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Yhorm's Great Machete

icon-wp_physicalAttack.png
185 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
45.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
40.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 40.0
icon-darkbonus.png
-
icon_weight.png
45.0
critical.png
100 icon-wp_stability.png 40
icon_weight.png 19.0
icon-durabilitiy.png
140
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
38 10 0 0
C - - -
weapon_type-icon.jpg Greataxes damage_type-icon.jpg Standard
skill-icon.jpg Warcry icon_fp_cost.png 20

Yhorm's Great Machete is a Weapon in Dark Souls 3.



Great machete wielded long ago by Yhorm the Giant.

Yhorm once lumbered on the frontlines with a greatshield. But one day, in place of his shield, a left-hand notch was added to his machete, enabling the smashing technique that would become the legacy of his later years.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a crushing strong attack. 



Notes and Tips:

  • Cannot be buffed or infused.
  • Reinforced using Titanite Scales.
  • Damage is similar to the Greataxe, but with 5 more points of weight, near double the range and better scaling. But...
  • Neither this nor Great Machete have a guaranteed combo while two handing. This has to be a bug or an odd way to balance the weapon since every other weapon has a guaranteed combo.
  • At 66 STR, Yhorms Machete +5 AR is 650. When two handed it gets 707 AR.
  • Has the highest range out of all the Greataxes but consumes more stamina.
  • Unlike other war cry weapons there is no variation in the animations between one-handed and two-handed heavy attacks after war cry has been used.

 

 

Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Yhorm's Great Machete Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 185 - - - - C - - - - - - 55 45 40 40 45
Regular +1 216 - - - - B - - - - - - 55 45 40 40 45
Regular +2 246 - - - - B - - - - - - 55 45 40 40 45
Regular +3 277 - - - - B - - - - - - 55 45 40 40 45
Regular +4 307 - - - - A - - - - - - 55 45 40 40 45
Regular +5 338 - - - - A - - - - - - 55 45 40 40 45

 

Requires Titanite Scale reinforcement, totalling ?? souls, 1/2/??/??/?? Titanite Scales.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 185 - - - - C - - - - - - 55 45 40 40 45
Regular +1 216 - - - - B - - - - - - 55 45 40 40 45
Regular +2 246 - - - - B - - - - - - 55 45 40 40 45
Regular +3 277 - - - - B - - - - - - 55 45 40 40 45
Regular +4 307 - - - - A - - - - - - 55 45 40 40 45
Regular +5 338 - - - - A - - - - - - 55 45 40 40 45

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




    • Anonymous

      27 Apr 2018 14:40  

      Here's my deep opinion on this weapon as this weapon is probably one of the most unique weapons in the game for small reasons.

      DAMAGE: When having 66strgth with this machete, you get a maximum of(including war cry) 750AR or somewhere around that range. That's a ALOT of AR for just a Great Hammer. On average, against Havel monsters, you'll hit for about 400 damage which to say the least is amazingly strong. People who wear cloth-like armor will take 100 - 300 more damage, which.. by the way... if they have a Damage Absorption of 10 - 18%, you'll guaranteed take 600 damage. So, it's a con that this weapon is dependent on your opponent's armor but at least some of the best DA(Damage Absorption) sets still can't handle this things damage. But a con I want to mention is that you're not guaranteed 2 hits from this weapon since it hits as hard as Long Island.

      RANGE: My.... god... the range is insane for this thing. I would go as far as saying it's 3/4th the range of Dragonslayer Spear's range. It's really that much range. Now... I'm talking about the weapon's OVERALL range. This weapon has an awkward hitbox. The hitbox seems like it doesn't full reach ALL the way to the end of its' blade, more like half way. The rest of its' blade, the more tipper-part is where the pure shockwave comes from. So, for everyone wondering why its' shockwave is gigantic, this is the reason. This is a extreme benefit because for most slow weapons, when you swing, people love to punish them- BUT, for this weapon. HAH, NOPE. The shockwave will save you so many times from being punished.

