great dark soul dregs that have stewed for ages, far within the deep.

This sorcery is the highest form of Deep Soul

Some of the murkmen who rise from the depths are possessed by soul dregs, which have a grave likeness to the human form

 

Acquired From

  • Found in: The Dreg Heap Area in The Ringed City DLC. After you see the first Cursed Angel, proceed forward through the arched doorway ahead. Looking towards the 2 knights at the end of the room take the arched doorway to the right. Turn right and head up to the back of the area and through another arched doorway. Proceed up the stairs and into through the doorway into a dead end room. Attack the wall on the left to reveal an illusionary wall. Proceed up the stairs until you come to the final room. The sorcery (Great Soul Dregs) is at the back of the room next to the Murkman Sorcerer : Video Example

 

 

Notes

  • The homing and flight speed are extremely similar to Great Deep Soul, if not identical.
  • Has a slightly longer range than the Great Deep Soul, making it ideal for sniping enemies.
  • The projectile size is enormous, and its sheer size can make it difficult to roll through.
  • Damage output is roughly 20% higher than Affinity, and can hit 1,000 damage per cast without much effort.
Sorceries
|  Affinity  | |  Aural Decoy  | |  Cast Light  | |  Chameleon  | |  Crystal Magic Weapon  | |  Crystal Soul Spear  | |  Dark Edge  | |  Dark Orb  | |  Deep Soul  | |  Farron Dart  | |  Farron Flashsword  | |  Farron Hail  | |  Frozen Weapon  | |  Great Deep Soul  | |  Great Farron Dart  | |  Great Heavy Soul Arrow  | |  Great Magic Shield  | |  Great Magic Weapon  | |  Great Soul Arrow  | |  Heavy Soul Arrow  | |  Hidden Body  | |  Hidden Weapon  | |  Homing Crystal Soulmass  | |  Homing Soulmass  | |  Magic Shield  | |  Magic Weapon  | |  Old Moonlight  | |  Pestilent Mercury  | |  Repair  | |  Soul Arrow  | |  Soul Dart  | |  Soul Greatsword  | |  Soul Spear  | |  Soul Stream  | |  Spook  | |  Twisted Wall of Light  | |  White Dragon Breath  |



    • 12 Apr 2017 17:18  

      I'm getting an output damage of 1320 on non armoured enemies with this and 800 damage on black knights. 45 int 45 faith, izalith staff plus 10, dark clutch ring, great below drag ring, nothing else, does between 500-750 on PvP so far that i have battled

      • 05 Apr 2017 12:58  

        Everyone here is complaining about the tracking. In the meantime i've actually been forced to resort to the blue small shield just so I can reflect the thing. On it's own it's easy to dodge, but when facing gankers it's ideal to quickly make it clear to the sorcerer that their magic is useless unless you want soul dregs for days.

        • 05 Apr 2017 10:43  

          At 44 int and 32 faith the spell buff for izalith staff and the pyromancy flame are exactly the same 197. So bellowing dragon crest ring, witch's ring, and dark clutch ring and you can have a staff off hand and flame in the other for a dark build .

          • 31 Mar 2017 07:33  

            Massive damage, great homing ability, and it just looks awesome. Took down the old demon king in 5 seconds on NG++. Dunno why people are saying it looks like a bigger great deep souls cause it doesn't. It looks more like a singular Affinity orb but massive and with blue hues rather than deep purple.

            • 29 Mar 2017 23:50  

              I love this thing so much, I was able to hit a player for almost 1100 damage, and has pretty damn good tracking and about the same range as crystal soul spear if not farther. This + Young Dragon Ring + Bellowing Dragoncrest + Izalith Staff + Scholars Candlestick + Blindfold Mask makes this thing freaking god

              • 29 Mar 2017 17:41  

                I wish it would've been more like "Pursuers" from DS1. I'm surprised that it never got nerfed way back when because that spell WRECKED on things if it connected. I loved it and used it all the time. I beat Sif on ng+7 with only 3 casts from that spell. Great Soul Dregs is similar but deals MUCH less damage and has horrible tracking. Pursuers however, while slow, would track enemies almost to the end of the earth-- and if they connected... it was lights-out.

                • 29 Mar 2017 00:52  

                  This spell actually has good dark damage for once and I really like the concept even though it's just a bigger version of GSD but my biggest issue with this spell as well affinity and all the other dark spells is the tracking on this spells are god awful what happened to dark spells seriously that's the thing I loved about dark spells in the previous souls games was the amazing tracking why couldn't they have it like souls 1 it was really slow but had really good traction and all you had to do was roll thew them I really don't see why fromsoft have to make such good spells so***** this time around

                  • 28 Mar 2017 22:41  

                    I don't think this outright replaces GDS since GDS is much cheaper to cast and more spammable due to faster cast time (I think?). The tracking effect of GDS was one of the things that could make it useful for PvP applications, so being able to pump out more orbs faster could be more valuable especially when an opponent was trying to build some distance. Most run-of-the-mill enemies can be dealt with GDS with a few casts.

                    • 27 Mar 2017 05:57  

                      Well it does look cool, but it's really disappointing to see that it's just a stronger version of GDS... the dark magic selection was already so trim, they didn't need to give it it's own set of "soul arrow" spells... I miss you, DS2 hexes... :'(

                      • 25 Mar 2017 08:00  

                        This could be the version of Soul Dregs that Archdeacon Royce casts during battle... remember? That large dark orb that deals a ton of damage and also knocks you down. That would be awesome :D

                        • 15 Mar 2017 02:48  

                          *Sigh* There goes my hopes for the return of Dark Fog, Resonating and Great Resonating Soul. Would have loved to see them return for the last Dark Souls game.

                          • 08 Mar 2017 06:01  

                            Really hoping it'll have some unique quirk to it so it doesn't make GDS obsolete... the dark magic selection is already neutered enough, it doesn't need it's own selection of "soul arrow" spells.

                            • 07 Mar 2017 21:27  

                              I'm really hoping that this spell will actually be more useful than GDS or DS, perhaps larger and with slightly more tracking.

                              As a person who uses dark magic like myself, it's been jaw dropping how less of a s*** From has given about those who would want to play this type of build. I sincerely hope that this DLC will make them even more viable, especially in PvP.

                              • 07 Mar 2017 21:23  

                                It's good to see From actually SOMEWHAT giving a s*** about the people who want to play as dark mages (AKA: Hexers). Hopefully this spell will make dark magic builds even more viable.

                                • 01 Mar 2017 14:14  

                                  Am I the only one who's actually pleased with this? Great deep soul is the worst to grind for. So an easier to obtain/ stronger version is quite welcome

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