Archdeacon's Great Staff

icon-wp_physicalAttack.png
89 physical_defense-shield-icon.jpg 25
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
25
icon-firebonus.png
0
fire_defense-shield-icon.jpg
10
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 10
icon-darkbonus.png
0
icon_weight.png
15
critical.png
100 icon-wp_stability.png 15
icon_weight.png 2.5
icon-durabilitiy.png
55
    118
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - - A
8 0 12 12
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7

Archdeacon's Great Staff is a Weapon in Dark Souls 3.



Large staff bestowed upon Archdeacons of the Cathedral of the Deep.

 

The Archdeacon McDonnell's trespass, the sin of channeling faith for sorcery, transformed what was once merely a symbol of ecclesiastic authority into a catalyst of sorceries.

 

Skill: Steady Chant

Boost the strength of sorceries for a very short period. Works while equipped in either hand.



Notes and Tips:

  • Can NOT be Infused or Buffed.
  • Reinforced using Twinkling Titanite.
  • Causes sorceries cast to scale entirely with Faith, allowing miracle focused builds to use normal sorceries effectively.
  • You will still need to meet the Intelligence requirement of any sorceries in order to cast them.
  • Dark sorceries do not gain dual Intelligence and Faith scaling when cast with this catalyst.
  • Wielded by Archdeacon Royce.
  • Despite having slightly higher spell buff than the Court Sorcerer's Staff at 60 Faith vs 60 Intelligence, this staff actually does about 5% less damage than it with all spells. However, its higher scaling does let it become more powerful than the Court Sorcerer's Staff past 90 Faith vs 90 Intelligence.



 

Location/Where to Find

  • Rank 2 reward from Aldrich Faithful Covenant. (You MUST offer 30 Human Dregs to reach rank 2)




Moveset and Videos:

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  • ??
  • ??

 

 

Archdeacon's Great Staff Upgrade Table

Requires ?? souls and ?? ore to + ?? (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 89 - - - - D - - A - - - 25 25 10 10 15
Regular +1 99 - - - - D - - A - - - 25 25 10 10 15
Regular +2 106 - - - - D - - A - - - 25 25 10 10 15
Regular +3 124 - - - - D - - A - - - 25 25 10 10 15
Regular +4 140 - - - - D - - S - - - 25 25 10 10 15
Regular +5 156 - - - - D - - S - - - 25 25 10 10 15

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




    • Anonymous

      06 Apr 2019 06:08  

      Kinda worthless since you still need to meet the int requirements for spells. If it switched requirements to faith as well this would be pretty cool

      • Anonymous

        22 Mar 2019 05:24  

        Not 100% certain of the purpose of this weapon, but it's certainly an interesting concept. I feel like if you wanna mix Sorceries and Miracles, though, you might as well just go with Crystal Chime.

        • Anonymous

          19 Feb 2019 08:39  

          Cancelled my psplus a while ago. Farming 30 human dregs in offline mode. yeeee. Not gonna happen. Keep your staff that scales with 10dmg more after 90faith. Still not viable. It is Faith still.

          • Anonymous

            18 Feb 2019 01:25  

            This staff in right hand, lothric war banner in left, and archdeacon set lake a badass battle pope fashion souls.

            • Anonymous

              03 Jan 2019 07:34  

              People say this is shi-t because it does 5 fuc-king percent less damage funny thing is this allows you to put like 20 points in intelligence if you’re deprived putting you at 30 int and the rest into faith and other stuff. Meaning you can cast all the sorceries you want and miracles as well without having to split your stats. Though that is a full 20 levels it’s better than say 40-50 levels and it’s great for fashion souls.

              • Anonymous

                26 Oct 2018 02:15  

                Using this with faron flashsword gives it a ridiculous range, and i combine it with the cleric candle stick being in the right hand, paired with archdeacon outfit for kinda cool spellsword build/fashion souls, 50 int/fth it does considerable damage for the range it gets, i get alot of cheep shots with it especially roll catching, usually they see the cleric candlestick and assume its not to much damage which it isnt, and it definitely baits people in to be very aggressive but i then play super agro with this staff in the left hand, the one flaw is its range, if someone is to close and gets hit it does like 2 damage, but when they are too close i switch to the cleric candlestick with flashsword as well, the warmth pyromancy paired with it isnt to bad either since it does considerable healing and baits people for easy cheap shots.

