Flynn's Ring is a Ring in Dark Souls 3

Flynn's Ring

Ring of Flynn, the eulogized thief. Lowering equip load increases attack power.

Flynn fought with the wind on his side, and was a hero among the weak and poor, yet even his admirers knew that it was little more than an idyllic fable."


Flynn's Ring Effect

  • Lowering equip load increases attack power up to 15%
  • Weight: 0.9



Where to Find Flynn Ring





Flynn's Ring is not affected by your weight %, but rather by the raw weight you have. The damage is roughly 15%, and will drop quickly. The exact breakpoints is per weapon, and is found by [ (Maximum damage increase - no damage increase) + 1 ]. For example: Bare fist get a 24 attack rating increase under 2.4 weight and had 25 breakpoints, and roughly every point of weight you lose 0.6% damage. For a Black Knight Halberd you get 49 damage, with 50 breakpoints, and you lose 0.2% damage every 0.4 weight from 9.9 to 30 weight. 

This means that the damage increase will fall very quickly for any weapon, and gives no attack rating at around 30 weight. For the full 15% (or 14.12%) increase, you need to be under 2.4 weight (the ring itself weights 0.9). It has a use for low level builds or very low-weight builds, although don't expect the full 15% AR increase. Most of the semi heavy - heavy weapons put it to the lower damage increase range! 

For example: At roughly 10 weight, the damage is down to 7-8%, and at 20 it's down to 3-4%, and it caps at roughly 30 with no gain.

 This ring only increases 'physical' attack power. Thus, it does not increase the dark portion of Dark Hand or fire damage of Demon's Scar.



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    • Anonymous

      17 Nov 2017 09:04  

      its basical the clutch ring for phys damage only that the extra damage comes from the missing armor. Still need to wrap my brain around how to use this thing effectivly with my build ideas...not looking like a person living on the street.

      • Anonymous

        06 Jun 2017 07:14  

        Why would you ever add 15% physical damage in a pvp scenario when your opponent could equip RoSP for defensive gains larger than your offensive gains? And RoSPs effectiveness isn't even tied to weight to boot. More returns and fewer restrictions. I understand fully well that you don't get the whole bonus in pvp, but same goes for flynn's.

        And the "breakpoints" thing is baloney, the AR only increases every so often because it's a rounded number, that's all.

        • Anonymous

          26 May 2017 19:20  

          Awesome glass cannon ring for end game weapons, you get a nice AR boost from 500-600 AR weapons if you can manage going with very minimal armor and only one weapon. It limits the way you build you character but on the other end it allow for different build all together. Perfect with the dragon metamorphosis.

          • Anonymous

            13 May 2017 16:39  

            MAJOR NOTE: DAMAGE INCREASE APPLIES ONLY TO PHYSICAL DAMAGE, NOT ELEMENTAL. (Onyx Blade+5 gets a lower damage bonus than an unupgraded great club on my dark build)

            • Anonymous

              11 May 2017 04:40  

              It is literally a gimmick item. Calling it either Baloney or Amazing is kind of missing the point: it isn't worthless because it works, but it only works in very limited parameters, and while we may feel the parameters are too restricted, From probably felt that it was in the best interest of balance to set those limits the way they did. I imagine specifically the weapons of extreme size, such as Morne's Great Hammer and FUGS are the primary cause of the low number set, as these weapons have very high base damage (the FUGS is 25.5 weight, so even with only this ring, you'd be at 26.4 and would need to be at least half naked to maintain a bonus). In all honesty, I think it's best used for a Sniper, as you can strip down to this, a greatbow, hawk ring, sword ring, hunter's ring and knight's ring for all the ranged damage.

              • Anonymous

                06 May 2017 17:36  

                I don't know why anyone hasn't thought of this but if you inflate your vitality and go nude(I prefer sporting the antiquated plain garb) the wind weapons do crazy damage because they PIERCE (tailbone short sword WA can hit 1 to 4 times I got 375 once on an invader) . Nude at 55 vitality the tailbone short sword and 4 rings I weight about 5%. The Tailbone spear wind tunnel can pierce giants and dragons and hit multiple body parts at once ie ta dragons head then torso then tail all at once

                • Anonymous

                  24 Apr 2017 04:47  

                  This is a really good ring. 5%-10% damage increase? Heck yeah. You'd have to be bonkers to not use it, or just terrible at dodging.

