![]() Sunlight Talisman |
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53 | ![]() |
25 | ||||||||||||||||
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- |
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15 | ||||||||||||||||
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- |
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10 | ||||||||||||||||
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- | ![]() |
15 | ||||||||||||||||
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- |
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15 | ||||||||||||||||
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100 | ![]() |
10 | ||||||||||||||||
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0.5 |
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65 | ||||||||||||||||
Aux | - | ![]() |
60 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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D | - | - | B | ||||||||||||||||
4 | - | - | 14 | ||||||||||||||||
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Talismans | ![]() |
Strike | ||||||||||||||||
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Unfaltering Prayer | ![]() |
9 ( -/ -) |
Sunlight Talisman is a Weapon in Dark Souls 3.
The Knight of Sunlight's personal talisman for casting miracles of the Gods.
The talisman bears the Knight's own holy illustration, an emblem of his unwavering faith. Use of the talisman's Skill fills the user with similar steadfastness.
Skill: Unfaltering Prayer
Temporarily increases poise while casting miracles, preventing enemy attacks from interrupting prayer. Works while equipped in either hand.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Titanite.
- At 60 FTH with +10 it has a spellbuff of 203.
- At 14 FTH with +0 it has a spellbuff of 100
- At 60 FTH with +10 it has a spellbuff of 173
Location/Where to Find
- Farron Keep, in the swamp near estus soup.
- Video location (fextralife video starting at 1h 36m 12s)
Moveset and Videos:
(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)
- ??
Sunlight Talisman Upgrade Table
Requires 684 souls and 12x Titanite Shards to +3; 1026 souls and 12x Large Titanite Shard to +6; 1357 souls and 12x Titanite Chunk to +9 ; 510 souls and 1x Titanite Slab to +10
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||
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Regular | 53 | - | - | - | - | D | - | - | B | - | - | - | 25 | 15 | 10 | 15 | 15 |
Regular +1 | 60 | - | - | - | - | D | - | - | B | - | - | - | 25 | 15 | 10 | 15 | 15 |
Regular +2 | 67 | - | - | - | - | D | - | - | B | - | - | - | 25 | 15 | 10 | 15 | 15 |
Regular +3 | 73 | - | - | - | - | D | - | - | B | - | - | - | 25 | 15 | 10 | 15 | 15 |
Regular +4 | 80 | - | - | - | - | D | - | - | A | - | - | - | 25 | 15 | 10 | 15 | 15 |
Regular +5 | 87 | - | - | - | - | D | - | - | A | - | - | - | 25 | 15 | 10 | 15 | 15 |
Regular +6 | 93 | - | - | - | - | D | - | - | A | - | - | - | 25 | 15 | 10 | 15 | 15 |
Regular +7 | 100 | - | - | - | - | D | - | - | A | - | - | - | 25 | 15 | 10 | 15 | 15 |
Regular +8 | 107 | - | - | - | - | D | - | - | A | - | - | - | 25 | 15 | 10 | 15 | 15 |
Regular +9 | 113 | - | - | - | - | D | - | - | A | - | - | - | 25 | 15 | 10 | 15 | 15 |
Regular +10 | 120 | - | - | - | - | D | - | - | A | - | - | - | 25 | 15 | 10 | 15 | 15 |
Table Key
Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
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Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Imagine being interrupted during spellcasting, am I right? This post was made by sunlight talisman gang.
- Anonymous
- Anonymous
"At 60 FTH with +10 it has a spellbuff of 203."
but...
"At 60 FTH with +10 it has a spellbuff of 173"
WHICH IS IT?!?!?
- Anonymous
i don't care if the saint's has more damage, or the canvas has more damage and good poise, i don't use this for poise, i use it for solaire, R.I,P sunbro, be one with the sun...
- Anonymous
Best talisman for pvp. Spell damage doesnt matter if they can knock you out of your spell before you cast it.
- Anonymous
- Anonymous
Some weapons or enemies(ex. Outrider knights) have higher poise damage. This talisman is solution to this. But you still have to watch out for outrider knights. They can still stun you with 2 hits.
