Yhorm's Greatshield

icon-wp_physicalAttack.png
132 physical_defense-shield-icon.jpg 100.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
74.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
76.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 63.0
icon-darkbonus.png
-
icon_weight.png
74.0
critical.png
100 icon-wp_stability.png 73
icon_weight.png 20.5
icon-durabilitiy.png
205
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
40 0 0 0
D - - -
weapon_type-icon.jpg Greatshields damage_type-icon.jpg Strike
skill-icon.jpg Shield Bash icon_fp_cost.png 16 (-/-)

Yhorm's Greatshield is a Shield in Dark Souls 3.




Greatshield used long ago by Yhorm the Giant. Increases the user's poise.

As a lord, Yhorm risked everything and fought unflinchingly as a one-man vanguard. Following the loss of the one he wished to protect, he forsook his shield.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shameful pig's snout to knock them back or stagger them. Works while equipped in either hand.





Notes and Tips:

  • Can NOT be Infused but can be Buffed.
  • Reinforced with Titanite Scales.
  • Increase Poise by 15.
  • Since Poise now suffers from diminishing returns, it's recommended use wear lower armor when using this shield to get the maximum amount of Poise.
  • Provides an average block of 77.4%. Boasts solid all-around stats and blocking, Yhorm's is a potent greatshield for its weight and requirements.

 

Location/Where to Find



Youtube Moveset and Location Videos:

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Yhorm's Greatshield Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
stability
Regular 132 - - - - D - - - - - - 100 74 76 63 74 73
+1 153 - - - - D - - - - - - 100 74 76 63 74 74
+2 175 - - - - D - - - - - - 100 74 76 63 74 75
+3 196 - - - - D - - - - - - 100 74 76 63 74 75
+4 218 - - - - D - - - - - - 100 74 76 63 74  77
+5 240 - - - - D - - - - - - 100 74 76 63 74 78 

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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    • Anonymous

      03 May 2021 15:21  

      Had a guy in fight club one time spend like 5 minutes telling me to unequip this shield before fighting him. Was very annoyed with the idea of spending so much time trying to invalidate someone else's build, (that isn't even meta I dumped so many points into vitality just to hold the damn thing with an ultra) so I swapped to the twin greatshields.

      • Anonymous

        29 Jul 2020 06:57  

        poise does not "suffer diminishing returns" to the point that you wouldn't want to wear this with heavy armor... jesus do the people who write these things even play the game, let alone read the official guide? use the god damn poise calculator to determine how much poise you need, then use this like any other item that increases poise... to reach the desired breakpoint

        • Anonymous

          09 Apr 2019 22:57  

          Don't underestimate the additional poise granted by this shield. If you have the vitality and strength necessary to actually use this thing, you're probably also using a weapon that can really benefit from what it does for your poise.

          • Anonymous

            03 Oct 2017 01:16  

            im on my current NG++++++++++++++++++++++++++++++++++++++++++++++++++
            and i have noticed poise works exceptionally well

            • Anonymous

              13 Jul 2017 09:22  

              When buffed with great magic shield you can block basically anything with no health or stamina drain at all. I tried some pvp with it and was amused by a summon railing against my buffed Yhorm's shield trying to break my guard as I think to myself: screw your puny battle axe.

              • 21 Oct 2016 15:04  

                Update 1.08
                Basepoise 15
                With Wolf Ring 18,4 /// Wolf+1 20,1 /// Wolf+2 21,8 ///
                With Lothric Speer 20,1 /// Speer + Wolf 23,3 /// Speer + Wolf+1 24,89 /// Speer + Wolf+2 26,49 ///
                With Havel Armor Set 57,63 /// Havel + Wolf Ring 59,32 /// Havel + Wolf+1 60,17 /// Havel + Wolf+2 61.02 /// Havel + Speer 60,17 ///
                Havel + Speer + Wolf Ring 61,76 /// Havel + Speer + Wolf+1 62,56 /// Havel + Speer + Wolf+2 63,35

                • Anonymous

                  I combined the machete and the greatshield of yhorm05 Sep 2016 01:11  

                  It's giving me a stat below my stamina bar what is it ?

                  • Is it worth it?30 Jul 2016 13:34  

                    The only real bonus other than the poise is the 100% block rating. In other words, the only real bonus is the 100% block rating. In other words, chose the kite shield instead if you don't feel like carrying a useless hunk of butthurt metal that will add 800% on your weight load

                    • Which one...12 Jul 2016 13:13  

                      Starting a machete/greatshield build, I'm wondering which one to take in NG from Yhorm's soul. Does the poise bonus of the shield work when you have it on your back ? Two-handed hyperarmor with some poise on the regular great machete is pretty ***** good, it would definitely be a point to get the greatshield first if this works like shield of want effect...

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