Flynn's Ring


Ring of Flynn, the eulogized thief. Lowering equip load increases attack power.

Flynn fought with the wind on his side, and was a hero among the weak and poor, yet even his admirers knew that it was little more than an idyllic fable."

 Flynn's Ring is a Ring in Dark Souls 3

 

Flynn's Ring Effect

  • Lowering equip load increases attack power up to 15%
  • Weight: 0.9

 

 

Where to Find Flynn Ring

 

 Video

 

Notes

Flynn's Ring is not affected by your weight %, but rather by the raw weight you have. The damage is roughly 15%, and will drop quickly. The exact breakpoints is per weapon, and is found by [ (Maximum damage increase - no damage increase) + 1 ]. For example: Bare fist get a 24 attack rating increase under 2.4 weight and had 25 breakpoints, and roughly every point of weight you lose 0.6% damage. For a Black Knight Halberd you get 49 damage, with 50 breakpoints, and you lose 0.2% damage every 0.4 weight from 9.9 to 30 weight. 

This means that the damage increase will fall very quickly for any weapon, and gives no attack rating at around 30 weight. For the full 15% (or 14.12%) increase, you need to be under 2.4 weight (the ring itself weights 0.9). It has a use for low level builds or very low-weight builds, although don't expect the full 15% AR increase. Most of the semi heavy - heavy weapons put it to the lower damage increase range! 

For example: At roughly 10 weight, the damage is down to 7-8%, and at 20 it's down to 3-4%, and it caps at roughly 30 with no gain.

 This ring only increases 'physical' attack power. Thus, it does not increase the dark portion of Dark Hand or fire damage of Demon's Scar.

 

Rings
Aldrich's Ruby  ♦  Aldrich's Sapphire  ♦  Ashen Estus Ring  ♦  Bellowing Dragoncrest Ring  ♦  Bloodbite Ring  ♦  Blue Tearstone Ring  ♦  Calamity Ring  ♦  Carthus Bloodring  ♦  Carthus Milkring  ♦  Chillbite Ring  ♦  Chloranthy Ring  ♦  Covetous Gold Serpent Ring  ♦  Covetous Silver Serpent Ring  ♦  Cursebite Ring  ♦  Dark Clutch Ring  ♦  Dark Stoneplate Ring  ♦  Darkmoon Ring  ♦  Deep Ring  ♦  Dragonscale Ring  ♦  Dusk Crown Ring  ♦  Estus Ring  ♦  Farron Ring  ♦  Fire Clutch Ring  ♦  Flame Stoneplate Ring  ♦  Fleshbite Ring  ♦  Great Swamp Ring  ♦  Havel's Ring  ♦  Hawk Ring  ♦  Hornet Ring  ♦  Horsehoof Ring  ♦  Hunter's Ring  ♦  Knight's Ring  ♦  Knight Slayer's Ring  ♦  Knight Slayer Ring  ♦  Leo Ring  ♦  Life Ring  ♦  Lightning Clutch Ring  ♦  Lingering Dragoncrest Ring  ♦  Lloyd's Shield Ring  ♦  Lloyd's Sword Ring  ♦  Magic Clutch Ring  ♦  Magic Stoneplate Ring  ♦  Morne's Ring  ♦  Obscuring Ring  ♦  Poisonbite Ring  ♦  Pontiff's Left Eye  ♦  Pontiff's Right Eye  ♦  Priestess Ring  ♦  Prisoner's Chain  ♦  Red Tearstone  ♦  Red Tearstone Ring  ♦  Reversal Ring  ♦  Ring of Favor  ♦  Ring of Sacrifice  ♦  Ring of Steel Protection  ♦  Ring of the Evil Eye  ♦  Ring of the Sun's First Born  ♦  Sage Ring  ♦  Saint's Ring  ♦  Scholar Ring  ♦  Silvercat Ring  ♦  Skull Ring  ♦  Slumbering Draconcrest Ring  ♦  Slumbering Dragon Ring  ♦  Slumbering Dragoncrest Ring  ♦  Speckled Stoneplate Ring  ♦  Sun Princess Ring  ♦  Thunder Stoneplate Ring  ♦  Untrue Dark Ring  ♦  Untrue White Ring  ♦  Witch's ring  ♦  Witch Ring  ♦  Wolf Ring  ♦  Wood Grain Ring  ♦  Young Dragon Ring

 

 




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    • Anonymous

      Even after meeting the requirements for that 15% physical buff, it's underwhelming because the good physical weapons weights above 6 units, leaving you with around 9-10% extra physical ar while sacrificing armor and ring slots. You're better off with Lloyd's sword ring for more ar to all damage and practicing to be a no-hit champion.

      • Anonymous

        This is probably one of the most underrated things in this game. For physical builds running lightweight weapons, if you don't mind wearing ragged mask, master's attire/gloves, and the loincloth, you will pickup considerable amount of damage. While your damage AR will list at around a 30-40 damage increase, which isn't too terribly much, it might be enough damage to have you reach a defense threshold, dramatically spiking your damage against heavier equipped opponents. You can even stack on the blessed weapon miracle to add another 7.5% on top of that (Free regen too). Ever since I started to really start using this ring, it makes playing without feel sluggish, especially since you will be using the very fast roll under 30% equip. In regards to your defense, you might die in roughly one hit earlier than you would have with a standard setup, but I think it can be worth it if it fits your type of playstyle. In my honest opinion, I wish this ring never existed, simply because the allure is too great for me now.

