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Pontiff's Right Eye is a Ring in Dark Souls 3.

Pontiff's Right Eye


Bewitched ring that Pontiff Sulyvahn bestowed upon his knights.

Boosts attacks, as long as attacking persists.

Knights who peer into the black orb are lured into battles of death, transformed into frenzied beasts. No wonder the Pontiff only provides these rings to those dispatched to foreign lands.

 

Pontiff's Right Eye Effect

  • Boosts attacks, as long attacking persists.
    • PVE: Initial buff = 7.5%, Max = 15%
    • PVP: Initial buff = 3%, Max = 6%
  • Weight: 1.4

 

 

Where to Find Pontiff's Right Eye

  • Located in the Irithyll of the Boreal Valley. The giant Sulyvahn's Beast you face the first time crossing the bridge. Defeating this enemy rewards you this ring.
  • If you run past this enemy the first time you meet it, through the barrier on the other side of the bridge, it will stop spawning there. It will appear later in the water-filled area past Yorshka's church, where you can kill it and loot the ring.

 

 

Notes

  • Will boost attack power after every 3-5 hits, depending on weapon type, table listed below.
  • When triggered, the following occurs:
    • Red character aura
    • Sound effect plays
    • Upward Sword status Icon appears under Stamina Bar. 
  • If attacking stops, the boost will decrease and eventually end.
  • Stacks with Carthus Beacon & Old Wolf Curved Sword
  • BowsCrossbows, and Magic seem unable to increase the buff.

 

 

Weapon Class One Handed Light Two Handed Light One Handed Heavy Two Handed Heavy
Dagger 4 4 3 3
Dagger Paired 4 4 3 -
Straight Swords 3 3 3 3
Paired Straight Swords 3 3 3 -
Greatswords 4 4 3 3
Farron Greatswords 3 3 4 -
Ultra Greatswords 3 3 4 Too Slow
Curved Swords 3 3 3 3
Paired Curved Sword 3 3 3 -
Katanas 3 3 3 3
Paired Katanas 3 3 3 -
Curved Greatswords 3 3 3 3
Piercing Swords 3 3 3 3
Axes 4 4 3 3
Greataxes 3 3 4 4
Hammer 4 4 3 3
Hammer Paired 4 3 3 -
Great Hammer 3 3 4 4
Paired Axes 4 3 3 -
Fist 5 - 3 -
Cestus 5 4 3 -
Claws 5 4 3 -
Spear 4 4 3 3
Lance 3 3 3 3
Twin Spear 4 3 3 -
Halberd 3 3 3 4
Rapiers 3 3 3 3
Whips 3 3 3 3

Testing Methodology:

  • Test character used 40 END, Chloranthy Ring +2 and Ring of Favor +2 for stamina. Was proficient in every weapon used for testing.

Notes for Damage:

  • Damage was tested via backstab to get consistent damage. The increase is in attack-rating, which is why some weapons benefit more from the buff. It seems to increase in 3 steps; first acquired at immediate proc, a second step at around 10 hits, and a last stage at 14 hits. Here are 3 weapons tested at their different stages.
Weapon Backstab Damage

Mailbreaker Unbuffed

 

186
Mailbreaker @ 5 hits 194
Mailbreaker @ 10 hits 198
Mailbreaker @ 15 hits 210

Scimitar Unbuffed

136
Scimitar @ 5 hits 140
Scimitar @ 10 hits 143
Scimitar @ 15 hits 151
Cestus Unbuffed 100
Cestus @ 5 hits 102
Cestus @ 10 hits 107
Cestus @ 15 hits 110

 

  • As seen in the graph above for research, the damage buff is inconsistent. The first buff varies between 3-6% from normal, second buff varies between 7-8% from normal, and the max buff varies between 10-13% from normal. Very inconsistent damage increase. Source of damage increase unknown, but the general scaling seems to be in the range of 10-15% for max buff.
  • Addendum to the above: The buff is to AR which is why it seems inconsistent. A 5% increase in AR will mean a bigger damage increase to a weapon that does more damage than one that doesn't. 

 

