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Yorshka's Spear

icon-wp_physicalAttack.png
98 physical_defense-shield-icon.jpg 40.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
65.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
60.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 60.0
icon-darkbonus.png
-
icon_weight.png
65.0
critical.png
100 icon-wp_stability.png 25
icon_weight.png 6.5
icon-durabilitiy.png
65
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D D - D
18 14 0 13
weapon_type-icon.jpg Spears damage_type-icon.jpg Strike/ Thrust
skill-icon.jpg Pacify icon_fp_cost.png 25

Yorshka's Spear is a Spear in Dark Souls 3.



This treasure, gifted to the Yorshka Church, is enchanted with a soporific spell, and was surreptitiously worshiped by Irithyll slaves. 

As a weapon, it is part spear and part hammer, the former allowing thrusting, and the latter allowing strikes.

Skill: Pacify

With a prayer and an offering of this spear, temporarily wear down enemy FP with each strike.



Notes and Tips:

  • Cannot be Infused or Buffed. 
  • Reinforced with Twinkling Titanite.
  • The light attacks are thrust attacks whereas the strong attacks are strike attacks using the spear's crossguard.
  • Faith scaling was added in patch 1.13.
  • Drains 14 FP on hit at +5



Location/Where to Find

  • Located in a chest in a dark room not far from the Church of Yorshka bonfire in Irithyll of the Boreal Valley. The room has lots of invisible and glowing eye enemies. The chest is up the ladder and across some beams and then you drop down to it. (Video)




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Weapon Name Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 98 - - - - D D - D - - - 40.0 65.0 60.0 60.0 65.0
Regular +1 110 - - - - D D - D - - - 40.0 65.0 60.0 60.0 65.0
Regular +2 117 - - - - D D - D - - - 40.0 65.0 65.0 65.0 65.0
Regular +3 137 - - - - D D - D - - - 40.0 65.0 65.0 65.0 65.0
Regular +4 154 - - - - C C - C - - - 40.0 65.0 60.0 60.0 65.0
Regular +5 172 - - - - C C - C - - - 40.0 65.0 60.0 60.0 65.0

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

Spears & Pikes
Arstor's Spear  ♦  Dragonslayer Spear  ♦  Dragonslayer Swordspear  ♦  Drang Twinspears  ♦  Follower Javelin  ♦  Four-Pronged Plow  ♦  Gargoyle Flame Spear  ♦  Golden Ritual Spear  ♦  Greatlance  ♦  Lothric Knight Long Spear  ♦  Lothric War Banner  ♦  Partizan  ♦  Pike  ♦  Ringed Knight Spear  ♦  Rotten Ghru Spear  ♦  Saint Bident  ♦  Soldering Iron  ♦  Spear  ♦  Tailbone Spear  ♦  Winged Spear



    • Anonymous

      17 Aug 2018 02:28  

      the range is lackluster and the weapon art honestly isnt that great, but the thrust and strike damage on the same weapon is pretty nice, makes it good in pve and mixes people up in pvp with those r2's

      • Anonymous

        13 Dec 2017 17:16  

        I never used this thing before, and tried it today. Was expecting it would be really bad weapon and that I'll die a lot. It has something like 100 less AR than winged spear with something same stat investment. And AR is one of the most important things for spears - because you need to outtrade oponent if you using leo-ring and more important - end your enemy as fast as you can - so he don't get his lucky parry or backstab and oneshot you. But... My wining rate was like 9/10, pretty often with flawless wins. Yorshka's spear really surpised, how good it can be - I'm not joking. Good things about it compare to winged spear - horisontal swings, that helps a lot, when your oponent just try to backstab you because poke's terrible tracking. Also this spear longer than it looks and can catch people trying outspace it. (and yes - using it a lot of fashion. WA useless but looks cool and has interresting sound on hits) Had a lot of fun using - just give it a try

        • 12 Oct 2017 07:44  

          Ideas for this weapon...

          Increase the base damage to something along the lines of 110/128/146/164/182/200? A bit of straight-up damage wouldn't hurt, I don't think, and if the table's any indication its progression is way out of whack anyhow.

