Prisoner's Chain is a Ring in Dark Souls 3.

Prisoner's Chain


Portion of a steel chain used to restrain Gundyr. Gain vigor, endurance, and vitality, but take extra damage.

A prisoner is one who has staked everything on a belief, a proclivity most apparent in the greatest of champions.


Prisoner's Chain Effect

  • Adds 5 Vigor, 5 Endurance, and 5 Vitality at the cost of taking 10% more damage.
  • New absorption will be ((1 - (currentAbsorption/100)) * 1.1). This is effectively taking the current amount of damage you take after absorption and multiplying it by 1.1.
  • Weight: 0.8



Where to Find Prisoner's Chain




  •  Equipping this ring does not increase your Soul Level.



* The ring's icon appears to have been borrowed from Dark Souls 2's "Ring of the Embedded" found in that game's "Crown of the Ivory King" DLC. The items are nearly the same, with the exception that The Embedded's ring became more effective at increasing the players stats had they chosen to not invest in them. Any parallels outside of ability, if any between the two, remains to be seen.

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    • Situationally Great10 Sep 2016 20:50  

      Here it is; this ring is garbage on anyone who's not a pure mage, pyro, or cleric. The buffs don't cut it on characters that actually throw points into those stats. HOWEVER, this is a very useful item for someone who has low vigor, as the gained health offsets the damage and your max stamina increases. I used this for a time on my pure pyromancer, and it doesnt matter that the damage increases by 10% if you get two shot with or without.

      • Test results11 Aug 2016 23:51  

        SL22<br/>crossbow shots (flat damage) with knights armor set equipped did 80 damage with no rings, 81 damage with prisoner's chain, 78 damage with ring of steel protection and 79 damage with both.<br/>

        • Make sure this is really what you want.20 Jul 2016 00:23  

          There will be a time where you will want to replace a ring, and sometimes that ring will be the prisoners chain. If your like me, you will stifle without the 15 extra levels. I had this ring up until NG+4 and all of a sudden I started to REALLY suck at pvp.

          • Not always worth it21 Jun 2016 01:55  

            Well generally the bonus is great, its 15 more levels, but sometimes when every bit of health counts, you can really feel that extra damage you get. If what your after is tanking blows, and being hard to kill, the armor penalty negates the stat bonuses. But that extra stamina and weight can go a long way depending on how its used. Swag wise this is great! More fashion options w heavier armor pieces become available. For me, having this ring to help counter fat rolling is worth it. Though havels is better.

            • suggestions?05 Jun 2016 23:07  

              ok so im doing an artorias build (level 150 cap) and im debating whether to use this ring or not i want alot of hp and vit (enough for best roll) so this ring would DEFINITELY help however artorias armor is light and not the best in defence sure i could wear steel protection ring to cancel absorption loss but thats kind of a wasted ring slot could someone please give me some advice?

              • Uses Armor stats22 May 2016 10:52  

                The ring gives a decrease based on your armor, not your vitality. Just thought it was an interesting thing to note, if a little annoying.

                • Prisoner's chains damage taken test10 May 2016 21:26  

                  Prisoner's Chains damage increase test11 May 2016 04:21 /<br/><br/>Tested with Crossbow Hollow (Damage stable, 1 attackmove)<br/>HP 1649->1529=120 with ring<br/>HP 1576->1464=112 without ring<br/>----- -<br/>8 More damage taken but 73 HP gained from VIT bonus<br/><br/>(8/120)*100 = 6,2/3% damage increase<br/><br/>Stats: 40 (45) VIT, 156 ph def, 21.987 absorption<br/><br/>Shouldn't I be getting more damage than this if it's a 10% increase?

                  • Defenses10 May 2016 05:38  

                    While this Ring lowers absorption, the added stats significantly boost defenses, which helps to offset the lower absorption together with better armor through increased equip load and more hp. I just lose roughly 4-5% absorption through this ring and gain about as much hp, while having higher defenses through vitality at 25, the point where the defense scaling drops off and having capped endurance at 40.

                    • Wait...09 May 2016 16:05  

                      ...People actually wear armour for something other than looks? There are so many of y'all who are going like "Don't wear it, it makes your armour totally obsolete!" and I'm here like "Dude, my armour is probably already obsolete. I just wear it 'cause it looks cool." ._.

                      • Require very specific build.07 May 2016 12:45  

                        Best if this ring is used for a specific build, when you equipping it and get at exactly the soft caps of stats you want, so you don't waste any of it. Can help fitting in some builds at lower SL if you are good at not getting hit in the first place.