        In summary, it isn't free damage like in DS2, but it is still incredibly good if you are properly setup.

        • Anonymous

          I just did a damage test with a rapier and got back a 21% gain at an equip load of 4.8. 68dmg to 86 dmg w/ring

          • Anonymous

            I made a character that specializes in using caestus ONLY, and my rings. The results are impressive, and very entertaining to say the least. So a sharp caestus with 70 dex has 361 AR. with the ring, and no other rings, it jumps to 416. Quip it with pontiff's right ring and it jumps to 521. Gets even dumber with pine resins. Run protec +3 and life ring +3 and dump all other points into health and stam. It's crazy fun, and with perseverance you can be very hard to stop. But to clarify, the ring itself sucks. You pretty much have to build around the ring itself. It's powerful, but too niche to be "good". It just fits the build.

            • Anonymous

              Here is an idea to get maximum benefit from this ring:

              Equip absolutely nothing else than the pyro flame and get boulder heave in your attunement slot.

              Congratulations, now you ve become glass ledo.

              • Anonymous

                Youve heard of dex scaling, str scaling, int scaling, faith scaling and even luck scaling! But get ready for........ VITALITY SCALING!!!!

                • Anonymous

                  I can imagine the possibilities of a Dragon form build, a dagger in main hand and caestus in the other, with only Flynn and Hornet rings. Light enough to get the damage boost, and you can roar just before parrying someone to riposte them for crazy damage.

                  • This ring is more oriented for assassin characters and archers, which cause critical damage, for normal attacks it is garbage, but for critical10% it is practically the small but devastating blow that makes the difference between an enemy rising or the enemy staying completely "dead"

                    • Anonymous

                      USEFUL RING: I'm not sure why this is regarded as a useless ring by many. For naked builds, this is free damage. My +10 Sharp Sellsword Twinblades are at 381 by themselves (56 dex atm). This ring boosts to 420AR. It takes up a slot, but 10.2% damage increase sounds great to me. Again...when running a naked build.

                      • Anonymous

                        Such a niche ring, but still powerful in the right set-up. You pretty much have to be naked to get proper use out of it, so it pairs extremely well with Dragon Form since this ring should give you a 10-15% damage boost in Dragon Form and stacks with your Roar for an additional 10%. As others have said, it also works on physical-damage spells and is one of the few rings that can buff bow damage. In my experience, it stops being useful once you exceed 15 Weight, so it's best with either a ranged build or a one-shot build... or a ranged one-shot build.

                        • Naked with +5 Demon Scar and this ring, tested Boulder Heave against beginner hollows, 65 int/fth: Ring on - 538 damage; Ring off - 454 damage. White Corona ring off = 74 damage; ring on = 95 damage - Wraith of the Gods ring off = 494 damage; ring on = 585 damage. Conclusion; this ring will boost physical type magic. For the hell of it, tested Great Farron Dart, both ring on and off, damage was 72. Old Moonlight test, on and off, uncharged beam damage was 300.

                          • Anonymous

                            How effective is this for Divine Pillars, Emit Force and Wrath of the Gods? Obviously at 60 fth with the Talisman/Canvas Talisman.

                            • Anonymous

                              Used to be my #1 ring in DS2 DLC and NG+. Worthless for me in DS3. I can do low weight build but it is counterproductive considering higher and more useful bonuses from other rings, heavier weapons and shields.

                              • Anonymous

                                Have like 60.5 load out with rapier is 2-3 hit dlc mobs I used leather chest and legs and jester gloves and chloranty and ring of protection +1 and flynns ring and 4th any and I get +120 something dmg rapier+10 it's very good new dlc came out yesterday btw. ItS called easymode i released it its free

                                • Anonymous

                                  Does it also work with sorceries. I just remembered about this ring and went to get it, and me and my friend are doing a mage bros. run and if this does increase sorceries then it'll be really helpful

                                  • Anonymous

                                    My typical build:
                                    - Desert Sorceress (DS) Hood
                                    - DS top
                                    - Cornyx Skirt
                                    - DS Gloves

                                    Rings:
                                    Beside's Flynn's, I change this setup a lot. It may consist of
                                    -Sun Princess ring
                                    -Chloranthy ring
                                    -Saint's ring for tears of denial
                                    -Red tearstone
                                    -Leo's

                                    I commonly use a Winged Spear, and gain around 10% extra damage, which is like 40 damage more. This is almost like a +12 Winged Spear. My Follower's sword gets around 46 extra damage.

                                    How is a permanent 8-11% damage increase perceived as 'not worth it'? Git gud at dodging and countering, and win!


                                    • Anonymous

                                      its basical the clutch ring for phys damage only that the extra damage comes from the missing armor. Still need to wrap my brain around how to use this thing effectivly with my build ideas...not looking like a person living on the street.

