Yhorm's Great Machete

icon-wp_physicalAttack.png
185 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
45.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
40.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 40.0
icon-darkbonus.png
-
icon_weight.png
45.0
critical.png
100 icon-wp_stability.png 40
icon_weight.png 19.0
icon-durabilitiy.png
140
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
38 10 0 0
C - - -
weapon_type-icon.jpg Greataxes damage_type-icon.jpg Standard
skill-icon.jpg Warcry icon_fp_cost.png 20

Yhorm's Great Machete is a Weapon in Dark Souls 3.



Great machete wielded long ago by Yhorm the Giant.

Yhorm once lumbered on the frontlines with a greatshield. But one day, in place of his shield, a left-hand notch was added to his machete, enabling the smashing technique that would become the legacy of his later years.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a crushing strong attack. 



Notes and Tips:

  • Cannot be infused or buffed. 
  • Reinforced using Titanite Scales.
  • At 66 STR, Yhorms Machete +5 AR is 650. When two handed it gets 707 AR, highest number of all physical damage weapons. 
  • Has the highest range out of all the Greataxes.
  • Neither this nor Great Machete have a guaranteed combo while two handing. Its damage coupled with its length might have been considered too efficient, as is the case with the Washing Pole, and thus they decided to exchange the two-hit combo for hitbox size.
  • Unlike other war cry weapons, there is no variation in the animations between one-handed and two-handed heavy attacks after war cry has been used.

 

 

Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Yhorm's Great Machete Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 185 - - - - C - - - - - - 55 45 40 40 45
Regular +1 216 - - - - B - - - - - - 55 45 40 40 45
Regular +2 246 - - - - B - - - - - - 55 45 40 40 45
Regular +3 277 - - - - B - - - - - - 55 45 40 40 45
Regular +4 307 - - - - A - - - - - - 55 45 40 40 45
Regular +5 338 - - - - A - - - - - - 55 45 40 40 45

 

Requires Titanite Scale reinforcement, totalling ?? souls, 1/2/??/??/?? Titanite Scales.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 185 - - - - C - - - - - - 55 45 40 40 45
Regular +1 216 - - - - B - - - - - - 55 45 40 40 45
Regular +2 246 - - - - B - - - - - - 55 45 40 40 45
Regular +3 277 - - - - B - - - - - - 55 45 40 40 45
Regular +4 307 - - - - A - - - - - - 55 45 40 40 45
Regular +5 338 - - - - A - - - - - - 55 45 40 40 45

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      08 Sep 2021 20:09  

      BEST PURE STR WEAPON!!!
      A scaling = scales well beyond 40 lvl soft cap
      twin princes made easy :-)
      kinda makes me regret going for quality build, because had to grind levels for dex, should have put them in vitality/vigor and go for tank build!

      • Anonymous

        27 Jul 2021 19:57  

        One of only 2 weapons in the game that can’t true combo its R1’s when 2 Handed, the other being the Great Machete. You’re going to lose hyper armor trades if you want to combo (which only works with 1h) and you’re going to get out damaged when admiring through a heavy weapon’s attack. Honestly, **** the devs for not fixing that bug.

        • Anonymous

          01 Jun 2021 15:36  

          Such a shame the devs dropped the ball on the Machete weapons. Making their 2H R1’s fail to actually stunlock into each other (unlike literally every single other weapon in the game) makes the machetes essentially useless on their own.
          If you use them for the hyper armor, you’re going to lose trades with other weapons since you will only land 1 hit as opposed to 2.

          And if you’re thinking “then I’ll just 1-hand it so I can combo”, you lose most of your hyper armor.

          I cannot possibly understand why the devs made every single other weapon (including Greataxes with the same exact moveset) combo, but decided “hey, let’s just screw over the machete weapons!”

          • Anonymous

            15 Apr 2021 00:37  

            Highest AR on pure strength weapons with no DEX investments. Black knight greataxe on 66STR/60DEX while two handing has an AR of 724. Dear people, learn how to speak

            • Anonymous

              12 Mar 2021 13:03  

              I found out doing Warcry up on NPC's faces stuns them as i did that with this weapon on the Shrine Handmaid. Now i know i can show people who's weapon compensates for something the most!

              • Anonymous

                02 Mar 2021 08:26  

                I'm known to wep swap and I 2 hand almost anything with HA.. including this.. as a crit whore myself if they aren't good it won't matter that the moves are better 1h and if they're good well I'll be switching soon but I don't wanna be outpoised or parried easily.. I parry this thing 1 handed all the time, back stab the users/and get backstabbed using it sometimes too.. it's still an ultra

                • Anonymous

                  01 Feb 2021 01:52  

                  have used this since late 2016 for PvP and haven't changed since. Absolutely destroys low absorption players. One combo alone can do 70% damage... even more against the lighter armors... 1H moveset is by far better than 2H.... 1 handed R2 hits have insane ground hit boxes that extend well beyond the blade. Roll catching with 1H R2 and then again with a charged R2 follow up is so satisfying to do. My favorite weapon and all i've used for almost 4 years.

                  • Anonymous

                    05 Feb 2020 09:14  

                    it seems like sometimes the second 2h r1 true combos into the first. i think this happens when the opponent trades with the first r1.

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