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Demon's Greataxe

icon-wp_physicalAttack.png
157 physical_defense-shield-icon.jpg 50.0
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
40.0
icon-firebonus.png
88
fire_defense-shield-icon.jpg
35.0
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 35.0
icon-darkbonus.png
0
icon_weight.png
40.0
critical.png
100 icon-wp_stability.png 40
icon_weight.png 14.5
icon-durabilitiy.png
60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
28 - 12 12
C E D D
weapon_type-icon.jpg Greataxe damage_type-icon.jpg Standard
skill-icon.jpg Demonic Flare icon_fp_cost.png 35

Demon's Greataxe is a Weapon in Dark Souls 3.



This greataxe, a favorite among demons, contains the strength of fire.

The demons, born of Chaos, harbor fire, and yet they are twisted and malformed, such that they were never meant to be.

Skill: Demonic Flare
Briefly cause flame within to flare, and smash it upon earth and foes.



Notes and Tips:

  • Can NOT be infused or buffed
  • Reinforced using Titanite Scales
  • Using the weapon skill gives you a small damage buff for a very long time



Location/Where to Find




Moveset and Videos:

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Demon's Great Axe Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 157 - 88 - - C E D D - - - 50 40 35 35 40
Regular +1 183 - 102 - - C E D D - - - 50 40 35 35 40
Regular +2 208 - 116 - - C E D D - - - 50 40 35 35 40
Regular +3 234 - 131 - - C E D D - - - 50 40 35 35 40
Regular +4 260 - 145 - - C E D D - - - 50 40 35 35 40
Regular +5 286 - 160 - - B E D D - - - 50 40 35 35 40


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Demonic Flare vs. Falling Bolt07 Jul 2016 15:47

      Anyone know what the damage comparison is for Demonic Flare weapon art vs Falling Bolt from Dragonslayer Greataxe? I'm trying to decide between the two axes and they seem similar in cast time and explosive AoE range but I'm just not sure about the damage.

      • Dis Axe CONT...19 Apr 2016 02:35

        (Please ready previous comment.) As i was saying "sheild eating poise breaker" so get you crits ready. Really sheild turtling and heavy poised mobs break to it pretty easily. Well we heard the pros in my.last post... here are the CONS: This weapon only really hits vertical and if not aimed properly will completely miss (even when missing, if hit near an enemy they will stagger.) This weapon is a little slow when compared to normal swords so keep in mind missing could be life or death! It also consumes a good bit of stamina simce its a large weapo. This weapon is great for early pick up when you are still getting comfortable woth your stats,but once entering new NG+ i think there are better chaos infused weapons out there. Also it weighs 12.5lbs so it's abit on the heavy side. Well thats all i can say other than #stylepoints Hope this helps!

        • Dis Axe19 Apr 2016 02:21

          Okay so it seems some people see the scaling on this weapon and shy away from it. This is understandable. First off im a pyro and i use this weapon #stylepoints. Also this weapon is EXTREMELY strong. I picked it up early and two handed it do to the lack of not having the coal for chaos infusion. It was the only weapon i saw useful besides the brigade axe or a normal club. It's scaling at +5 (max) is B,E,D,D. It puts mobs to BEDD if you know what im saying. Having an INT and FAITH scaling weapon semi early in the game is nice because as a pyro you primarily scale those two stats. I personally wanted to avoid at all costs putting any extra points in dex starting out so i got 21 STR for two handing, and 15 INT and FAITH (because you only need 15/15 for chaos fireball and you dont get 20/20 dark fireball until later.) From there i leveled my INT/FAITH to 20 and invested the rest in STR to get to 28 STR so i could use the STR bonus. Oh and of course i leveled my attunement/Vigor/Endur up along the way (24 ATTUN to be exact. Some people saw go raw and use carthus flame starting out and i dont think thats a bad choice. But do you really want to burn an early attunement alot for Carthus Arc just to have your weapon lose its fire mid fight? Hell no i say! I want my weapon to do its job! This is whybi chose the axe. Attunement early is a pain to level so leaving carthus behind for another spell is worth it in my book. Im a pyromancer, i throw fireballs and my weapon needs be ready when the gap is closed<br/> Not oh you're walking up give me one second and let me buff this club. So back to the axe. PROS: Early scaling in all stats, scales while still making your spells stronger, puts out HUGE dmg once STR required is met, requires low DEX, the weapon Skill increases your poise while in use and does a rather large aoe on hit, you can also completely turn around and direct which waynthe weapon will hit while charging weapon skill, and this weapon is a sheild eating poise breaker.

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