Sunlight Talisman

icon-wp_physicalAttack.png
53 physical_defense-shield-icon.jpg 25
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
15
icon-firebonus.png
-
fire_defense-shield-icon.jpg
10
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 15
icon-darkbonus.png
-
icon_weight.png
15
critical.png
100 icon-wp_stability.png 10
icon_weight.png 0.5
icon-durabilitiy.png
65
Aux - Spell Buff 60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - - B
4 - - 14
weapon_type-icon.jpg Talismans damage_type-icon.jpg Strike
skill-icon.jpg Unfaltering Prayer icon_fp_cost.png 9 ( -/ -)

Sunlight Talisman is a Weapon in Dark Souls 3.



The Knight of Sunlight's personal talisman for casting miracles of the Gods.

The talisman bears the Knight's own holy illustration, an emblem of his unwavering faith. Use of the talisman's Skill fills the user with similar steadfastness.

Skill: Unfaltering Prayer
Temporarily increases poise while casting miracles, preventing enemy attacks from interrupting prayer. Works while equipped in either hand.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • At 60 FTH with +10 it has a spellbuff of 203.
  • At 14 FTH with +0 it has a spellbuff of 100
  • At 60 FTH with +10 it has a spellbuff of 173



Location/Where to Find




Moveset and Videos:

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Sunlight Talisman Upgrade Table

Requires 684 souls and 12x Titanite Shards to +3; 1026 souls and 12x Large Titanite Shard to +6; 1357 souls and 12x Titanite Chunk to +9 ; 510 souls and 1x Titanite Slab to +10

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 53 - - - - D - - B - - - 25 15 10 15 15
Regular +1 60 - - - - D - - B - - - 25 15 10 15 15
Regular +2 67 - - - - D - - B - - - 25 15 10 15 15
Regular +3 73 - - - - D - - B - - - 25 15 10 15 15
Regular +4 80 - - - - D - - A - - - 25 15 10 15 15
Regular +5 87 - - - - D - - A - - - 25 15 10 15 15
Regular +6 93 - - - - D - - A - - - 25 15 10 15 15
Regular +7 100 - - - - D - - A - - - 25 15 10 15 15
Regular +8 107 - - - - D - - A - - - 25 15 10 15 15
Regular +9 113 - - - - D - - A - - - 25 15 10 15 15
Regular +10 120 - - - - D - - A - - - 25 15 10 15 15

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      09 Jun 2020 15:05  

      i don't care if the saint's has more damage, or the canvas has more damage and good poise, i don't use this for poise, i use it for solaire, R.I,P sunbro, be one with the sun...

      • Anonymous

        15 Mar 2020 22:27  

        Best talisman for pvp. Spell damage doesnt matter if they can knock you out of your spell before you cast it.

        • Anonymous

          20 Nov 2019 19:47  

          Some weapons or enemies(ex. Outrider knights) have higher poise damage. This talisman is solution to this. But you still have to watch out for outrider knights. They can still stun you with 2 hits.

          • Anonymous

            05 May 2019 21:17  

            Am I the only person who remembers that Solaire DIDN'T have "unwavering faith?" Over the course of DkS 1, he becomes extremely depressed and even goes hollow if the Chosen Undead (the player) doesn't save him. I feel like FromSoft saying this talisman was his has more to do with fan service than lore. To be clear, I haven't played DkS 2 yet. If the Knight of Sunlight is actually someone else, please forgive my ignorance.

            • 13 Mar 2019 20:35  

              Tried to cast a buffed Lightning Stake with the regular Talisman and got interrupted by a Large Serpent-man's running attack. Came back to test and one-shot the beast through the same attack with this boy.

              • Anonymous

                05 Mar 2019 08:15  

                I love the idea that they put a talisman with infinite poise in for lore purposes. Wish it had more damage though. Is it true it gives sunlight spear a hidden boost?

                • Anonymous

                  01 Feb 2019 18:08  

                  Lvl 120 Solaire build, 60 fth, +10 lightning caestus, +10 (yeah oops but too late now) sunlight talisman. Talisman in left, punchglove on right. Two hand gloves and use hyper armor to smack them and get them used to your punches. Roll away at some time while switching to 1 handed caestus, poise cast sunlight spear when they run up to trade. It's been incredibly effective, at least until I run into a build that twoshots me. Gotta remember to take that dusk ring off for pvp.

                  • Anonymous

                    05 Jun 2018 04:00  

                    Does this buff sunlight spear's damage? Please don't just say "no" if you're just assuming, only answer if you've tested it.

                    • Anonymous

                      22 Aug 2017 22:40  

                      Don't waste a slab on either this or the canvas talisman if you just want the spell buff. The spell buff maxes out at +9

                      • Anonymous

                        11 Mar 2017 10:00  

                        This talisman deals more damage than any other talismans when using offensive spells.
                        The best talisman for PvP.

                        • Anonymous

                          12 Feb 2017 13:21  

                          Only thing that can break your poise is headshots, afaik. First time I got knocked out of unfaltering prayer with sunlight tali was from the weapon art on onikiri and ubadachi(sp?). I was so confused I just stood there for a second not sure what happened. Then I died.

                          • 27 Nov 2016 23:55  

                            Did the hyper armor on it get nerfed? I've never had my guard broken using it before. I haven't used my faith build in awhile though and just had it broken with an Oni-Slayer. I find that strange considering that's normally a kill shot for me when they try to use that against it. I find it even stranger that in the fight just before that I tanked through a DSGA weapon art that did over 1000 damage to me for a kill shot. Did something get changed or was it just a fluke?

                            • Anonymous

                              01 Sep 2016 05:47  

                              Idk why I tried in every hands, holding it with both hands but it just does NOT work. I'm a lvl 227 pure mage. Anyone have an idea why it doesn't work ?

                              • Anonymous

                                30 May 2016 15:12  

                                Point blank, my Sunlight Spear with all intended attack buffs and thanks to the hyperarmor this gives instead of a chime, kills any player instantly. It tanks through the hits, and allows you to deal "counter" damage, and attack buffs increase the lightning damage to a fatal level.

                                • Anonymous

                                  19 May 2016 16:15  

                                  After casting the weapon skill for this talisman do you get the hyper armor effect when casting from another talisman?

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