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Pyromancer's Parting Flame

icon-wp_physicalAttack.png
- physical_defense-shield-icon.jpg -
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
-
icon-firebonus.png
110
fire_defense-shield-icon.jpg
-
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg -
icon-darkbonus.png
-
icon_weight.png
-
critical.png
100 icon-wp_stability.png -
icon_weight.png 0.0
icon-durabilitiy.png
65
      130
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
- - D D
15 - 13 13
weapon_type-icon.jpg Pyromancy Flame damage_type-icon.jpg Strike
skill-icon.jpg Parting Flame icon_fp_cost.png 25
 

Pyromancer's Parting Flame is a Weapon in Dark Souls 3.



The pyromancy flame of Livid Pyromancer Dunnel that attracts the echoes of the death.

When Dunnel lost his hideous spouse, he gave his own pyromancy flame as an offering, which transformed into a parting flame. Not long after, Dunnel became a mad spirit, cursed to wander the lands.

Skill: Parting Flame

Release store of death echoes to gain a modest dose of Estus.



Notes and Tips:

  • Upgraded with normal Titanite, and can only be upgraded by Cornyx of the Great Swamp.
  • This pyromancy flame leaves trails of fire during its casting animations, which will damage nearby opponents. This can boost the damage of spells like Black Flame at extremely close ranges, or simply hurt enemies that get too close when you're casting something like Profaned Flame. This makes it a good choice for Pyromancers who like to get close and play aggressive.
  • The fire trails only appear for offensive spells, not buffs. Floating Chaos also doesn't make fire trails.
  • Has slightly less spell buff scaling than the basic Pyromancy Flame, and will do slightly less damage with spells unless the fire trails also hits.
  • Has a higher stamina consumption than the regular Pyromancer's Flame.
  • The weapon art's ability is triggered by killing enemies while it is in hand.  After killing 12 enemies, the pyromancy Flame will begin to glow bright.  Activating the WA at this point will cause the player to regain 1 normal estus flask.  The WA must be used before the Flame can accumulate another charge from more deaths (doesn't stack)
  • The Strength requirement not being met has a noticeable difference than other catalysts. Spell buff, Spell damage, Focus cost, Stamina consumption, and the damage from the fire trail all see no penalties for players with less than 15 Str. Lacking the strength requirement, like many weapons. Renders Weapon art unusuable.

 

 

Location/Where to Find

  • Painted World of Ariandel: Past the Snow Mountain Pass bonfire, on the bottom floor of the crypt with the giant flies (can also be accessed from the Ariandel Chapel bonfire if the shortcut to here has already been opened).  There is a fly facing an illusory wall on the top floor which will lead to the bottom floor.  From here, proceed to the right side of the room to a walled-up doorway.  This is another illusory wall.  Proceed through here until you reach the outside area with giant roots.  Carefully descend down the roots until you reach the tower below.  The corpse here will contain the Parting Flame.
  • Fextralife Video: Location of Pyromancer's Parting Flame




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Pyromancer's Parting Flame Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular - - 110 - - - - D D - - - - - - - - -
Regular +1 - - 118 - - - - D D - - - - - - - - -
Regular +2 - - 127 - - - - C C - - - - - - - - -
Regular +3 - - 136 - - - - C C - - - - - - - - -
Regular +4 - - 145 - - - - C C - - - - - - - - -
Regular +5 - - 154 - - - - C C - - - - - - - - -
Regular +6 - - 162 - - - - C C - - - - - - - - -
Regular +7 - - 171 - - - - C C - - - - - - - - -
Regular +8 - - 180 - - - - C C - - - - - - - - -
Regular +9 - - 189 - - - - C C - - - - - - - - -
Regular +10 - - 198 - - - - C C - - - - - - - - -

 


Table Key

 

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




    • Anonymous

      24 Aug 2018 04:32  

      Someone please translate that broken english about not meeting the strength requirements, holy crap... it makes 0 sense, make it short and too the point, don't care about other catalysts.

      • Anonymous

        05 Aug 2018 10:49  

        I think the Weapon Art for this now stacks. I was doing co-op helping a player get through an area and then unlock the short cut, then when we got to the boss fog it looked like he spammed the weapon art for the flame a good 5 times in a row and got five flasks in a row. Can anyone else confirm that this?

        • Anonymous

          19 Jul 2018 23:42  

          can someone please post more comments about ,,bouncing off,, there is only half page about ,,bouncing off,, i get a feeling like no one cares about ,,bouncig off,, when you dont have 15 str so please more about ,,bouncing off,,

          • Anonymous

            04 May 2018 21:45  

            Would you still collect death echoes if you have this in your second weapon slot and change to your first? Like if you had a sword in one slot and the flame in the other, and switched to the sword, would you still get the echoes?

            • Anonymous

              30 Apr 2018 12:02  

              Question, if I have this on my left hand weapon slot and I two-hand a weapon, will it still collect death echoes?

              • Anonymous

                04 Apr 2018 09:41  

                This wiki is WRONG there IS a penalty for not making the strength requirement and it is that you CANNOT use the Parting Flame weapon art without it. Get your life together fextralife.

                • Anonymous

                  11 Feb 2018 08:40  

                  This page needs to remove the bit about no penalty from not meeting the strength requirements and mention that the weapon art is unusable without the stats. The WA is useless in PvP but for PvE you can get a few estus refills as you work through a stage, which might be worth it for some people.

                  • Anonymous

                    26 Jan 2018 03:20  

                    if you do not meet the required strength and during a cast you touch a raised shield you will bounce off and the spell will not cast

                    • Anonymous

                      24 Jan 2018 05:13  

                      Just tested this:if you have the glowy-ness around you showing you can use the weapon art, switch to two hand and switch back, you can still use parting flames weapon art...

                      • 12 Dec 2017 02:59  

                        This is just a shot in the dark, but you don’t think Pyromancer Dunnel’s “hideous” souse was Fluffybreed Priscilla? Because it was said that his Pyromancy Flame was used as an offering to his spouse. And where is this Parting Flame located? Where MustBreed Priscilla was in DS1. Not to mention they could mean “Hideous” as in more of a Heretical way due to Priscilla being associated with the Lifehunt Scythe and in turn “Occult Weapons” (AKA things that are primarily used against the gods), which in turn also made the Gods Fear her. Oh yeah and maybe the fact that she’s also a crossbreed between dragon and god is also probably something they feared too. Again, this is probably a stupid theory but just a little food for thought.

                        • Anonymous

                          31 Oct 2017 10:32  

                          I believe that with the new patch, you are unable to use the Weapon Skill (Estus Restoration) if you don't meet the STR requirement.

                          • Anonymous

                            25 Oct 2017 12:13  

                            There is a penalty for using the Parting Flame without meeting the minimum STR-requirement. If the 'extra' flame of the glove hits an enemy, while he´s blocking with a shield, you will bounce off. Tested with Parting Flame & Black Flame on a Pontiff Knight.

                            • Anonymous

                              11 Oct 2017 04:05  

                              To activate its skill you have to kill at least 12 enemies to charge it then its effect will be visible on the player meaning its skill is ready

                              • Anonymous

                                18 Jun 2017 02:11  

                                Parting Flame cannot store Estus Death Echoes if you have drank the Estus bottle already. So for it to actually store Estus you can't use Estus bottle.

                                • Anonymous

                                  30 Apr 2017 21:46  

                                  As a pyromancer, using this solely as a way to regain estus is bad unless you have a simple gem infused on your other hand to regenerate fp.

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