- Anonymous
Am I the only person who remembers that Solaire DIDN'T have "unwavering faith?" Over the course of DkS 1, he becomes extremely depressed and even goes hollow if the Chosen Undead (the player) doesn't save him. I feel like FromSoft saying this talisman was his has more to do with fan service than lore. To be clear, I haven't played DkS 2 yet. If the Knight of Sunlight is actually someone else, please forgive my ignorance.
Tried to cast a buffed Lightning Stake with the regular Talisman and got interrupted by a Large Serpent-man's running attack. Came back to test and one-shot the beast through the same attack with this boy.
- Anonymous
I love the idea that they put a talisman with infinite poise in for lore purposes. Wish it had more damage though. Is it true it gives sunlight spear a hidden boost?
- Anonymous
Lvl 120 Solaire build, 60 fth, +10 lightning caestus, +10 (yeah oops but too late now) sunlight talisman. Talisman in left, punchglove on right. Two hand gloves and use hyper armor to smack them and get them used to your punches. Roll away at some time while switching to 1 handed caestus, poise cast sunlight spear when they run up to trade. It's been incredibly effective, at least until I run into a build that twoshots me. Gotta remember to take that dusk ring off for pvp.
- Anonymous
Does this buff sunlight spear's damage? Please don't just say "no" if you're just assuming, only answer if you've tested it.
How to decide which miracle catalyst to use: Yorshka's = Insane damage from somewhat far away, Sunlight = PvP when they get up close to you.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
It has the highest hyper armor in its class but also the lowest damage.
- Anonymous
Don't waste a slab on either this or the canvas talisman if you just want the spell buff. The spell buff maxes out at +9
- Anonymous
- Anonymous
I accidently took it to +10 not knowing it doesnt do anything.
- Anonymous
This talisman deals more damage than any other talismans when using offensive spells.
The best talisman for PvP.
- Anonymous
Only thing that can break your poise is headshots, afaik. First time I got knocked out of unfaltering prayer with sunlight tali was from the weapon art on onikiri and ubadachi(sp?). I was so confused I just stood there for a second not sure what happened. Then I died.
Did the hyper armor on it get nerfed? I've never had my guard broken using it before. I haven't used my faith build in awhile though and just had it broken with an Oni-Slayer. I find that strange considering that's normally a kill shot for me when they try to use that against it. I find it even stranger that in the fight just before that I tanked through a DSGA weapon art that did over 1000 damage to me for a kill shot. Did something get changed or was it just a fluke?
- Anonymous
Idk why I tried in every hands, holding it with both hands but it just does NOT work. I'm a lvl 227 pure mage. Anyone have an idea why it doesn't work ?
- Anonymous
Ok how do u use the weapon skill for a talisman? I can't seem to figure it out. Any one have answers
- Anonymous
Point blank, my Sunlight Spear with all intended attack buffs and thanks to the hyperarmor this gives instead of a chime, kills any player instantly. It tanks through the hits, and allows you to deal "counter" damage, and attack buffs increase the lightning damage to a fatal level.
- Anonymous
After casting the weapon skill for this talisman do you get the hyper armor effect when casting from another talisman?
- Anonymous
Who gives a ***** about stats when you have the ability to carry a peice of one of your oldest friends with you to the end, to honor his memory above all else, that is why people will carry this talisman with them, because a fond memory will always be better and more comforting than an effective tool that you feel no conection to, so I will bring this and the sunlight straight with me to the end of the game, no matter the hardships I face doing so, I will collect and carry a piece of each of the champions and companions from the first linking of the flame with me for no reason other than to honor the memory of my fallen friends, and have them help me light the fire once more from beyond ash and ember. For I will not allow time turning these heroic legends who sacrificed themselves for a champion to link the fire to have their legacies tarnished and forgotten, lost to the passing of ages.
- Anonymous
At no point is this better than any talisman or chime outside of the fast-casting Saint-Tree. Why does it even exist when it's farther in the game than most of the talismans/chimes?
- Anonymous
- Anonymous
An additional column should be added for the "Spell Buff" stat, since it gets changed when upgrading now and then.
lo malo de este talisman es que el talisman de santo es mejor aunque este te sirve mientras no consigues el otro
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+14
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