                        • ring's effect05 May 2016 00:26  

                          so, I started wearing this soon as I made it, when I get out of the equip screen, I see a little "curse" stats rising, but went down imediatly, I tought it wasn't a big deal and continued my way<br/>went to the bonfire and teleported to Champeon Gundyr bonfire, when i get up from the bonfire I see curse, poison, Frostbite and bleeding stats rising, but went down soon after this, and I take off the ring<br/><br/>tought this should be interisting to share

                          • Great for low level runs02 May 2016 09:53  

                            I use this ring for low level runs. I am only at 19 vigor, 11 end. and 15 Vit. The jump from in HP is 250. Jump in stamina is 10 points. Jump in weight is 5. <br/><br/>Stacking this with Havel's Ring and the Ring of Favor is awesome. With addition of 10 stamina points. You get another 10 w/ ROF. So that is 20 extra stamina points.<br/><br/>HP jumps from 720 to 970. Huge increase. The ROF increase HP increase is dismal. 21.6 at 720 HP to 29.1 increase at 970 HP. <br/><br/>Vitality of course jumps from 55 to 60. Add havel's ring (15%) and ROF (5%), you can boost your Vital from 55 to 72+. This is a huge increase. this allows about 12 more weight (70% of the increase) which means you can wear a huge better Physical armor to negate the dmg lost easily. Essentially, this ring make the ROF obsolete for lower level builds as the increase from this ring alone.<br/><br/>Just with this ring at SL Lvl 27 with 19 Vit, 11 end, 15 Vit here are the percentage increases. 35% HP, 9% Vit, 9.5% endurance. <br/><br/>I can see as you max out the soft cap for these levels, this ring become obsolete. But for low level builds, this ring is the best ring in the game hands down. No offense to the guy posting a vid, but yes, when your SL 100+, this ring becomes obsolete. <br/><br/>Also should note, let's say you want to do a build around 50 SL, which is excellent for NG PVP. I usually do a faith knight build. 20 Vg, 10 att, 11 end, 15 Vit, 16 stg, 18 Dex, 12 Int, 30 Fth, 7 luck. This is SL 50 build. Again, this ring is critical in boosting those stats very high. Rings I use, PCR, Havel's Ring, Lingering Dragoncrest Ring, and Darkmoon ring. Spells equiped, Sunlight Blade and Deep Protection. Basically negates half dmg reduction of the PCR and while increase dmg attack. I can also switch up Deep Protection for the Carthus Beacon.

                            • Edit27 Apr 2016 23:42  

                              To whoever left the edit saying that the value didn't match calculations, were you taking into account the fact that absorption changes stack multiplicatively? If you had 20 absorption then you'd take 110% of 80% damage and so it should show your new absorption as 12.

                              • Don't be scared of increased damage received.26 Apr 2016 12:13  

                                Think about it, its free "15" levels. I means, its ridiculous. Everyone who has brain will use this ring. No questions.

                                • Offsetting Penalities25 Apr 2016 21:24  

                                  Wearing the +1 or +2 variants of the Ring of Steel Protection and the Speckled Stoneplate Ring negate the penalities of this ring.

                                  • I did some testing with this ring23 Apr 2016 14:42  

                                    The extra damage taken was about the same as the extra health gained, so no real difference, here is the test:<br/><br/>

                                    • Ring is actually very good.22 Apr 2016 23:03  

                                      Keep in mind that this ring doesn't actually lower your flat defense. Which is half the reason we all need to wear armor all the time. so 10% less absorption from all sources may sound bad, but you're not actually losing nearly as much as you'd think. The damage difference will be [Incoming damage] - [Flat Defense] = [Damage]-[Absorption%] = [Actual Damage Received] // so for an example, incoming damage is 500, and your flat defense is 150 and your absorption is 10%. The damage difference will be 500-150= 350, 350-10% ( or 35) = 315. so the damage difference on a 500 hit is only 35 with/without the ring. Notable difference, but knowing this is paramount when deciding whether or not you want to sacrifice this in order to gain the bonuses.

                                      • I tested this ring on the skeleton rolling ball.22 Apr 2016 22:42  

                                        The extra damage taken was just about the same as the extra health provided from vigor, my health remaining after 6 hits was just about the same with and without ring.<br/>The test in question:

                                        • More dmg testing, this time with elemental damage.20 Apr 2016 06:20  

                                          I tried to reply to my original post with the phys dmg experimentation with Black Knights, but for some reason this site just keeps eating my post. So I'll try it this way.<br/><br/>Ran some more dmg testing, this time with elemental damage. I chose Fire for the convenience of the fireball sniping Deacons close to Aldrich bonfire. Since the 3 different sizes of deacons seem to have different magic dmg, I decided to eat all my fireballs from the chubby one for reliable results. During this test I wore Lorian's Crown, Dragonslayer Armor, Knight Gauntlets and Cornyx's Skirt. With this armor setup I have around 24% of fire absorption without the effect of rings. Also brought a Speckled Stoneplate Ring +1 (all elemental resistances up) to play for comparison. Unfortunately I've missed a pure fire resistance ring on my both playthroughs so that'll have to do for now. SSPR+1 raises my fire absorption from 24 to 29,5ish %, where as Prisoner's Chain drops it to 17%. Here are the results:<br/>No ring equipped in 4th slot: 153 dmg taken.<br/>SSPR+1 equipped in 4th slot: 142 dmg taken.<br/>SSPR+1 replaced with Prisoner's Chain: 168 dmg taken.<br/><br/>So, no big difference with elemental damage either. I can test this against an enemy with split phys/elemental damage attacks if it's needed. Also I would like to know if the absorption calculations work the same way in PvP, but so far the ring seems easily worth it in PvE at least.

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