                  • Anonymous

                    24 Mar 2017 07:42  

                    the current damage boost scaling is 0 at 30 weight, 4-5 at 20 weight, 8~ at 10 weight, and the full 15 at 0-1 weight. this makes it borderline useless for any build that doesnt completely forgo armor and only uses light weapons
                    instead I'd change the scaling to something like 0% damage buff above 50 weight, 4% damage buff between 30-50 weight, and then scaling down would go from 4-8% between 30-20 weight, 8-12 between 20-10 weight, and 12-16% between 10-0 weight
                    this way the ring is still somewhat viable for light armor builds (granting almost 10% increased damage) but has diminished returns for higher weight builds (though not being useless)
                    I'd also cut the weight of the ring down from 0.9 to 0.5 so that it contributes less to its own scaling

                    • Anonymous

                      12 Mar 2017 00:48  

                      Found this useful on a dagger type build. Just keep the weight at most 24% and you will find significant DPS boost

                      • Anonymous

                        09 Jan 2017 15:28  

                        With +2 raw broadsword, equip load 20% (with this ring) on SL1 I get a boost from 180 to 197. I think it's worth it. It seems to work properly on low lvl runs and raw weapons.

                        • Anonymous

                          27 Dec 2016 17:21  

                          i have equiped: Robe of Prayer, Firekeeper Gloves, Deserter Trousers, Ragged Mask;
                          Chaosblade, Caestus;
                          Hunters Ring, Untrue Dark Ring, Chlorantie Ring, Flynn´s Ring
                          That meens an equipmentload of 18.1

                          The Flynn´s Ring boosts the dmg of my Chaosblade by 21 points. like its Chaosblade +11^^ seems worth it IMO

                          • Anonymous

                            29 Nov 2016 11:59  

                            Needs to be changed to be like the ring of blades from DS2, just only applying at 30% load or less. The problem with increasing weapon damage by a percentage is it only takes the weapon base damage into consideration instead for your base damage + scaling damage. If it was based off total (unbuffeted) weapon AR this wouldn't be so useless. It also needs to be load percent as opposed to load value.

                            • Anonymous

                              30 Oct 2016 04:56  

                              Odd bug, equipped the ring with gear and got bonus, removed all my gear except ring and the bonus disappeared, re-equipped gear and still zero bonus... found it odd that i had 40% weight and received a ar boost, however reducing my inventory to a ring only gave 0 ar boost and stayed that way even after pushing the equip load back up. seems this ring has a mind of its own and doesn't like to reset or something.

                              • Anonymous

                                26 Oct 2016 03:00  

                                This ring is not bad if you're going for a low weight build that doesn't shield and focuses on dodging. I used it early on, thinking I was gonna ditch, ended up not ditching it. Although, it does need a bit of a buff, at least indirectly. It should definitely subtract it's own weight, and be a little more lenient. The game itself also just needs to incentivise having lower equip load. There aren't really many reasons to lower your equip load, except for more iframes, and dragons. Also, bundling this ring onto elemental weapons with a clutch weapon can be nice. Especially if the weapon is also buffable(like dragonslayer's axe, and drakeblood sword).

                                • Anonymous

                                  Flynn's Ring if for physical damage03 Jul 2016 06:46  

                                  I did tests with emit force and it increased all physical damage accordingly.

                                  • Anonymous

                                    Pyromancy03 Jun 2016 22:23  

                                    This ring does not affect pyromancy damage, the only type of build I found this useful on is a dual (or single) morion blade/rtsr type build.

                                    • Anonymous

                                      Flynn's Ring02 Jun 2016 20:17  

                                      Flynn's ring is almost useless. It should be changed to give you a 40-50 damage increase when under 30% equip load.

                                      • Anonymous

                                        magic?02 Jun 2016 15:31  

                                        Has this ring been tested with pyromancy or sorcery, if so is the damage calculated from the spell or the catalyst?

                                        • Anonymous

                                          Dragon Form Buff29 May 2016 08:37  

                                          Only current use is in dragon form since you are not wearing armor which is where most of your weight comes from. In armor other rings are better outright, even the STR or DEX +5 rings are better for their respective builds since +5 to a stat will give about as much into scaling as this ring with higher loads.

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