Dancer of the Boreal Valley is a boss enemy in Dark Souls 3.
Dancer of the Boreal Valley Information
The Dancer's form is that of a huge female-looking humanoid with impossibly long, slender limbs. She has silver plated armor running up and down her body, with a veil trailing from her head. Her head and neck are concealed by this veil, which is held in place with a twisted and gnarled crown. Also hanging from the crown is a metal grille, which covers the Dancer's face. The Dancer's intro cutscene shows her emerging from a portal in a stained glass window, then dropping down and slowly rising, with a flaming sword in her hand, to face the player. The Dancer moves slowly and vaguely, as if swimming through the air, but she will strike at the player with immense speed and precision. At first, this boss wields a flaming, curved blade in her left hand which she uses rapidly as a swinging and thrusting weapon. When her health is around 50% depleted, she will summon another blade, this one imbued with ash. The Dancer will then attack the player wielding one blade in either hand, using both weapons in combo attacks; she is more dangerous in this phase as a result.
- You can summon Sword Master NPC to help you fight this enemy. (Must have defeated Sword Master at Firelink Shrine, and not have defeated Vordt of the Boreal Valley). Summon can be found directly in front of Vordt's boss room.
- Lion Knight Albert NPC will use a Black Separation Crystal if Emma is killed to trigger the Dancer fight early, and will not be summonable afterwards for Vordt.
- This boss is not an optional boss fight.
- Found in a cathedral, located at the end of the High Wall of Lothric. After you have defeated the third Lord of Cinder you will hear Emma and then be teleported into this room, where Emma begs you to save Prince Lothric and dies. She drops the Basin of Vows and 1000 souls. If you walk to to statue the cut-scene and the bossfight starts.
- You can trigger the fight extremely early on. Once you have spoken to Emma in the church, and received her covenant, you can proceed to kill her. This will drop Basin of Vows, which you take to the altar behind her. Upon approaching the altar, the boss will appear.
- Souls: NG (60,000), NG+ (135,000) (NOTE: I just got 175 000 without a silver ring or any bonus experience, I also had 0 soul when entering), NG++ (200,000), NG+3 (202,500), NG+6 (220500), NG+9 (??)
- Other: Dancer's Soul
- Weak to Dark and Lightning Damage.
- Also seem to susceptible to Fire. Did 570 with Great Chaos Fire Orb not counting the lava, with a +6 Pyromancy Flame and 26 Int 26 Faith.
- Can be bled, making bleed weapons combined with spells such as the miracle Gnaw extremely useful for certain builds. Two hits with Dorhy's Gnawing or some slashing with bleed weapons plus one Dorhy is enough to trigger the bleed, dealing massive damage. Curved swords and other bleed causing weapons alone aren't really enough to trigger the bleed often enough, unless using a Luck based build.
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- (Normal tactics)
Strategy 1 (Melee)
The most dangerous part of the first phase is her grab attack. She announces the attack with a snake-like bow and then slowly sweeps her right arm over the floor to grab you and smash you on the floor. Either get some distance immediately when you see her bow or roll-dodge through the sweep (she uses her right hand, so roll to the left or you will get caught in the sweep).
The first phase isn't too difficult, despite the Dancer's intimidating movements. Due to the large size of her flame sword it is not recommended to dodge backwards when she does combos. Wield your weapon two-handed and watch her sword. You can roll towards her when she does a wide range sword slash. Her long arms make it relatively easy to roll under and past her and get a few hits on her backside. Attacking her beside her right leg is generally safer than beside her left one, since she wields her sword in her left hand. Do not be greedy with your attacks; you are unlikely to get more than two in before she counterattacks. If you dodge one hit of a combo, the remainder of the combo is unlikely to strike you. After half of her HP is depleted move away and be ready for the second phase.
In the second phase things become more complicated; she is armed with one sword in each hand and gains a powerful spinning attack. You don't have to worry about her grabbing you anymore. Do not attempt to block the entirety of her spin attack as she will certainly stagger you; abuse pillars and try to dodge some of it. You must play more reactively in this phase, as safely approaching her during combos has become more difficult and remaining close to her is out of the question. Wait for her to perform an attack with a long ending animation, then hit her and move away again (being very wary of the delayed action on some of her magic effects). You have time to strike her once during the jump & spin combo, between the landing AoE and the circular slash (dodge backwards at least once after the attack). Continue patiently getting hits in and avoid endangering yourself and you will win before long. You may also use projectile consumables to damage her more safely, although in phase 2 if you distance yourself from her she will jump and reposition herself, which will also involve an attack.
Strategy 2 (Magic)
Should be very easy to kill for most mage builds, given that the Dancer never advances very aggressively. Bleeding the boss with the miracle Gnaw is a fairly effective option (though lightning weakness should make this boss very easy for faith builds regardless).
Strategy 3 (Pillar peak)
This strategy can be done with either sorcery or melee. When you go into the room, immediately go to one of the four pillars. Make sure to roll/smash around to break up the surrounding furniture to allow for free movement. Now you'll just need to keep kiting the Dancer around the poll, or just keep moving left and right slightly to keep the Dancer in one place so that it can never progress towards you and is stuck at the pillar. Be careful though, it can still hit you through the pillar. If you're keeping it in place by taking advantage of how it tracks and aggroes, it wont be able to move towards you during those attacks so just keep a distance when it's attacking. This is useful because during attacks like the Blade Dance, it will just spin in place and not be a threat at all.
