Arstor's Spear

Arstor's Spear

118 physical_defense-shield-icon.jpg 40.0
- lightning_defense-shield-icon.jpg 20.0
100 icon-wp_stability.png 20
icon_weight.png 6.5
Aux  33    
Requirements & Bonus
D C - -
11 19 0 0
weapon_type-icon.jpg Spear damage_type-icon.jpg Thrust
skill-icon.jpg Shield Splitter icon_fp_cost.png 16

Arstor's Spear is a Weapon in Dark Souls 3.

One of the curses that festered within the belly of the Greatwood, and a terrible weapon favored by Earl Arstor the Impaler.

The spear is enwreathed in rotten, heavily poisonous meat. Defeating foes restores HP.

Skill: Shield Splitter

Take a large step forward and make a single focused thrust to puncture enemy shields and inflict damage.

Notes and Tips:

  • Cannot be Infused or Buffed. 
  • Reinforced with Titanite Scales.
  • While equiped Arstor's Spear will cause the wielder to receiver 30HP whenever an enemy dies. This happens regardless of whether or not the player is present for the killing. 
  • Stacks additively with Ring of the Evil Eye allowing for upwards of 60HP per kill - effective against large groups of weaker enemies including Deacons of the Deep.
  • Most likely belonged to Sir Arstor of Carim, mentioned in Dark Souls 1's Bloodbite Ring, Cursebite Ring, and Poisonbite Ring description. Is also credited for creating Purging Stones, and the Shotel.


Softcaps & Scaling:

  • 11/19 = 273 AR = Base Stats
  • 40/19 = 313 AR = Str Softcap
  • 11/40 = 358 AR = Dex Softcap
  • 40/40 = 397 AR = Quality Build


Location/Where to Find:




  • Arstor's Spear is part of a long tradition of using caduceus patterns in Souls games (read here).



Moveset and Videos:

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Arstor's Spear Upgrade Table

Requires ?? souls and ?? Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 118 - - - - D C - - 34 - - 40.0 25.0 20.0 20.0 25.0
Regular +1 138 - - - - D C - - 34 - - 40.0 25.0 20.0 20.0 25.0
Regular +2 157 - - - - D C - - 34 - - 40.0 25.0 20.0 20.0 25.0
Regular +3 177 - - - - D C - - 34 - - 40.0 25.0 20.0 20.0 25.0
Regular +4 196 - - - - D C - - 34 - - 40.0 25.0 20.0 20.0 25.0
Regular +5 216 - - - - D B - - 35 - - 40.0 25.0 20.0 20.0 25.0


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



Spears & Pikes
Dragonslayer Spear  ♦  Dragonslayer Swordspear  ♦  Drang Twinspears  ♦  Follower Javelin  ♦  Four-Pronged Plow  ♦  Gargoyle Flame Spear  ♦  Golden Ritual Spear  ♦  Greatlance  ♦  Lothric Knight Long Spear  ♦  Lothric War Banner  ♦  Partizan  ♦  Pike  ♦  Ringed Knight Spear  ♦  Rotten Ghru Spear  ♦  Saint Bident  ♦  Soldering Iron  ♦  Spear  ♦  Tailbone Spear  ♦  Winged Spear  ♦  Yorshka's Spear

    • 21 Dec 2018 22:47  

      Charge I think would have benefitted this spear better considering it’s natural poison. Since charge counts multiple hits it’d make it easier to build up and be more effectively used. Assuming you land most of the hits of course. It’s a good poke weapon from what I see, nice range on the weapon art. Considering it’s the only boss spear we technically get I wish it had a more unique weapon art or that poison inflicted by this spear did greater damage per tick or even that it inflicted a slightly weaker version of toxic instead. It’s not bad as a PvE weapon and shield splitter makes it viable in PvP along with its range. A few interesting combos you can do with it, such as poison mist on top of the WA to throw people for a loop as mentioned below in another comment. The only thing holding it back is the slightly lower damage and cosmetically it bad if you’re a fashion souls person. I really want to love this spear, I just can’t as much as I want.

