Yhorm's Great Machete

icon-wp_physicalAttack.png
185 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
45.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
40.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 40.0
icon-darkbonus.png
-
icon_weight.png
45.0
critical.png
100 icon-wp_stability.png 40
icon_weight.png 19.0
icon-durabilitiy.png
140
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
38 10 0 0
C - - -
weapon_type-icon.jpg Greataxes damage_type-icon.jpg Standard
skill-icon.jpg Warcry icon_fp_cost.png 20

Yhorm's Great Machete is a Weapon in Dark Souls 3.



Great machete wielded long ago by Yhorm the Giant.

Yhorm once lumbered on the frontlines with a greatshield. But one day, in place of his shield, a left-hand notch was added to his machete, enabling the smashing technique that would become the legacy of his later years.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a crushing strong attack. 



Notes and Tips:

  • Cannot be infused or buffed. 
  • Reinforced using Titanite Scales.
  • At 66 STR, Yhorms Machete +5 AR is 650. When two handed it gets 707 AR, highest number of all physical damage weapons. 
  • Has the highest range out of all the Greataxes.
  • Neither this nor Great Machete have a guaranteed combo while two handing. Its damage coupled with its length might have been considered too efficient, as is the case with the Washing Pole, and thus they decided to exchange the two-hit combo for hitbox size.
  • Unlike other war cry weapons, there is no variation in the animations between one-handed and two-handed heavy attacks after war cry has been used.

 

 

Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Yhorm's Great Machete Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 185 - - - - C - - - - - - 55 45 40 40 45
Regular +1 216 - - - - B - - - - - - 55 45 40 40 45
Regular +2 246 - - - - B - - - - - - 55 45 40 40 45
Regular +3 277 - - - - B - - - - - - 55 45 40 40 45
Regular +4 307 - - - - A - - - - - - 55 45 40 40 45
Regular +5 338 - - - - A - - - - - - 55 45 40 40 45

 

Requires Titanite Scale reinforcement, totalling ?? souls, 1/2/??/??/?? Titanite Scales.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 185 - - - - C - - - - - - 55 45 40 40 45
Regular +1 216 - - - - B - - - - - - 55 45 40 40 45
Regular +2 246 - - - - B - - - - - - 55 45 40 40 45
Regular +3 277 - - - - B - - - - - - 55 45 40 40 45
Regular +4 307 - - - - A - - - - - - 55 45 40 40 45
Regular +5 338 - - - - A - - - - - - 55 45 40 40 45

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      01 Jun 2021 21:36  

      Such a shame the devs dropped the ball on the Machete weapons. Making their 2H R1’s fail to actually stunlock into each other (unlike literally every single other weapon in the game) makes the machetes essentially useless on their own.
      If you use them for the hyper armor, you’re going to lose trades with other weapons since you will only land 1 hit as opposed to 2.

      And if you’re thinking “then I’ll just 1-hand it so I can combo”, you lose most of your hyper armor.

      I cannot possibly understand why the devs made every single other weapon (including Greataxes with the same exact moveset) combo, but decided “hey, let’s just screw over the machete weapons!”

      • Anonymous

        15 Apr 2021 06:37  

        Highest AR on pure strength weapons with no DEX investments. Black knight greataxe on 66STR/60DEX while two handing has an AR of 724. Dear people, learn how to speak

        • Anonymous

          12 Mar 2021 19:03  

          I found out doing Warcry up on NPC's faces stuns them as i did that with this weapon on the Shrine Handmaid. Now i know i can show people who's weapon compensates for something the most!

          • Anonymous

            02 Mar 2021 14:26  

            I'm known to wep swap and I 2 hand almost anything with HA.. including this.. as a crit whore myself if they aren't good it won't matter that the moves are better 1h and if they're good well I'll be switching soon but I don't wanna be outpoised or parried easily.. I parry this thing 1 handed all the time, back stab the users/and get backstabbed using it sometimes too.. it's still an ultra

            • Anonymous

              01 Feb 2021 07:52  

              have used this since late 2016 for PvP and haven't changed since. Absolutely destroys low absorption players. One combo alone can do 70% damage... even more against the lighter armors... 1H moveset is by far better than 2H.... 1 handed R2 hits have insane ground hit boxes that extend well beyond the blade. Roll catching with 1H R2 and then again with a charged R2 follow up is so satisfying to do. My favorite weapon and all i've used for almost 4 years.

              • Anonymous

                05 Feb 2020 15:14  

                it seems like sometimes the second 2h r1 true combos into the first. i think this happens when the opponent trades with the first r1.

                • Anonymous

                  19 Aug 2019 07:30  

                  So idk why people super like or super dislike this. Pros: Easily the best source of Standard Damage, which, btw, even in full lapps, is the best type of damage in the game for pvp. Cons: kinda slow, parriable(though not worth attempting) and unbuffable. Dont like that you cant two hand? too *****ing bad, get 66 strength anyway and use the lothric warbanner. That gives you WAY better damage then two handing ever will. Have fun doing like 900-1600 in two hits and being tanky af. Dont like the running attacks? switch it to offhand, problem solved. its straight up ridiculous for damage in this way, far outdamaging any dark scrub or buffer. Screw it, get like 40 strength and grab sacred oath, wolf ring, and some poise armor and boom you can now trade with everything but a greathammer. have fun stomping on literally anybody with 2-3 hits.

                  • 01 Apr 2019 02:42  

                    Ok so I see a lot of people who use this thing in a less optimal way so I feel the need to clear things up. This weapon should not be 2-handed: The small damage bonus is not worth the loss of the light attack combo The best way to use this is in the off-hand: When using this in the offhand and a straight sword in the main hand you have a setup that is incredibly strong. You can shred their health with a yhorm's combo and finish them with the faster attacks of the straight sword. (For a dark build, use the Dark infused Great Machete)

                    • Anonymous

                      25 Feb 2019 01:15  

                      It does lots of damage, and is BEASTLY on a 99 strength build. But I don't see myself using it because I think it is overused in pvp, and it is cancer to put players through that. This is just my opinion though, and I haven't tested it on many different builds, so... whatever floats your boat, I guess.

                      • Anonymous

                        17 Oct 2018 18:46  

                        I love this thing, one of my favorite weapons in all of the Souls series. It isn't flashy, nor is it the best weapon out there, but Goddamn is a beast in the right hands. You have no idea how many invasions, ganks or otherwise, I've saved myself from thanks to this weapon. Beautiful.

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