Just wait behind the pillar while it attacks and during it's recovery phase get in a quick hit and retreat back to kiting. Be cautious, especially during the second phase, of which windows you use to attack. You'll want to have enough time to move to it, attack, and move back.
Strategy 4 (Pyromancy)
This will be an easy kill for pyromancy builds. The boss is weak to dark, so your best spell here will be Black Fire Orb, but ordinary fire spells such as Chaos Bed Remnants or Great Chaos Fire Orb will also do big damage. The boss will generally walk around very slowly and passively, allowing you to freecast spells. As long as you keep your distance, you will be out of range for her spins and the fast majority of her attacks, which track very poorly. The only thing you have to be prepared to dodge is her lunge.
Strategy 5 (Sword Master Glitch)
There's a glitch for this fight (I've done it May 1st, app1.04 reg1.05) that you can do only in early game but allows you to kill the Dancer very easily.
Summon the Sword Master (You need to kill him at Firelink before and Vordt must be alive or the mark won't appear), kill Emma to spawn the Dancer. As soon as Sword Master dies during the fight, save & quit via the Start Menu. Reload your game and summon Sword Master again and go in the boss room.
Sword Master will now take very minor damage and will dodge due to a hitbox bug. Just let him take the aggro and wait for the boss being bled to death.
|First Phase (the Dancer wields a flame sword)|
|Attack Name||Attack Description|
|Residual flames||Many of the Dancer's attacks with her flame sword leave scorching marks that deal damage if the player walks over them.|
|Triple hit & slam||The Dancer rapidly slashes her sword thrice, then slams in a slower attack.|
|Grab||The Dancer attempts to grab the player, impaling them with her sword if she succeeds. The hitbox of the grab is cone-shaped, narrowing as it gets nearer to her. Deals enormous damage.|
|Swing||The Dancer swings her sword in a diagonal motion.|
|Slam||The Dancer slowly slams her sword into the ground, has tracking.|
|Twirl||The Dancer stands up, before quickly swinging her sword in a short ranged 360 degree arc around her.|
|Thrust||The Dancer draws her sword back, then thrusts it forward in a straight line.|
|Fire thrust||The Dancer draws her sword back, then thrusts it forward in a straight line, shooting a jet of flame from its point.|
|AoE explosion||The Dancer raises a flame to her lips, then blows it to the floor, creating a medium sized area of effect blast around her.|
|Second Phase (the Dancer wields an ash sword along with her flame sword)|
|Attack Name||Attack Description|
|AoE ash cloud||The Dancer reaches into the ground to draw her second sword, creating a cloud of ash that does minor damage. The second phase will always begin with this attack.|
|Blade dance||The Dancer follows swings her swords in a series of vertical arcs, before finishing with a medium ranged horizontal spin attack. She will follow the player during this attack.|
|Slash, spin & double thrust combo||The Dancer performs two slashes in front of herself, followed by a short ranged spin attack, two more slashes, and then a forward thrust using both of her swords.|
|Slash combo||The Dancer performs a wide arcing horizontal slash, then follows up with a similar vertical slash.|
|Jump & spin combo||The Dancer readies herself, then jumps to the player's location. Upon landing, she creates a short ranged area of effect explosion, then follows up with a short ranged spin attack after a small delay. She will use this attack to close distances.|
|Dual uppercut||The Dancer swings both of her swords in an ascending arc in front of her, knocking the player into the air if hit.|
|Erupting ground slices||The Dancer drags her flame sword through the ground in a counterclockwise 180 degree arc, then does a similar clockwise cut with her ash sword. Shortly after each cut is made, it erupts with the element of the sword that created it, knocking the player into the air if hit.|
|Ash AoE||The Dancer thrusts her ash sword into the ground halfway to its hilt while releasing an ash cloud in a circle around her, then after a small delay thrusts it in further, creating another ash cloud. Both ash clouds inflict considerable damage, and it is possible to be damaged by both in consecution.|
- She was one of the daughters in royal family of Irithyll, but was ordered by Pontiff Sulyvahn to become a dancer first, and then legioneer, which is equal to exile. He also gifted her dual blades, infused with darkness and fire, similar to his own weapons.
- While Pontiff Sulyvahn wields his dark weapon in his left hand and his fire weapon in his right hand the Dancer does the opposite, wielding dark in her right hand and fire in her left hand.
- All Outrider Knights are fated to turn into beasts. According to her armor's description the armor is actually fused to her "hide".
Notes & Trivia
- The setting of this battle is reminiscent to that of Bloodborne's Vicar Amelia, which is fought in the Healing Church's Grand Cathedral.
- Uses matching swords; one gold, one dark, similar to the Gold Tracer and Dark Silver Tracer wielded by Lord's Blade Ciaran in Dark Souls 1, and wields them in the same hands. Also conceals her face, like Ciaran. These things seem to suggest a relationship between the two, and possibly that there are other characters corresponding to the Knights of Gwyn.
- It is helpful to only use one summon as opposed to multiple due to the ammount of health she gains and the damage reduction she recieves
- Beware that the fight will have a lot of frame rate lag and feel sluggish on Xbox One.
- During the fight, you can clearly hear each of her footsteps echo throughout the room.
- Attacks with the fire sword will leave traces on the environment and will light objects in the room on fire (just visual)
- By the end of the fight it's likely that half of the room is on fire and lit brightly
- Once defeated, the Dancer explodes into ash and extinguishes all of the fire in the room