Aural Decoy is a Sorcery in Dark Souls 3. To cast a Sorcery you must use a Staff or Special Weapons that can cast Sorceries.

Aural Decoy

aural decoy
Spell Type Sorcery
icon fp costFocus Cost 15
icon attunementSlots Used 1
Requirements 18 Intelligence
Type Ranged Decoy

 

 

Sorcery developed by a certain surreptitious sorcerer at Vinheim Dragon School.
Distracts foes with a distant sound.
The sound carries with it a strangely infectious resonance that may cause one to stray from their post and expose their back.

 

Acquired From

 

 

Notes

  • Functions similarly to Aural Decoy from Dark Souls 1, but without the laugh sound.
  • Can be used to get the attention of several enemies, which can be used to distract enemies before sprinting past them.
  • Effectively a sorcery version of Alluring Skulls, though with some noteworthy differences.
    • Rather than luring enemies away like a skull, it instead makes them stop and look in its direction. This mitigates its uses significantly.
    • Unlike an alluring skull, it won't affect enemy aggro. This means, if the enemy sees anything it can target (either a player or an enemy of a different alignment), the spell will do nothing, making it nearly useless.
Sorceries
Affinity  ♦  Cast Light  ♦  Chameleon  ♦  Crystal Magic Weapon  ♦  Crystal Soul Spear  ♦  Dark Edge  ♦  Dark Orb  ♦  Deep Soul  ♦  Farron Dart  ♦  Farron Flashsword  ♦  Farron Hail  ♦  Frozen Weapon  ♦  Great Deep Soul  ♦  Great Farron Dart  ♦  Great Heavy Soul Arrow  ♦  Great Magic Shield  ♦  Great Magic Weapon  ♦  Great Soul Arrow  ♦  Great Soul Dregs  ♦  Heavy Soul Arrow  ♦  Hidden Body  ♦  Hidden Weapon  ♦  Homing Crystal Soulmass  ♦  Homing Soulmass  ♦  Magic Shield  ♦  Magic Weapon  ♦  Old Moonlight  ♦  Pestilent Mist  ♦  Repair  ♦  Snap Freeze  ♦  Soul Arrow  ♦  Soul Dart  ♦  Soul Greatsword  ♦  Soul Spear  ♦  Soul Stream  ♦  Spook  ♦  Twisted Wall of Light  ♦  White Dragon Breath



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    • Anonymous

      was playing on an int build and had the idea of trying to use this to distract the crowd of jailers in irithyll dungeon only for it to do absolutely nothing and get me killed. needles to say this thing is as trash as people say it is

      • Anonymous

        If this spell had a longer duration and a further range it would actually be useful instead of absolute trash.

        • Anonymous

          a dumb spell in dark souls 1 now turned useless in dark souls 3 with the reintroduction to FP (demons souls used it forst) also this spell dosen't go "ahahahahahaha" anymore, so you really shouldn't bother with this piece of miyazaki's discarded forskin

          • Anonymous

            This spell should have been fixed for it was very useful in the previous Dark Souls games. All it dose now is make noise and maybe make enemies turn their heads.

            • Anonymous

              Truthfully, they should have just brought back Yearn from DS2 which acted like an alluring skull without needing to use one.

              • Anonymous

                It would be cool if this spell had a patch where it made less noise, casts faster, and worked on enemies more efficiently than alluring skulls, at the moment its just not as useful as alluring skulls

                • Something very cool about this is that it can be used for pvp it makes the sound of a player running which can be used to trick people into following it.

                  • Anonymous

                    I've used this in conjunction with spook and hidden body. Basically, you can get the mob to expose their back to you with aural decoy and go in for the backstab, and repeat as necessary. Not really needed if you can get in position properly, but it can be useful in some situations.Lingering Dragoncrest ring doesn't seem to enhance the duration at all though.

                    • Anonymous

                      You almost have to hit the enemy with it for it to work and it only lasts a couple seconds at best. I'll try testing it with a Lingering Dragoncrest to see if it makes it more worthwhile.

                      • Anonymous

                        I had high hopes for this spell but only seems to be useful if the enemy hasn't already spotted you. Unless I'm doing it wrong. Will stick with Spook for the time being.

                        • Anonymous

                          I can't for the life of me get this to work on mobs. Did they turn Yearn into a PVP skill this time around?

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