Trivia

Trivia goes here

Rings
|  Aldrich's Ruby  | |  Aldrich's Sapphire  | |  Ashen Estus Ring  | |  Bellowing Dragoncrest Ring  | |  Bloodbite Ring  | |  Blue Tearstone Ring  | |  Calamity Ring  | |  Carthus Bloodring  | |  Carthus Milkring  | |  Chillbite Ring  | |  Chloranthy Ring  | |  Covetous Gold Serpent Ring  | |  Covetous Silver Serpent Ring  | |  Cursebite Ring  | |  Dark Clutch Ring  | |  Dark Stoneplate Ring  | |  Darkmoon Ring  | |  Deep Ring  | |  Dragonscale Ring  | |  Dusk Crown Ring  | |  Estus Ring  | |  Farron Ring  | |  Fire Clutch Ring  | |  Flame Stoneplate Ring  | |  Fleshbite Ring  | |  Flynn's Ring  | |  Great Swamp Ring  | |  Havel's Ring  | |  Hawk Ring  | |  Hornet Ring  | |  Horsehoof Ring  | |  Hunter's Ring  | |  Knight's Ring  | |  Knight Slayer's Ring  | |  Knight Slayer Ring  | |  Leo Ring  | |  Life Ring  | |  Lightning Clutch Ring  | |  Lingering Dragoncrest Ring  | |  Lloyd's Shield Ring  | |  Lloyd's Sword Ring  | |  Magic Clutch Ring  | |  Magic Stoneplate Ring  | |  Morne's Ring  | |  Obscuring Ring  | |  Poisonbite Ring  | |  Pontiff's Left Eye  | |  Priestess Ring  | |  Prisoner's Chain  | |  Red Tearstone  | |  Red Tearstone Ring  | |  Reversal Ring  | |  Ring of Favor  | |  Ring of Sacrifice  | |  Ring of Steel Protection  | |  Ring of the Evil Eye  | |  Ring of the Sun's First Born  | |  Sage Ring  | |  Saint's Ring  | |  Scholar Ring  | |  Silvercat Ring  | |  Skull Ring  | |  Slumbering Dragon Ring  | |  Slumbering Dragoncrest Ring  | |  Speckled Stoneplate Ring  | |  Sun Princess Ring  | |  Thunder Stoneplate Ring  | |  Untrue Dark Ring  | |  Untrue White Ring  | |  Witch's ring  | |  Witch Ring  | |  Wolf Ring  | |  Wood Grain Ring  | |  Young Dragon Ring  |

 




    • 19 Apr 2017 12:19  

      Does this work with elemental damage on melle weapon? For example, if you buff your weapon with lightning blade, after 3 hits, the lightning damage is buffed too? And with elemental infusion? if i have a chaos broadsword, after 3 hit the fire damage is buffed?

      • 02 Apr 2017 04:40  

        So...I know that this doesn't work with any spells or projectile weapons, and that it has to be an actual hit (in other words, DoT effects do nothing), but what about weapon arts on melee weapons that throw projectiles or deal damage without actually hitting with the weapon, such as the Crow Quills, Follower Javelin, or Lothric's Holy Sword?

        • 04 Nov 2016 20:24  

          I just tried using poison and toxic pyromancies with this ring and it didn't buff like I had hoped. I haven't tried it with infused poison weapons but I'm sure I'd have the same results.

          • Old Wolf Snowflake?05 Sep 2016 17:43  

            "This weapon receives the two Pontiff's Eye buffs (healing and damage) after the first successful hit. Affects offhand as well." <br/>Does this mean after the first hit the rings will proc too? (They stack)

            • Combo meter30 Jul 2016 13:10  

              This ring adds a hidden combo meter that fills up with successive hits.<br/><br/>I tested this ring on the Ghrus in Farron Keep Perimeter with a curved sword, after 3 hits the little icon shows up and I get a tiny damage up. One second after the icon dissapears, I hit another Ghru once and it came back, proving that it is in fact a combo meter.<br/><br/>Further hits increase the damage and the buff goes to stage 2 and stage 3. If you don't attack, the buff does not dissapear, instead it ticks down from stage 3 all the way to 0. <br/><br/>This ring is very good for bosses or big enemies, where you can keep the combo meter up. Be sure to use a small weapon.

              • Mob Enemies16 Jul 2016 05:48  

                Okay, so, say i swing a sword through a mob of more than one enemy. Does the stack of hits go based on each enemy hit or just per swing ?<br/>

                • Ricards Rapier15 Jul 2016 07:40  

                  Weapon art makes 7 attacks (With R2) and 1 strong attack<br/><br/>makes 3 hits(+0%) 3hits(+15%) 1hit(+30%) and a final, strong thrust attack(+30%)<br/><br/>With Lightning blade always a onehit.

                  • Yessss23 Jun 2016 13:47  

                    With a decent build that puts out decent damage with a fairly quick and/or staggering weapon, this ring rocks. My luck build with Anri's ss destroys pve and if you invade or get invaded the points will stack up quickly if you can get in just once series of successive hits since it is a percentage damage that increases

                    • For Onikiri and ubadachi02 May 2016 19:16  

                      <br/>Unlike other paired weapons like gothards twin swords and wardens twin blades, onikiri and ubadachi does to successive L1s each attack, rather than 2 L1s together. You think thats great for buffs and possibly pontiffs left/right eye?

                      • Niche item?22 Apr 2016 12:07  

                        This item seems like it could be pretty good, though rather niche. It's basically MADE for spam builds, so high stamina seems like a must. Furthermore, since the buff triggers on multiple consecutive hits, this item has nice potential synergy with bleed or poison weapons, which are very much reliant on the very same attack strategy.

                        • Old Wolf Curved Sword20 Apr 2016 04:20  

                          any word if this buff stacks with the old wolf curved sword? (and while i'm asking the question, does it stack with pontif's left eye as well?)

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