Elfriede's Stance

elfriede's stance

 

Conjure a magic bladed support scythe into the left hand while the great scythe remains in the right, a stance derived from Elfried's former swordmanship. Use normal attack to leap forward and swing twice, or strong attack to coat the earth with running frost.

icon fp cost -(-/18)

Elfriede's Stance is a Skill in Dark Souls 3.

 

 

Weapons That Have Elfriede's Stance

 

 

Notes & Information

  • Hold the Weapon Art (WA) button (L2) to enter in a stance using both scythes. Press Light/Normal Attack (R1) to chain attacks with both scythes, up to 3 times for a total of 6 attacks, or Strong Attack (R2) to create a small patch of frost on the ground.
    • Your movement speed is reduced to a slow walk when holding the WA stance.
    • Your stamina regeneration is also reduced by 66% when holding the stance.
  • All of your attacks during the light attack chain grant you hyper armor and the first hit (done with the magic scythe) cannot be parried.
    • Every attack of this chain applies Frostbite buildup per hit, calculated by the scythe's innate Frostbite stat.
    • The attacks done with the physical (main) scythe can be parried, so beware of spamming it carelessly on PvP situations.
  • Using the strong attack causes the second scythe to swing on a low angle, spreading ice on the ground that explodes 2.5 seconds later, dealing double of your magic AR in magic damage (before applying resistances), applying frost buildup, and dealing heavy poise damage (cappable of sending some opponents upwards).
    • The initial scythe swing does have a hitbox, and causes normal frost buildup on hit. It's damage is approximately 40% lower on average (at 40/40 dex/int) than a normal R1 swing. It can also stagger, but does not guarantee follow ups.
    • The ice on the ground applies a small amount of frostbite buildup just by standing on it.
    • Ice explosion/burst deals severe frostbite buildup if it connects.
  • Using the normal/light WA attack will not consume any FP, but using your strong attack will.

Trivia

  • The Weapon Art light attacks can be transitioned into the heavy attack.
    • Example: Hold L2 (Stance) > R1 > R1 > R2
  • The small ice area can go up to walls and pillars if used close enough to them.
  • When not using the Weapon Art, the magic scythe always remains on the player's back

 

 

 

Skills
Awakening  ♦  Blade of Peril  ♦  Blind Spot  ♦  Bloodlust (Skill)  ♦  Breathe Fire  ♦  Call to Stone  ♦  Chain Spin  ♦  Chained Dance  ♦  Champion's Charge  ♦  Chant from the Depths  ♦  Charge  ♦  Combustion  ♦  Crescent Blade  ♦  Crystal Blade  ♦  Dancer's Grace  ♦  Darkdrift (Skill)  ♦  Darkmoon Arrow  ♦  Demonic Flare  ♦  Dragon Breath  ♦  Dragon Roar  ♦  Earthen Wrath  ♦  Elfriede's Blackflame  ♦  Ember (Skill)  ♦  Falling Bolt  ♦  Feast Bell  ♦  Feasting Branch  ♦  Flame of Lorian  ♦  Flame Whip  ♦  Flame Whirlwind  ♦  Frost  ♦  Frost Blade  ♦  Galvanize  ♦  Gentle Prayer  ♦  Guiding Light  ♦  Hold  ♦  Hurl Spear  ♦  Impact  ♦  Kindled Charge  ♦  Kindled Fury  ♦  Leaping Slash  ♦  Lifedrain  ♦  Lightning Charge  ♦  Lion Stance  ♦  Lockout  ♦  Lothric War Banner (Skill)  ♦  Mad King's Folly  ♦  Moan  ♦  Molten Perseverance  ♦  Moonlight Vortex  ♦  Neck Swipe  ♦  Oath of Sunlight  ♦  Onislayer  ♦  Pacify  ♦  Parry  ♦  Parting Flame  ♦  Perseverance  ♦  Pharis Triple-Shot  ♦  Pierce Earth  ♦  Poison Spores  ♦  Pray for Favor  ♦  Profaned Flame (Skill)  ♦  Prying Wedge  ♦  Puncture  ♦  Puncturing Arrow  ♦  Punitive Flame  ♦  Quake  ♦  Quickstep  ♦  Quill Dart  ♦  Rapid Fire  ♦  Raptor Flurry  ♦  Repeat Fire  ♦  Ricard's Lunge and Press  ♦  Sacred Light and Flame  ♦  Sacred Lothric Light  ♦  Sever  ♦  Sharpen  ♦  Shield Bash  ♦  Shield Splitter  ♦  Shield Strike  ♦  Spell Parry  ♦  Spin Bash  ♦  Spin Slash  ♦  Spin Sweep  ♦  Stance  ♦  Stance of Judgement  ♦  Steady Chant  ♦  Stomp  ♦  Stone Flesh  ♦  Storm King  ♦  Tackle  ♦  Tornado  ♦  Unfaltering Prayer  ♦  Unleash Dragon  ♦  Unseen Arrow  ♦  Warcry  ♦  Weapon Skill  ♦  Wheel of Fate  ♦  Wind Wheel  ♦  Wolf Sword  ♦  Wrath of the Gods (Skill)

 




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