Spook is a Sorcery in Dark Souls 3. To cast a Sorcery, you must use a Staff or Special Weapons that can cast Sorceries.


Spell Type


Slots Used 1

Sorcery developed by a certain surreptitious sorcerer at Vinheim Dragon School.

Masks noises of the caster and prevents fall damage.

Their mastery of this sorcery alone allows Vinheim spooks to demand handsome payment for their services.


Acquired From



  • In Dark Souls 3 Spook is a combination of the Sorceries Hush and Fall Control from previous games.
  • Silences one's footsteps and grants immunity to fall damage - but not death from falling - for about 20 seconds.
  • Does not grant immunity from death over a certain falling height.
  • The same effect can be achieved with Silvercat Ring and Slumbering Dragoncrest Ring.
  • Works great with Hidden Body


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    • A Starting Spell, FROM's Gift to Speedrunners04 Sep 2016 13:08  

      This spell is what makes Assassin the best and really ONLY class for speedrunning. The ability to to bypass so much right away is absolutely essential to shaving seconds or even minutes off a run. <br/><br/>For example, an Assassin can cast Spook, then sprint to the lift where you first meet Seigward near the Road of Sacrifices... With this spell you can actually sprint and jump down the elevator shaft, land on the lift he's on as it's going up, and roll off onto the bottom floor before the lift ever ever comes to a stop!<br/><br/>Gotta go fast

      • ring over spell08 May 2016 21:28  

        I have tried it in conjunction with the Hidden Body spell, and it seem to mask your sound a bit less of wearing the Slumbering Dragoncrest Ring, with Hidden Body.

        • Some Tips01 May 2016 23:43  

          Spooks overall is useful in many regards, however be wary of using it on lifts, high bridges, or with the intent of jumping from a height that would certainly kill you.

          • Spook during Invasions01 May 2016 06:05  

            During 2 invasions I was involved in near the farron keep bonfire I noticed that spook won't save the invader from falling down the ladder above the bonfire. I don't know if its intentional for that but I made the jump with it then my invader attempted it and died (heard them cast spook before falling). Later I invaded someone and attempted it again and I died.

            • Spell is broken?25 Apr 2016 15:39  

              I have jumped off of non deadly heights and still took damage. It was a big drop but not insta kill heights just does lots of damage. So anyone have a reason why this spell does not work?

              • Mechanics16 Apr 2016 01:51  

                No idea if it's the same for the spell itself, but the ring that gives the same effect doesn't provide perfect silence. It just lowers your sound level by one stance. So running makes as much noise as walking, walking makes as much noise as creeping, and creeping makes none at all.

                • Big-Demoniac15 Apr 2016 18:35  

                  Not always working: falling from 50 feets once and survived, then i went to an elevator above me and died (casted the spell before to jump). Over and over again. Is there a high limit? (Don't think so) Is that an elevator bug? (Maybe the game thinks you fall down inside the black hole)

                  • Smh14 Apr 2016 21:39  

                    Can't just tell us wtf it does, has to yell us two other spells it kind of works like. Granted fall controll is self explanatory, hush does what? Muffle your steps? Casts silence? Effects magic? Just tell us that it decreases fall damage and makes you harder to detect for enemies by making your footsteps silent. What an awful wiki.

                    • Neat22 Mar 2016 10:49  

                      Cool that they combined Hush and Fall Control as one (Dark Souls 2's Sanctum Knight Leggings operated in a similar manner). Odd name for a sorcery spell though.

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