Anri's Straight Sword

117 physical_defense-shield-icon.jpg 45.0
- lightning_defense-shield-icon.jpg 25.0
100 icon-wp_stability.png 30
icon_weight.png 3.0
Requirements & Bonus
D E - E
10 10 - -
weapon_type-icon.jpg Straight Sword damage_type-icon.jpg Slash / Thrust
skill-icon.jpg Stance icon_fp_cost.png - ( 17/ 20)

Anri's Straight Sword is a Weapon in Dark Souls 3.

Sword precious to Anri, another Unkindled. The dullest type of blade found in the ruined land of Astora.

Only, it was once the sword of an earnest noble figure, and its attacks are boosted by that elusive, essential property unique to humans: luck.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Notes and Tips:

  • Cannot be Infused, but can be Buffed
  • Reinforced with Twinkling Titanite.
  • Naturally possesses the Blessed infusion HP regen and Faith scaling for physical damage 
    • Does 10% bonus damage vs. reanimated. This weapon, like Blessed Gem weapons and the Blessed Weapon spell, will prevent skeletons from respawning.
    • Regen from Blessed effect is 2 HP / tick. The tick is 2 seconds long at +5.
  • Naturally possesses approximately A scaling in Luck.
    • This weapon has just under 400 AR at the minimum requirements and 40 Luck.
  • Because of its very high natural Luck scaling and how it works with the Bleed attribute, applying Carthus Rouge on this weapon with a high Luck stat will make just about anything and anyone bleed extremely quickly. Here are some examples, all testings done on the Dancer while spamming R1 as fast as possible:
    • With 11 Luck, the Dancer bleeds in 8 hits. With 40 Luck, she bleeds in 5 hits. With 70 Luck, which is the hardcap for the Luck based Bleed bonus (yes, 70 and not 60 like for the other stats), the Dancer bleeds in 4 hits.
  • Because Luck rarely ever contributes towards a weapon's base damage, players who are making Luck builds in NG may want to consider killing Anri as soon as possible to get this weapon, even though it will negatively affect the quest lines of other NPCs.  This choice could also be helpful for the skeletons in  the Catacombs of Carthus, which appear not long after meeting Anri. Getting this weapon will save Luck builds from having to waste resources on faith upgrades just to deal decent damage against skeletons.
  • At 74 STR, 74 DEX, 74 LCK Anri's Straight Sword +5 has 495 AR when onehanded.
  • If you are looking to get this early, for an easy method have 12 faith and equip Force. When you first meet the pair on the Road of Sacrifices, kill the mobs on the bridge and then agro Anri and Horace. Kite them to the bridge.They can be coaxed into following you although they may try to return to the bonfire. Tank one or two of their hits on the bridge and then use force to throw them from the heights. Reload the game and their items will be at the bonfire.



Location/Where to Find

  • Drops from Anri of Astora if killed or if you complete his/her quest line. If you complete Anri's questline, the sword will be given to you by Ludleth of Courland at Firelink Shrine. Note that killing Anri will disrupt Yuria's quest line and cause her to leave.
  • If you married Anri in the Darkmoon tomb, it will be in the same location as the cutscene. Video Example.

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Anri's Straight Sword Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 117 - - - - D E - E - - - 45 30 25 25 30
+1 130 - - - - D E - E - - - 45 30 25 25 30
+2 139 - - - - D E - E - - - 45 30 25 25 30
+3 163 - - - - D E - E - - - 45 30 25 25 30
+4 183 - - - - D E - E - - - 45 30 25 25 30
+5 204 - - - - D E - E - - - 45 30 25 25 30


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      26 Mar 2019 02:44  

      I am not sure if its a glitch or not, but it gets a heal overtime in my game or am I wrong. No I don't have the ring on with similair effect. Which it also stacks with.

      • Anonymous

        13 Oct 2018 19:18  

        this is the best straightsword for physical damage if you go hollow, superior damage tha any straghtsword of other builds, work with bleed if buffed, naturally blessed, perfect

        • Anonymous

          28 Apr 2018 09:17  

          You can stack Blessed Weapon, the spell, on this.
          Somehow turns a 259 R1 on a skeleman into a 341 RI on the same skeleman. Even assuming the blessed weapon miracle has an innate damage bonus against skeletons that is never said on the wiki, that is way too far to even come close to covering that gap. I am not the best at math, even to the point where I mistakenly thought both Anri's sword AND the spell provided a +20% against skeletons in addition to the 7.5% from the spell, even though the wiki says the spell provides no such skele bonus, and it still didn't manage to close the gap.
          What even. Help me.

          • Anonymous

            05 Feb 2018 10:32  

            If you're looking to get the most possible HP regen, don't use this sword. It's a great weapon but +10 Anri's Straight Sword actually heals less than a +10 Blessed infused weapon. Anri's straight sword heals 2hp every 2 seconds. A blessed infused weapon heals 3hp every 1.6 seconds. It's a very small difference yes, but if you're looking for the most possible regen, then it's better to go with a different weapon.

            • Anonymous

              17 Jan 2018 00:42  

              So this weapon has both blessed and hollow infusions naturally wow! And a dmg that doesnt stink like regular blessed infusions wow!

              • Anonymous

                20 Dec 2017 04:41  

                Another good strategy for getting this early is to focus on Horace. Once he is dead, Anri will collapse to her/his knees and won't attack. I had traded blows with Horace to both our demise and Anri was still at the bonfire when I respawned. I had rested at the bonfire before challenging them first, so take that into consideration.

                • Anonymous

                  30 Aug 2017 16:41  

                  Man still think Astora straight sword buffed with thunder weapon 50 faith 70 straight Dex this is my quality build (refined or not

                  • Anonymous

                    06 Aug 2017 01:18  

                    "At 74 STR, 74 DEX, 74 LCK Anri's Straight Sword +5 has 495 AR when onehanded"
                    Kind of hard to do this if you're keeping your level under 125. I think the wiki assumes people level nonstop. So many of its entries give stats that are unobtainable to everyone who stays low level for pvp or pve co-op with random people.

                    • Anonymous

                      11 Jul 2017 09:31  

                      Edit maybe?

                      *if you unlock the marriage option but don't do it, after killing the Lord of Cinder you will find the sword where Anri would be laying during the ceremony.

                      • Anonymous

                        30 May 2017 19:00  

                        If you're looking to bleed dancer for an easy solo, best to use a blood barbed sword. I find that @ 40 luck/99H, the blood barbed sword does dependable bleed and kills dancer in the same/similar amount of time in NG++++ (Where I'm at now) as it did in NG (Usually down in 30-45 seconds).

                        In my quest to level 802, I started Health, Stamina and Luck @ 40. Followed by Faith. I currently run a Poison Ghru Dagger, Blood Barbed Sword, and a Hollow Spiked Mace.

                        I don't use the Bandit's Knife or other quick-attacking bleed daggers because of the range and you can't backstab dancer.

                        • Anonymous

                          18 May 2017 12:27  

                          This is a fun gimmick weapon with bonus points for fashion souls, but even at SL 802 with everything 99, even buffed, you're better off using a Longsword.

                          • 16 May 2017 04:05  

                            I feel like this would be really good in a Faith+Luck build when paired with Dark Blade, seeing as it's one of a select few unique weapons that can be buffed and at least gets a little extra juice out of the faith investment needed for the spell. Plus, you can add on Deep Protection as well to become a bit tankier and get even more value out of the health regen. Plus, despite being dark miracles, neither scales off of the special dark catalysts so you can toss in a Saint-tree Bellvine or some other chime or talisman of your choice.

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