      • Anonymous

        02 Nov 2018 00:37  

        " The spear is enwreathed heavily in rotten, heavily poisonous meat. Defeating foes restores HP", they said. The best plot twist I have ever heard of. Doesn't do poison DMG though? hmm.... That sure is some special meat ...

        • Anonymous

          13 May 2018 19:32  

          The value of this spear isn't the HP effect, but the poison buildup + WA rollcatches. It's very easy to put someone on the defense with spears already, but throwing out a Poison Mist with your offhand and pressuring them with this and poison throwing knives can keep them from fighting back efficiently.

          And then there's the salt you'll get when someone actually dies from poison in this game.

          • Anonymous

            08 Mar 2018 03:30  

            great for a dracula build im trying to do does anyone know any other items besides evil eye that takes their heslth itd be of great help thanks

            • Anonymous

              22 Feb 2018 03:17  

              IMO it is an ok weapon, sure a damage buff wouldn’t hurt, but considering you get poison build up and a free evil ey ring, I’d say it’s fairly balanced

              • Anonymous

                17 Jun 2017 16:03  

                I am very curious what Carim is all about because they seem to know how to manipulate Curse and Sin as well as other status effects, which is very significant if you understand the bigger picture and what those status effects derived from!

                • Anonymous

                  12 May 2017 23:03  

                  This is possibly Sir Arstor's spear, who is mentioned in Dark souls 1 in the description of the bloodbite ring. Its possible Sir Arstor either became an Earl, or already was. You also find the bloodbite ring in the undead settlement, and you get this weapon from the undead settlement's boss.

                  • Anonymous

                    20 Feb 2017 12:01  

                    This weapon needs a serious buff at something. Its passive is magnificent if your are doing pve at NG, however after that it really falls short. It is obviously designed as an early game weapon, but comparing this to hollowslayer greatsword, that thing wins outright at every aspect both for Pvp and Pve as a long term investment and in early game. I have never ever used this thing with any character other than putting it on my back when i feel like cheesing the deacons on NG. Its dexterity requirement (19) is too high for it to be an early game weapon as well.

                    • Anonymous

                      22 Nov 2016 02:55  

                      If you're looking for a fun playthrough, grab a friend or two, toss these on your backs (you don't even need proper stats), and equip Evil Eye Rings. Play fast and loose, the more reckless, the more fun, as long as you keep killing, you keep healing.

                      • Anonymous

                        Lloyd rings synergy07 Sep 2016 14:55  

                        Great synergy with the Lloyd rings; this spear trades off some damage output for its healing effect, however the Sword Ring can make use of the healing effect to increase damage output to a reasonable level. The shield ring then reduces damage taken, helping ensure that the healing effect brings you back up to full health (if necessary add Evil Eye Ring and even Sun Princess Ring). Handy for clearing large areas without relying on flasks.

                        • Anonymous

                          Personal opinion25 Aug 2016 00:41  

                          I think this weapon would benefit a little more with some sweeping attacks even though it's a spear.

                          • Anonymous

                            simply worse than other spears.23 Jun 2016 19:17  

                            that weapon art is useless, because nobody is going to shield a spear attack anyway. they will try to dodge it and get behind you for a backstab. also that hp recovery effect is quite useless in PvP. damage & requirement wise I'd rather use rotten ghru spear for the better weapon art, the same poison effect and equal damage. this ***** needs buffs considering it being a boss weapon.

                            • Anonymous

                              Destroys in PvP29 May 2016 23:35  

                              If you can learn the spacing correctly, a carefully timed R2 can work wonders. Not to mention the shield splitter art is great for catching turtle heads off guard.

                              • Anonymous

                                Arstor, Earl of Carim28 May 2016 14:06  

                                This guy takes some inspiration from Dracula, impalling folks and using their bodies for his own experiments(he's created the Purging Stone and the Bite Rings, which redirect status aliments to these items)A true necromancer.

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