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Aldrich's Sapphire is a Ring in Dark Souls 3.

Aldrich's Sapphire


A malformed ring left by Aldrich, Saint of the Deep. Recovers FP from critical attacks.

Aldrich, infamous for his appetite for flesh, apparently had the desire to share with others his joy of imbibing the final shudders of life while luxuriating in his victim's screams.

 

Aldrich's Sapphire Effect

  • Recovers 15 FP from critical attacks
  • Weight: 0.8

 

 

Where to Find Aldrich's Sapphire

 

 

Notes

  • Restores 15 FP on any critical attack: backstab, riposte, or guardbreak.
  • There is an HP equivalent ring, Aldrich's Ruby.

 

 

Trivia

Trivia goes here

 

Rings
|  Aldrich's Ruby  | |  Ashen Estus Ring  | |  Bellowing Dragoncrest Ring  | |  Bloodbite Ring  | |  Blue Tearstone Ring  | |  Calamity Ring  | |  Carthus Bloodring  | |  Carthus Milkring  | |  Chillbite Ring  | |  Chloranthy Ring  | |  Covetous Gold Serpent Ring  | |  Covetous Silver Serpent Ring  | |  Cursebite Ring  | |  Dark Clutch Ring  | |  Dark Stoneplate Ring  | |  Darkmoon Ring  | |  Deep Ring  | |  Dragonscale Ring  | |  Dusk Crown Ring  | |  Estus Ring  | |  Farron Ring  | |  Fire Clutch Ring  | |  Flame Stoneplate Ring  | |  Fleshbite Ring  | |  Flynn's Ring  | |  Great Swamp Ring  | |  Havel's Ring  | |  Hawk Ring  | |  Hornet Ring  | |  Horsehoof Ring  | |  Hunter's Ring  | |  Knight's Ring  | |  Knight Slayer's Ring  | |  Knight Slayer Ring  | |  Leo Ring  | |  Life Ring  | |  Lightning Clutch Ring  | |  Lingering Dragoncrest Ring  | |  Lloyd's Shield Ring  | |  Lloyd's Sword Ring  | |  Magic Clutch Ring  | |  Magic Stoneplate Ring  | |  Morne's Ring  | |  Obscuring Ring  | |  Poisonbite Ring  | |  Pontiff's Left Eye  | |  Pontiff's Right Eye  | |  Priestess Ring  | |  Prisoner's Chain  | |  Red Tearstone  | |  Red Tearstone Ring  | |  Reversal Ring  | |  Ring of Favor  | |  Ring of Sacrifice  | |  Ring of Steel Protection  | |  Ring of the Evil Eye  | |  Ring of the Sun's First Born  | |  Sage Ring  | |  Saint's Ring  | |  Scholar Ring  | |  Silvercat Ring  | |  Skull Ring  | |  Slumbering Dragon Ring  | |  Slumbering Dragoncrest Ring  | |  Speckled Stoneplate Ring  | |  Sun Princess Ring  | |  Thunder Stoneplate Ring  | |  Untrue Dark Ring  | |  Untrue White Ring  | |  Witch's ring  | |  Witch Ring  | |  Wolf Ring  | |  Wood Grain Ring  | |  Young Dragon Ring  |

 




    • Anonymous

      27 Sep 2017 05:01  

      Simple Cætus (both hands; main hand swapped in and out as FP needs demand) + Aldrich's ring (equipped when FP is required) = effective infinite FP use.

      The 'mana' system in Souls games has always been wack -- spanning broken (DS) to stupid (DkS) to garbage (DS2) to tolerable (DS3). The game literally forces players to use a melee weapon of some kind, unless playing strictly as a back-up 'caster' class in co-op.

      The irony being, that if the games had have had PROPER, MANUALLY-OPERATED, CROSS-HAIR BASED AIMING MECHANICS, they could have implemented a genuine magic / mana system, without breaking the games' balance -- i.e., the learning curve of the control schemes, would have served as the difficulty hurdle -- just like in any shooter game. However, with the games defaulting to using their infamously clunky and often times death-inducing lock-on aiming scheme, they've had to balance magic using its 'fuel' -- which renders the magic builds of all 'Souls' games, a distant last--in the character class tier hierarchy.

      • Anonymous

        01 Dec 2016 02:49  

        Its possible to lose out on the ring entirely if you're unlucky.
        Was going through the game with a new character when I was invaded in the Cathedral. The guy tried to lure me into fighting him and the activated abomination at the same time, so I just threw Firebombs at both of them. The thing then jumped up and somehow caught its legs on the little ledges surrounding the room, started walking sideways and fell through the map.
        I quit the game after the invader was dead, came back, no ring.
        I left the area, came back, no ring.
        I closed the PS4, came back, no ring.
        Its not that its super important or anything, just kind of a ***** move to not make that item drop retract to the room just in case something like this happens.

        • Anonymous

          What counts as a crit29 Jun 2016 05:35  

          Scythe neck swipes and arrow headshots DO NOT count as criticals for the purpose of this ring.

          • Anonymous

            Priest Chime + This = endless healing !!!21 Apr 2016 08:52  

            Only 10 Faith required; Every riposte/backstab can be converted to 1/4 lifebar back.

            • Anonymous

              backstab build21 Apr 2016 08:48  

              This ring is perfect for a stealth user who wants a near limitless supply of focus for hidden body casts.<br/>As one can then use hidden body to easily backstab an enemy to recover the FP spent on the hidden body cast.<br/><br/>Coupled with the Aldrich's Ruby, one could also recover health in this manor.<br/><br/>Easily the best rings in the game for a stealthy build.<br/>

              • Anonymous

                Bug sprayed?21 Apr 2016 05:57  

                The spider did not appear for me (the mace-knight was there)... Is this one of those 'bosses beaten' contingent enemies / loot drops...?

                • Anonymous

                  Critical hits19 Apr 2016 11:08  

                  Is it absolutely certain that those are the only things that count as critical hits? <br/><br/>I'm asking because if headshots with a bow also count as critical hits, and would restore FP, then someone with a shortbow repeatedly hitting the head of a large enemy could rapid fire indefinitely.

                  • Anonymous

                    WELL THAT WAS SOME GOD ***** NIGHTMARE FUEL!19 Apr 2016 07:50  

                    I have NO idea what that enemy was, but I NEVER want to see it again. EVER. AHHHHHGGGHHH!!! Gonna have nightmares tonight....

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