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Pontiff's Right Eye is a Ring in Dark Souls 3.

Pontiff's Right Eye


Bewitched ring that Pontiff Sulyvahn bestowed upon his knights.

Boosts attacks, as long as attacking persists.

Knights who peer into the black orb are lured into battles of death, transformed into frenzied beasts. No wonder the Pontiff only provides these rings to those dispatched to foreign lands.

 

Pontiff's Right Eye Effect

  • Boosts attacks to a maximum of +15%, as long attacking persists.
  • Weight: 1.4

 

 

Where to Find Pontiff's Right Eye

  • Located in the Irithyll of the Boreal Valley. The giant Sulyvahn's Beast you face the first time crossing the bridge. Defeating this enemy rewards you this ring.
  • If you run past this enemy the first time you meet it, through the barrier on the other side of the bridge, it will stop spawning there. It will appear later in the water-filled area past Yorshka's church, where you can kill it and loot the ring.

 

 

Notes

  • Will boost attack power after every 3-5 hits, depending on weapon type.
  • When triggered, the buff looks like a red aura (similar to the green stamina regen aura from Dark Souls 1)
  • A status icon will also appear under your Health and Stamina. It's a sword and an upwards arrow (if you have a ring or another buff the uses this icon, then you won't notice any change there visually)
  • The boost will continue to rise after every 3-5 hits up to a 15% increase in attack power at max
  • The boost will decrease and eventually end if you go without attacking for too long
  • Stacks with Carthus Beacon
  • Bows and Crossbows seem unable to increase the buff.
  • When the buff is triggered, it plays an odd sound effect, as if someone is exhaling  very roughly through a helmet (Similar to the sound that a Lothric Knight makes when killed, but at a much lower pitch).

 

 

Weapon Class One Handed Light Two Handed Light One Handed Heavy Two Handed Heavy
Dagger 4 4 3 3
Dagger Paired 4 4 3 -
Straight Swords 3 3 3 3
Paired Straight Swords 3 3 3 -
Greatswords 4 4 3 3
Farron Greatswords 3 3 4 -
Ultra Greatswords 3 3 4 Too Slow
Curved Swords 3 3 3 3
Paired Curved Sword 3 3 3 -
Katanas 3 3 3 3
Paired Katanas 3 3 3 -
Curved Greatswords 3 3 3 3
Piercing Swords 3 3 3 3
Axes 4 4 3 3
Greataxes 3 3 4 4
Hammer 4 4 3 3
Hammer Paired 4 3 3 -
Great Hammer 3 3 4 4
Paired Axes 4 3 3 -
Fist 5 - 3 -
Cestus 5 4 3 -
Claws 5 4 3 -
Spear 4 4 3 3
Lance 3 3 3 3
Twin Spear 4 3 3 -
Halberd 3 3 3 4
Rapiers 3 3 3 3
Whips 3 3 3 3

Testing Methodology:

  • Test character used 40 END, Chloranthy Ring +2 and Ring of Favor +2 for stamina. Was proficient in every weapon used for testing.

Notes for Damage:

  • Damage was tested via backstab to get consistent damage. The increase is in attack-rating, which is why some weapons benefit more from the buff. It seems to increase in 3 steps; first acquired at immediate proc, a second step at around 10 hits, and a last stage at 14 hits. Here are 3 weapons tested at their different stages.
Weapon Backstab Damage

Mailbreaker Unbuffed

 

186
Mailbreaker @ 5 hits 194
Mailbreaker @ 10 hits 198
Mailbreaker @ 15 hits 210

Scimitar Unbuffed

136
Scimitar @ 5 hits 140
Scimitar @ 10 hits 143
Scimitar @ 15 hits 151
Cestus Unbuffed 100
Cestus @ 5 hits 102
Cestus @ 10 hits 107
Cestus @ 15 hits 110

 

  • As seen in the graph above for research, the damage buff is inconsistent. The first buff varies between 3-6% from normal, second buff varies between 7-8% from normal, and the max buff varies between 10-13% from normal. Very inconsistent damage increase. Source of damage increase unknown, but the general scaling seems to be in the range of 10-15% for max buff.
  • Addendum to the above: The buff is to AR which is why it seems inconsistent. A 5% increase in AR will mean a bigger damage increase to a weapon that does more damage than one that doesn't. 

 