          Weapon Art: In a similar vein, why not add a minor Darkmoon effect to Pacify? Not much, maybe: something like 20/22/24/26/28/30 (C Faith scaling) seems realistic- just a bit of extra shave damage for turtles, and appropriate lore-wise given that it is a weapon worshiped as a relic of the captain of the Blades of the Darkmoon. Maybe also make it so that it gives back a small fraction of the base FP per hit back when used in PvE (1-3) so that it has some utility in that regard, and/or make the light it provides sufficient to illuminate the nearby area as a light source? The room you get it in would be pretty ideal for its use, if all of this was the case.

          Perhaps grant it +10% phys./mag./dark absorbtion and +10-15 Stability, to make it a decent magic/dark blocking shield in a pinch? That'd be a neat niche if nothing else.

          This is pretty modest, I'd like to think. Given that it's unlikely that this, a weapon clearly intended for late-game if the lower base damage and high scaling is indicative at all, would break 500 AR at 40 Str/40 Dex/40 Fth without the hypothetical 30-50 AR buff from the WA for the whole less than a minute that it lasts... compare that to the sorts of ARs I've seen on a Lightning Blade-buffed Sunlight Straight Sword/Saint's Bident? ...yeah... it'd be nice if this weapon had a reason to be used. As of now, I don't see much beyond the style.

          • Anonymous

            18 Aug 2017 01:50  

            I love how this weapon got the worst buff from the patches and ringed knight ultra greats got buffed, nerfed, then buffed again. Thanks a lot fromsoft.

            • Anonymous

              27 Jul 2017 07:02  

              They need to change this weapons scaling to D/D/-/B and lower it's strength requirement to 14.

              At min stats +60 faith it should be doing ~390 AR, higher than that of the Saints Bident, but unbuffable as a compromise.

              Then this weapon would finally see some use.

              • Anonymous

                13 Apr 2017 00:28  

                I have a high level 99 faith build (24 str/60 dex) I made for experimental purposes.
                Anyways, I have this spear at +4
                And at +4 it is getting a C scaling in STR, C in DEX and C in FAITH. So the above mentioned upgrade table is wrong for the +4 stats. At +5 the blacksmith shows that it remains a C across the board.
                and the AR 1h is 374, and 402 2h
                at +5 the AR 1h is 430, and 463 2h

                • Anonymous

                  10 Apr 2017 16:52  

                  https://darksouls3.wiki.fextralife.com/Patches
                  As of regulation 1.33, this is finally getting a faith scaling
                  Praise the sun T-T

                  • Anonymous

                    06 Mar 2017 05:07  

                    The base damage really needs a buff, or the scaling needs to be improved. Raising the +5 base damage to about 200, or having more scaling, perhaps even physical faith scaling, would help massively. Also, since Pacify only drains 6-11 FP per hit, lasting 45 seconds, it could be fairly improved by changing it to be an AoE passive fp drain of 5 FP a second to hostiles within the spears reach, whilst reducing its duration to 30 seconds maybe.

                    • Anonymous

                      04 Feb 2017 16:27  

                      What is the sense of this weapon that with a quality 40/40 it just has 345 AR, the weapon art is so slow that you could use it only at the beginning of the duel and you remove so little FP that before the enemy caster is without FP he is dead cause you killed him after poking so much

                      • 07 Dec 2016 10:55  

                        Does anyone know if partial strikes during a roll while using the weapon art will still drain FP?

                        By partial strikes, I mean like instances when no damage is inflicted, but things like bleed will still activate and increase.

                        • Anonymous

                          it just looks good24 Aug 2016 23:52  

                          40/40 dual wield gives an astounding 355 ARamazing pokes and strikes that have no hyperarmor at allweapon ark drains basically nothing, but you'll never know this, because its next to impossible to hit someone with this, as this weapon also has no range.BUT ***** WHY DOES IT LOOK SO COOLspecially the WA

                          • Anonymous

                            Wasted Potential31 Jul 2016 16:20  

                            The base damage needs buffed, and it NEEDS faith scaling. You find it next to a church, for God's sake! Yorshka's church!

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