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Pyromancer's Parting Flame

icon-wp_physicalAttack.png
- physical_defense-shield-icon.jpg -
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
-
icon-firebonus.png
110
fire_defense-shield-icon.jpg
-
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg -
icon-darkbonus.png
-
icon_weight.png
-
critical.png
100 icon-wp_stability.png -
icon_weight.png 0.0
icon-durabilitiy.png
65
      130
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
- - D D
15 - 13 13
weapon_type-icon.jpg Pyromancy Flame damage_type-icon.jpg Strike
skill-icon.jpg Parting Flame icon_fp_cost.png 25
 

Pyromancer's Parting Flame is a Weapon in Dark Souls 3.



The pyromancy flame of Livid Pyromancer Dunnel that attracts the echoes of the death.

When Dunnel lost his hideous spouse, he gave his own pyromancy flame as an offering, which transformed into a parting flame. Not long after, Dunnel became a mad spirit, cursed to wander the lands.

Skill: Parting Flame

Release store of death echoes to gain a modest dose of Estus.



Notes and Tips:

  • Upgraded with normal Titanite, and can only be upgraded by Cornyx of the Great Swamp.
  • This pyromancy flame leaves trails of fire during its casting animations, which will damage nearby opponents. This can boost the damage of spells like Black Flame at extremely close ranges, or simply hurt enemies that get too close when you're casting something like Profaned Flame. This makes it a good choice for Pyromancers who like to get close and play aggressive.
  • The fire trails only appear for offensive spells, not buffs. Floating Chaos also doesn't make fire trails.
  • Has slightly less spell buff scaling than the basic Pyromancy Flame, and will do slightly less damage with spells unless the fire trails also hits.
  • Has a higher stamina consumption than the regular Pyromancer's Flame.
  • The weapon art's ability is triggered by killing enemies while it is in hand.  After killing 12 enemies, the pyromancy Flame will begin to glow bright.  Activating the WA at this point will cause the player to regain 1 normal estus flask.  The WA must be used before the Flame can accumulate another charge from more deaths (doesn't stack)
  • The Strength requirement not being met has a noticeable difference than other catalysts. Spell buff, Spell damage, Focus cost, Stamina consumption, and the damage from the fire trail all see no penalties for players with less than 15 Str. Lacking the strength requirement, like many weapons. Renders Weapon art unusuable.

 

 

Location/Where to Find

  • Painted World of Ariandel: Past the Snow Mountain Pass bonfire, on the bottom floor of the crypt with the giant flies (can also be accessed from the Ariandel Chapel bonfire if the shortcut to here has already been opened).  There is a fly facing an illusory wall on the top floor which will lead to the bottom floor.  From here, proceed to the right side of the room to a walled-up doorway.  This is another illusory wall.  Proceed through here until you reach the outside area with giant roots.  Carefully descend down the roots until you reach the tower below.  The corpse here will contain the Parting Flame.
  • Fextralife Video: Location of Pyromancer's Parting Flame




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Pyromancer's Parting Flame Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular - - 110 - - - - D D - - - - - - - - -
Regular +1 - - 118 - - - - D D - - - - - - - - -
Regular +2 - - 127 - - - - C C - - - - - - - - -
Regular +3 - - 136 - - - - C C - - - - - - - - -
Regular +4 - - 145 - - - - C C - - - - - - - - -
Regular +5 - - 154 - - - - C C - - - - - - - - -
Regular +6 - - 162 - - - - C C - - - - - - - - -
Regular +7 - - 171 - - - - C C - - - - - - - - -
Regular +8 - - 180 - - - - C C - - - - - - - - -
Regular +9 - - 189 - - - - C C - - - - - - - - -
Regular +10 - - 198 - - - - C C - - - - - - - - -

 


Table Key

 

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




    • Anonymous

      04 May 2018 21:45  

      Would you still collect death echoes if you have this in your second weapon slot and change to your first? Like if you had a sword in one slot and the flame in the other, and switched to the sword, would you still get the echoes?

      • Anonymous

        30 Apr 2018 12:02  

        Question, if I have this on my left hand weapon slot and I two-hand a weapon, will it still collect death echoes?

        • Anonymous

          04 Apr 2018 09:41  

          This wiki is WRONG there IS a penalty for not making the strength requirement and it is that you CANNOT use the Parting Flame weapon art without it. Get your life together fextralife.

          • Anonymous

            11 Feb 2018 08:40  

            This page needs to remove the bit about no penalty from not meeting the strength requirements and mention that the weapon art is unusable without the stats. The WA is useless in PvP but for PvE you can get a few estus refills as you work through a stage, which might be worth it for some people.

            • Anonymous

              26 Jan 2018 03:20  

              if you do not meet the required strength and during a cast you touch a raised shield you will bounce off and the spell will not cast

              • Anonymous

                24 Jan 2018 05:13  

                Just tested this:if you have the glowy-ness around you showing you can use the weapon art, switch to two hand and switch back, you can still use parting flames weapon art...

