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Archdeacon's Great Staff

icon-wp_physicalAttack.png
89 physical_defense-shield-icon.jpg 25
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
25
icon-firebonus.png
0
fire_defense-shield-icon.jpg
10
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 10
icon-darkbonus.png
0
icon_weight.png
15
critical.png
100 icon-wp_stability.png 15
icon_weight.png 2.5
icon-durabilitiy.png
55
    118
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - - A
8 0 12 12
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7

Archdeacon's Great Staff is a Weapon in Dark Souls 3.



Large staff bestowed upon Archdeacons of the Cathedral of the Deep.

 

The Archdeacon McDonnell's trespass, the sin of channeling faith for sorcery, transformed what was once merely a symbol of ecclesiastic authority into a catalyst of sorceries.

 

Skill: Steady Chant

Boost the strength of sorceries for a very short period. Works while equipped in either hand.



Notes and Tips:

  • Can NOT be Infused or Buffed.
  • Reinforced using Twinkling Titanite.
  • Causes sorceries cast to scale entirely with Faith, allowing miracle focused builds to use normal sorceries effectively.
  • You will still need to meet the Intelligence requirement of any sorceries in order to cast them.
  • Dark sorceries do not gain dual Intelligence and Faith scaling when cast with this catalyst.
  • Wielded by Archdeacon Royce.
  • Despite having slightly higher spell buff than the Court Sorcerer's Staff at 60 Faith vs 60 Intelligence, this staff actually does about 5% less damage than it with all spells. However, its higher scaling does let it become more powerful than the Court Sorcerer's Staff past 90 Faith vs 90 Intelligence.



 

Location/Where to Find

  • Rank 2 reward from Aldrich Faithful Covenant. (You MUST offer 30 Human Dregs to reach rank 2)




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??

 

 

Archdeacon's Great Staff Upgrade Table

Requires ?? souls and ?? ore to + ?? (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 89 - - - - D - - A - - - 25 25 10 10 15
Regular +1 99 - - - - D - - A - - - 25 25 10 10 15
Regular +2 106 - - - - D - - A - - - 25 25 10 10 15
Regular +3 124 - - - - D - - A - - - 25 25 10 10 15
Regular +4 140 - - - - D - - S - - - 25 25 10 10 15
Regular +5 156 - - - - D - - S - - - 25 25 10 10 15

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




    • Anonymous

      04 Apr 2018 12:18  

      "Despite having slightly higher spell buff than the Court Sorcerer's Staff at 60 Faith vs 60 Intelligence, this staff actually does about 5% less damage than it with all spells." And can anyone tell me why? If it has higher spell buff it should deal more damage, if not then there's a hidden stat not listed on this wiki.

      • Anonymous

        28 Feb 2018 16:26  

        Is it true that this scales with faith why does it boost sorceries then ? quite a waste of time i should say!

        • Anonymous

          02 Feb 2018 14:27  

          lmao what a *****ing wasted idea, if it scales off faith, for sorceries, but you still need the int for the sorceries, why would you nt just use a normal catalyst instead of wasting 50 stat points

          • Anonymous

            18 Jan 2018 09:34  

            No advantage over other catalysts for low int utility sorceries; it does not change int requirements, utility spells gain nothing from scaling.

            High damage, high intelligence spells are sub par; investing in intelligence will limit/slow your faith levelling progression, hindering the staffs faith scaling and making it a straight downgrade to the crystal chime

            Logically, the only use this staff would be good for is low-mid tier offensive sorceries:
            Great Soul Arrow (15 int)
            Great Heavy Soul Arrow (18 int)
            Great Farron Dart (23 int)
            Soul Greatsword (22 int)
            Farron Flashsword (23 int)
            Great Magic Weapon (15 int)
            + utility sorceries

            With highest requirement at 23 intelligence, one could achieve this at 18 int + Scholar's Ring to save 5 levels, at the cost of a ring slot.
            For PVE: Great Soul Arrow/Great Heavy Soul Arrow & Great Magic Weapons are answers for lightning resistant enemies, for ranged & melee combat respectively. Utility spells also have their uses.
            For PvP: Farron Flashsword, Soul Greatsword & Great Farron Dart are probably the most useful spells.

            I would rate this staff's usefulness a solid gimmick/10

            • Anonymous

              07 Jan 2018 13:41  

              Traded this item. Then after two new games I went back to get it again, but could not even with 30 human dregs.

              • Anonymous

                14 Dec 2017 00:29  

                well, this was very usefull to me since i was going for a faith build but i also wanted to do sorceries, and thanks to this, i can be good with faith and sorceries at the same time, without having to waste souls on intelligence

                • Anonymous

                  07 Aug 2017 07:44  

                  It has a higher spel buff at max faith, then CSS at max intelligence, so if u have like 60 faith and 60 intelligenge. This is the best staff to use in the game

                  • Anonymous

                    04 Jul 2017 22:49  

                    with 99 faith and int archdecon is a little bit stronger than court though (8% stronger to be exactly with all socery improving gear)

                    • Archdeacon's Great Staff [DKS3 Wiki]30 Jun 2017 14:10  

                      I agree. [url=http://tworzefirme.pl/opinie-ksiegowa-krakow/:1e2lfxg8]księgowa Kraków[/url:1e2lfxg8]

                      • Anonymous

                        30 Jun 2017 13:43  

                        Basically this staff is great unless you want to use damaging spells like soul spear, soul greatsword, great heavy soul arrow, etc. That is where the crystal chime comes in with higher damage, less weight, and the ability to use miracles as a bonus

                        • Anonymous

                          25 May 2017 09:51  

                          A potential i see for this catalyst is using it as an off-hand weapon for golden ritual spear build. . A typical such build utilizes 23 int for soul greatsword and farron flashsword. While standing attacks of farron flash sword does not change the starting attack direction, all attacks of soul greatsword and running atatcks / rolling attacks of farron flashsword changes direction with the help of this. Same setup can be achieved with two golden ritual spears obviously, however archdeacon greatstaff will give increased reach to farron flashsword swings, adding a different layer annoyance for your opponents. I am not sure how effective it would be to swap scholars candlestick for this kind of setup as i haven't tested it, but i am assuming it wont matter much since you wont be killing anyone in one shot with this kind of setup anyways. This kind of build obviously requires a lot of skill though as scott demonstrated in his youtube channel (and i am not trying to say that i have that kind of skill by the way :D).

                          • Anonymous

                            18 Apr 2017 00:24  

                            with 99 faith and int archdecon is a little bit stronger than court though (8% stronger to be exactly with all socery improving gear)

                            • Anonymous

                              18 Apr 2017 00:14  

                              with 99 faith and int archdecon is a little bit stronger than court though (8% stronger to be exactly with all socery improving gear)

                              • 07 Apr 2017 02:56  

                                The greatest thing about this staff is if you wanna do a mix caster but skip out on the dark spells. solid choice for those who wanna bring a few healing spells while also doing a bit of damage from range. The 5% less damage is hardly noticeable until you see it and then you can't UNSEE it but the fact you can also bust out some solid healing miracles too makes it all worth it. Amazing hybrid weapon.

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