                • Anonymous

                  06 Oct 2018 18:03  

                  I think this item is an interesting one. It reminds me of my DS2 hexer build. I did the 30 int/30 faith to get the best scaling for dark, but then chose to invest the rest of my extra points in int to get max Affinity orbs and use some higher level sorceries like Soul Geyser effectively to deal with enemies and bosses highly resistant to dark. I can see someone doing the opposite here with faith, but still having access to these high level sorceries in the process. If you think about it that way, it sounds like a pretty useful item to me. With that stat spread (heavy faith supplemented with int), you would be a glass cannon that could use miracles, regular and dark sorceries, and pyromancies effectively.

                  • Anonymous

                    07 Sep 2018 20:12  

                    Nothing wrong with a relatively useless or extremely niche weapon here and there, but as the final reward for ranking up in a covenant, it's quite dismal. Sunbros and Bluebros covenants grant powerful miracles as a final reward, and given Aldrich and his posse's inclination toward the Deep and sorceries, it would've been more fitting if the covenant granted a powerful sorcery for the highest rank.

                    • Anonymous

                      03 Sep 2018 14:52  

                      why tf does this get a 5% flat debuff? its already punished by the incredibly heavy stat investments, and u dont even get to have the pay off unless u way beyond the hardcap, cmon From

                      • Anonymous

                        04 Apr 2018 12:18  

                        "Despite having slightly higher spell buff than the Court Sorcerer's Staff at 60 Faith vs 60 Intelligence, this staff actually does about 5% less damage than it with all spells." And can anyone tell me why? If it has higher spell buff it should deal more damage, if not then there's a hidden stat not listed on this wiki.

                        • Anonymous

                          28 Feb 2018 16:26  

                          Is it true that this scales with faith why does it boost sorceries then ? quite a waste of time i should say!

                          • Anonymous

                            02 Feb 2018 14:27  

                            lmao what a *****ing wasted idea, if it scales off faith, for sorceries, but you still need the int for the sorceries, why would you nt just use a normal catalyst instead of wasting 50 stat points

                            • Anonymous

                              18 Jan 2018 09:34  

                              No advantage over other catalysts for low int utility sorceries; it does not change int requirements, utility spells gain nothing from scaling.

                              High damage, high intelligence spells are sub par; investing in intelligence will limit/slow your faith levelling progression, hindering the staffs faith scaling and making it a straight downgrade to the crystal chime

                              Logically, the only use this staff would be good for is low-mid tier offensive sorceries:
                              Great Soul Arrow (15 int)
                              Great Heavy Soul Arrow (18 int)
                              Great Farron Dart (23 int)
                              Soul Greatsword (22 int)
                              Farron Flashsword (23 int)
                              Great Magic Weapon (15 int)
                              + utility sorceries

                              With highest requirement at 23 intelligence, one could achieve this at 18 int + Scholar's Ring to save 5 levels, at the cost of a ring slot.
                              For PVE: Great Soul Arrow/Great Heavy Soul Arrow & Great Magic Weapons are answers for lightning resistant enemies, for ranged & melee combat respectively. Utility spells also have their uses.
                              For PvP: Farron Flashsword, Soul Greatsword & Great Farron Dart are probably the most useful spells.

                              I would rate this staff's usefulness a solid gimmick/10

                              • Anonymous

                                07 Jan 2018 13:41  

                                Traded this item. Then after two new games I went back to get it again, but could not even with 30 human dregs.

                                • Anonymous

                                  14 Dec 2017 00:29  

                                  well, this was very usefull to me since i was going for a faith build but i also wanted to do sorceries, and thanks to this, i can be good with faith and sorceries at the same time, without having to waste souls on intelligence

                                  • Anonymous

                                    07 Aug 2017 07:44  

                                    It has a higher spel buff at max faith, then CSS at max intelligence, so if u have like 60 faith and 60 intelligenge. This is the best staff to use in the game

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