                • 12 Dec 2017 02:59  

                  This is just a shot in the dark, but you don’t think Pyromancer Dunnel’s “hideous” souse was Fluffybreed Priscilla? Because it was said that his Pyromancy Flame was used as an offering to his spouse. And where is this Parting Flame located? Where MustBreed Priscilla was in DS1. Not to mention they could mean “Hideous” as in more of a Heretical way due to Priscilla being associated with the Lifehunt Scythe and in turn “Occult Weapons” (AKA things that are primarily used against the gods), which in turn also made the Gods Fear her. Oh yeah and maybe the fact that she’s also a crossbreed between dragon and god is also probably something they feared too. Again, this is probably a stupid theory but just a little food for thought.

                  • Anonymous

                    31 Oct 2017 10:32  

                    I believe that with the new patch, you are unable to use the Weapon Skill (Estus Restoration) if you don't meet the STR requirement.

                    • Anonymous

                      25 Oct 2017 12:13  

                      There is a penalty for using the Parting Flame without meeting the minimum STR-requirement. If the 'extra' flame of the glove hits an enemy, while he´s blocking with a shield, you will bounce off. Tested with Parting Flame & Black Flame on a Pontiff Knight.

                      • Anonymous

                        11 Oct 2017 04:05  

                        To activate its skill you have to kill at least 12 enemies to charge it then its effect will be visible on the player meaning its skill is ready

                        • Anonymous

                          18 Jun 2017 02:11  

                          Parting Flame cannot store Estus Death Echoes if you have drank the Estus bottle already. So for it to actually store Estus you can't use Estus bottle.

                          • Anonymous

                            30 Apr 2017 21:46  

                            As a pyromancer, using this solely as a way to regain estus is bad unless you have a simple gem infused on your other hand to regenerate fp.

                            • Anonymous

                              26 Apr 2017 20:52  

                              I have an additional question regarding failed stat requirements: do you still build-up 'Death Echoes' while equipped if you failed to meet the stat requirements (STR/FTH/INT), I thought it might be interesting to have it equipped and then ring-swap in order to use the weapon art, but clearly that won't work if it doesn't build up Echoes. Any info? Might test this later myself.

                              • 21 Apr 2017 09:55  

                                Actually Parting Flame without meeting the 15 strength requirement only "bounces off" when hitting certain sturdy/tough mobs, usually the ones with obese looking like Winged Knights, Cathedral Knights and Old Demon Knights. Against mobs with standard physique such as Lothric Knights, Silver Knights and Oceiros, Parting Flame works just as good even if the caster does not meet the strength requirement --- --- dealing regular damage and using normal stamina.

                                When against a raised shield without meeting the 15 strength requirement, Parting Flame only "bounces off" when the "Flaming hand" directly contacts the raised shield during casting. In other words, even if the enemy raised its shield and the caster does not have 15 strength, as long as the caster avoids to have his/her Parting Flame get in touch with enemy's shield during casting, Parting Flame would work just fine as the enemy does not have its shield raised.

                                In PvP, under most cases, Parting Flame would work normally even if the caster does not reach the 15 strength requirement. Parting Flame would only bounce off when directly hits an enemy players's raised shield during casting, or hits an enemy player under the effects of certain weapon arts such as Perseverance or Stone Flesh.

                                Hence, if you simply want to use Parting Flame in PvP, it is not mandatory to raise your strength to 15 in order to use Parting Flame effectively in most cases; you just need to be familiar with circumstances that Parting Flame would "bounce off" and avoid to use Parting Flame before equipping Knight's Ring in those conditions.

                                • Anonymous

                                  18 Apr 2017 00:43  

                                  Keep in mind you'll need to meet the 15 Strength requirement if you plan to use this Pyromancy Flame against anyone up-close. The weapon " bounces off " characters/shields when the unique explosion starts, canceling your pyromancy-spell casting and doing little damage. This is very noticeable if attempting to use a Great Combustion/Black Flame on anyone using a shield, you'll fail to cast and have your flame bounce off, only inflicting the initial burst from the glove itself.

                                  • Anonymous

                                    15 Apr 2017 04:46  

                                    In my game the spell buff on this flame started, and never went past 122 spell buff. Bug? or maybe a patch? thanks in advance.

                                    • Anonymous

                                      09 Apr 2017 03:07  

                                      I've noticed that this actually gives me 2 estus flasks now. I don't know if this was a recent change or not.

                                      • 07 Apr 2017 02:48  

                                        An absolute god send for those pyromancers out there looking for that much more survivability, the free Estus is absolutely amazing. This combined with warmth gives you a solid amount of longevity when helping someone else out. Also allows you to go more heavy with Ashen flask as long as you can be patient while waiting on warmth to top you guys off. Remember, not everything is a race. =)

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