      WEAPON ART: I see people saying this weapon art sucks really badly. I'll gladly disagree. Dont underestimate this weapon's art because not only do you gain a good chunk of poise when attacking no matter how much you charge it but the unique style of attacking while running is what makes it amazing. On average, against somebody who has under 20% DA, you'll deal 600 damage. Over 21%, 500 damage. But, here's the thing though. That's your initial fully charged swing of the WA. Not the second(where you slide the machete against the ground and you slam it down like the Butcher's Knife). If you land the second WA hit, you'll deal even more damage ranging from 800 damage(under 20% DA). Dang man, that's a lot!


      OVERALL: I recommend to use this weapon for PvP as it covers most things that you'll need throughout your PvP; damage, range, great WA. But major cons are: Stamina consumption, awkward split hitbox, slow, decent hyper armor for every swing excluding WA swings. The pros definitely out way the cons for sure. If you disagree, don't feel bad for disliking but if you agree, that's great. Bye.

      • Anonymous

        14 Apr 2018 20:40  

        When you get a drop attack on the host: It's been a long day, without you, my friend, And I'll tell you all about it when I see you again...

        • Anonymous

          18 Jan 2018 11:45  

          if you plan to use this as your main weapon what is a viable endurance number?? i am guessing somewhere near 30 or more??

          • Anonymous

            17 Oct 2017 19:34  

            I feel like two-handing it should just have the character hold onto the notch permanently, otherwise it's nothing more than the normal Great Machete with a fancier attack pattern and higher damage output. Imagine the cool movesets they could have come up with...

            • Anonymous

              04 Jul 2017 13:31  

              I personally don't get how this is supposed to be "incredibly OP", it's a good weapon but I wouldn't consider it OP. Yeah it can stun lock you and is strong, but the move set is so obvious that I personally don't get hit that often and I have little trouble countering it: Pokes with UGS's / Halberds etc., rolling AT THE RIGHT TIME, quicksteps all work great for me. As with all weapons, I feel like you just need to get used to it and learn it's strengths and weaknesses.

              • Anonymous

                11 Jun 2017 20:52  

                when you activate the weapon buff it changes its heavy attacks to a more 'Yhorm-like' style. That seems to be what's described here as "bug or odd way to balance"

                • Anonymous

                  28 May 2017 19:00  

                  For a +10 yhorm machete the damage increases by +5 for every level except a certain +4 at 43 str and by +2 after 45 so the softcap is at 45 str

                  • Anonymous

                    27 Apr 2017 00:24  

                    i get 928 AR with power within, sacred oath, and the WA. all on an sl 105 40 STR 30 FTH build

                    in before whiners get the only good gank spank weapon nerfed

                    • Anonymous

                      15 Feb 2017 09:29  

                      highest pure phys AR without 99/99+hollow/refined
                      10/66 two hand can get MAX 707 AR.after warcry almost 800 .76 still less than 80
                      also compatible great hammers (Yhorm's Great Machete lighter and have more ar than great hammers. less poises)
                      they can max dmg with 10/66 2 hand too(if they only have str scale)
                      become a hardest hype armor weapon user. only bad is it cant buff and consume too much stamina

                      • Anonymous

                        12 Feb 2017 08:16  

                        Currently making a str. Build. should I use this or dragon slayer axe? Or is there something even better?

                        • Anonymous

                          17 Oct 2016 17:07  

                          At +5, this does great damage to champion gundyr. Just get a summon to distract him and charge the two handed r2 to wreck him.

                          • Anonymous

                            Monster10 Oct 2016 02:03  

                            This thing can and will decimate anything and with the nerf on F.U.G.S it the highest Physical Attack weapon in DS3 at 50 strength im doing 666 damage without buffs

                            • Anonymous

                              Softcap?06 Oct 2016 20:38  

                              For most weapons, the softcap for a given stat seems to be 60, but with this I can still gain 2 more points of AR when I go to 61. Does anyone know when it isn't worth it to keep dumping points into str for this weapon?

                              • Anonymous

                                Nerfed?21 Sep 2016 17:27  

                                So I'm kinda new, bought the game on sale a week or two back, but this weapon feels WAY weaker than it should be for what it is. (not just AR, I mean overall)Was this ever nerfed or is it just this mediocre weapon?

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