Trivia

Trivia goes here

Rings
|  Aldrich's Ruby  | |  Aldrich's Sapphire  | |  Ashen Estus Ring  | |  Bellowing Dragoncrest Ring  | |  Bloodbite Ring  | |  Blue Tearstone Ring  | |  Calamity Ring  | |  Carthus Bloodring  | |  Carthus Milkring  | |  Chillbite Ring  | |  Chloranthy Ring  | |  Covetous Gold Serpent Ring  | |  Covetous Silver Serpent Ring  | |  Cursebite Ring  | |  Dark Clutch Ring  | |  Dark Stoneplate Ring  | |  Darkmoon Ring  | |  Deep Ring  | |  Dragonscale Ring  | |  Dusk Crown Ring  | |  Estus Ring  | |  Farron Ring  | |  Fire Clutch Ring  | |  Flame Stoneplate Ring  | |  Fleshbite Ring  | |  Flynn's Ring  | |  Great Swamp Ring  | |  Havel's Ring  | |  Hawk Ring  | |  Hornet Ring  | |  Horsehoof Ring  | |  Hunter's Ring  | |  Knight's Ring  | |  Knight Slayer's Ring  | |  Knight Slayer Ring  | |  Leo Ring  | |  Life Ring  | |  Lightning Clutch Ring  | |  Lingering Dragoncrest Ring  | |  Lloyd's Shield Ring  | |  Lloyd's Sword Ring  | |  Magic Clutch Ring  | |  Magic Stoneplate Ring  | |  Morne's Ring  | |  Obscuring Ring  | |  Poisonbite Ring  | |  Pontiff's Left Eye  | |  Priestess Ring  | |  Prisoner's Chain  | |  Red Tearstone  | |  Red Tearstone Ring  | |  Reversal Ring  | |  Ring of Favor  | |  Ring of Sacrifice  | |  Ring of Steel Protection  | |  Ring of the Evil Eye  | |  Ring of the Sun's First Born  | |  Sage Ring  | |  Saint's Ring  | |  Scholar Ring  | |  Silvercat Ring  | |  Skull Ring  | |  Slumbering Dragon Ring  | |  Slumbering Dragoncrest Ring  | |  Speckled Stoneplate Ring  | |  Sun Princess Ring  | |  Thunder Stoneplate Ring  | |  Untrue Dark Ring  | |  Untrue White Ring  | |  Witch's ring  | |  Witch Ring  | |  Wolf Ring  | |  Wood Grain Ring  | |  Young Dragon Ring  |

 




    • 04 Nov 2016 20:24  

      I just tried using poison and toxic pyromancies with this ring and it didn't buff like I had hoped. I haven't tried it with infused poison weapons but I'm sure I'd have the same results.

      • Old Wolf Snowflake?05 Sep 2016 17:43  

        "This weapon receives the two Pontiff's Eye buffs (healing and damage) after the first successful hit. Affects offhand as well." <br/>Does this mean after the first hit the rings will proc too? (They stack)

        • Combo meter30 Jul 2016 13:10  

          This ring adds a hidden combo meter that fills up with successive hits.<br/><br/>I tested this ring on the Ghrus in Farron Keep Perimeter with a curved sword, after 3 hits the little icon shows up and I get a tiny damage up. One second after the icon dissapears, I hit another Ghru once and it came back, proving that it is in fact a combo meter.<br/><br/>Further hits increase the damage and the buff goes to stage 2 and stage 3. If you don't attack, the buff does not dissapear, instead it ticks down from stage 3 all the way to 0. <br/><br/>This ring is very good for bosses or big enemies, where you can keep the combo meter up. Be sure to use a small weapon.

          • Mob Enemies16 Jul 2016 05:48  

            Okay, so, say i swing a sword through a mob of more than one enemy. Does the stack of hits go based on each enemy hit or just per swing ?<br/>

            • Ricards Rapier15 Jul 2016 07:40  

              Weapon art makes 7 attacks (With R2) and 1 strong attack<br/><br/>makes 3 hits(+0%) 3hits(+15%) 1hit(+30%) and a final, strong thrust attack(+30%)<br/><br/>With Lightning blade always a onehit.

              • Yessss23 Jun 2016 13:47  

                With a decent build that puts out decent damage with a fairly quick and/or staggering weapon, this ring rocks. My luck build with Anri's ss destroys pve and if you invade or get invaded the points will stack up quickly if you can get in just once series of successive hits since it is a percentage damage that increases

                • For Onikiri and ubadachi02 May 2016 19:16  

                  <br/>Unlike other paired weapons like gothards twin swords and wardens twin blades, onikiri and ubadachi does to successive L1s each attack, rather than 2 L1s together. You think thats great for buffs and possibly pontiffs left/right eye?

                  • Niche item?22 Apr 2016 12:07  

                    This item seems like it could be pretty good, though rather niche. It's basically MADE for spam builds, so high stamina seems like a must. Furthermore, since the buff triggers on multiple consecutive hits, this item has nice potential synergy with bleed or poison weapons, which are very much reliant on the very same attack strategy.

                    • Old Wolf Curved Sword20 Apr 2016 04:20  

                      any word if this buff stacks with the old wolf curved sword? (and while i'm asking the question, does it stack with pontif's left eye as well?)

                      • New graph and damage information17 Apr 2016 20:39  

                        Hi! Elemein here, a friend and I have researched this ring heavily to bring new information on when the ring starts buffing for the different weapon types, as well as the approximate damage increase.

                        • pontiff's right eye17 Apr 2016 11:51  

                          got a bug with my, game cant pass through the translucent wall even if i killed the wolf/crocodile thing and got the ring i just cant passed through and am blocked<br/>

                          • Infinite Combo08 Apr 2016 18:48  

                            Use this in conjunction with rings that give you stamina. 2 Hand the Storm Curved Sword. Switch between R1 and L2, repeat until enemy dies.

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