Demon's Greataxe

icon-wp_physicalAttack.png
157 physical_defense-shield-icon.jpg 50.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
40.0
icon-firebonus.png
88
fire_defense-shield-icon.jpg
35.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 35.0
icon-darkbonus.png
-
icon_weight.png
40.0
critical.png
100 icon-wp_stability.png 40
icon_weight.png 14.5
icon-durabilitiy.png
60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
C E D D
28 0 12 12
weapon_type-icon.jpg Greataxe damage_type-icon.jpg Standard
skill-icon.jpg Demonic Flare icon_fp_cost.png 35

Demon's Greataxe is a Weapon in Dark Souls 3.



This greataxe, a favorite among demons, contains the strength of fire. The demons, born of Chaos, harbor fire, and yet they are twisted and malformed, such that they were never meant to be.

Skill: Demonic Flare
Briefly cause flame to flare, and smash it upon earth and foes. 



Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced using  Titanite Scale.
  • Mainly scales with Strength, but Pyromancers can utilize this weapon well with some Strength investment.

 

 

Softcaps & Scaling:

  • 1 Handed Stats:
    • St/Dx/In/Fa = AR = Comment
    • 28/8/12/12 = 589 = Base stats
    • 28/8/40/12 = 623 = Int softcap (40 int = 40 Faith)
    • 28/39/12/12 = 626 = Dex softcap
    • 28/8/99/12 = 637 = Int Hardcap (99 int = 99 Faith)
    • 28/99/12/12 = 640 = Dex Hardcap
    • 40/8/12/12 = 647 = Str Softcap
    • 28/8/40/40 = 656
    • 60/8/12/12 = 671
    • 40/8/40/12 = 681
    • 40/39/12/12 = 684
    • 40/8/30/30 = 693
    • 99/8/12/12 = 707 = Str Hardcap
    • 40/8/40/40 = 715
    • 40/40/40/40 = 752 = Combined Softcap
  • Strength weapon:
    • Scales very well with strength
      • at least 2 AR/level up to 40
    • Scales poorly with other stats:
      • Dex, Intelligence, and Faith each get less than 2 AR/level
      • Int & Faith get 1 AR or less per level after 31/32 Int/Faith or 32/31 Int/Faith
    • Physical Damage Scales with Str and Dex
    • Fire damage scales with Int/Faith. Greatly increases Weapon Art Damage. Making Int/Faith a better choice than Dex.

 

 

Location/Where to Find




Moveset and Videos:

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Weapon Name Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 157 - 88 - - C E D D - - - 50 40 35 35 40
+1 183 - 102 - - C E D D - - - 50 40 35 35 40
+2 208 - 116 - - C E D D - - - 50 40 35 35 40
+3 234 - 131 - - C E D D - - - 50 40 35 35 40
+4 260 - 145 - - C E D D - - - 50 40 35 35 40
+5 286 - 160 - - B E D D - - - 50 40 35 35 40

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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