                                      • Anonymous

                                        Why would you ever add 15% physical damage in a pvp scenario when your opponent could equip RoSP for defensive gains larger than your offensive gains? And RoSPs effectiveness isn't even tied to weight to boot. More returns and fewer restrictions. I understand fully well that you don't get the whole bonus in pvp, but same goes for flynn's.

                                        And the "breakpoints" thing is baloney, the AR only increases every so often because it's a rounded number, that's all.

                                        • Anonymous

                                          Awesome glass cannon ring for end game weapons, you get a nice AR boost from 500-600 AR weapons if you can manage going with very minimal armor and only one weapon. It limits the way you build you character but on the other end it allow for different build all together. Perfect with the dragon metamorphosis.

                                          • Anonymous

                                            MAJOR NOTE: DAMAGE INCREASE APPLIES ONLY TO PHYSICAL DAMAGE, NOT ELEMENTAL. (Onyx Blade+5 gets a lower damage bonus than an unupgraded great club on my dark build)

                                            • Anonymous

                                              It is literally a gimmick item. Calling it either Baloney or Amazing is kind of missing the point: it isn't worthless because it works, but it only works in very limited parameters, and while we may feel the parameters are too restricted, From probably felt that it was in the best interest of balance to set those limits the way they did. I imagine specifically the weapons of extreme size, such as Morne's Great Hammer and FUGS are the primary cause of the low number set, as these weapons have very high base damage (the FUGS is 25.5 weight, so even with only this ring, you'd be at 26.4 and would need to be at least half naked to maintain a bonus). In all honesty, I think it's best used for a Sniper, as you can strip down to this, a greatbow, hawk ring, sword ring, hunter's ring and knight's ring for all the ranged damage.

                                              • Anonymous

                                                I don't know why anyone hasn't thought of this but if you inflate your vitality and go nude(I prefer sporting the antiquated plain garb) the wind weapons do crazy damage because they PIERCE (tailbone short sword WA can hit 1 to 4 times I got 375 once on an invader) . Nude at 55 vitality the tailbone short sword and 4 rings I weight about 5%. The Tailbone spear wind tunnel can pierce giants and dragons and hit multiple body parts at once ie ta dragons head then torso then tail all at once

                                                • Anonymous

                                                  This is a really good ring. 5%-10% damage increase? Heck yeah. You'd have to be bonkers to not use it, or just terrible at dodging.

                                                  • Anonymous

                                                    the current damage boost scaling is 0 at 30 weight, 4-5 at 20 weight, 8~ at 10 weight, and the full 15 at 0-1 weight. this makes it borderline useless for any build that doesnt completely forgo armor and only uses light weapons
                                                    instead I'd change the scaling to something like 0% damage buff above 50 weight, 4% damage buff between 30-50 weight, and then scaling down would go from 4-8% between 30-20 weight, 8-12 between 20-10 weight, and 12-16% between 10-0 weight
                                                    this way the ring is still somewhat viable for light armor builds (granting almost 10% increased damage) but has diminished returns for higher weight builds (though not being useless)
                                                    I'd also cut the weight of the ring down from 0.9 to 0.5 so that it contributes less to its own scaling

                                                    • Anonymous

                                                      Found this useful on a dagger type build. Just keep the weight at most 24% and you will find significant DPS boost

                                                      • Anonymous

                                                        With +2 raw broadsword, equip load 20% (with this ring) on SL1 I get a boost from 180 to 197. I think it's worth it. It seems to work properly on low lvl runs and raw weapons.

                                                        • Anonymous

                                                          i have equiped: Robe of Prayer, Firekeeper Gloves, Deserter Trousers, Ragged Mask;
                                                          Chaosblade, Caestus;
                                                          Hunters Ring, Untrue Dark Ring, Chlorantie Ring, Flynn´s Ring
                                                          That meens an equipmentload of 18.1

                                                          The Flynn´s Ring boosts the dmg of my Chaosblade by 21 points. like its Chaosblade +11^^ seems worth it IMO

                                                          • Anonymous

                                                            Needs to be changed to be like the ring of blades from DS2, just only applying at 30% load or less. The problem with increasing weapon damage by a percentage is it only takes the weapon base damage into consideration instead for your base damage + scaling damage. If it was based off total (unbuffeted) weapon AR this wouldn't be so useless. It also needs to be load percent as opposed to load value.

                                                            • Anonymous

                                                              Odd bug, equipped the ring with gear and got bonus, removed all my gear except ring and the bonus disappeared, re-equipped gear and still zero bonus... found it odd that i had 40% weight and received a ar boost, however reducing my inventory to a ring only gave 0 ar boost and stayed that way even after pushing the equip load back up. seems this ring has a mind of its own and doesn't like to reset or something.

                                                              • Anonymous

                                                                This ring is not bad if you're going for a low weight build that doesn't shield and focuses on dodging. I used it early on, thinking I was gonna ditch, ended up not ditching it. Although, it does need a bit of a buff, at least indirectly. It should definitely subtract it's own weight, and be a little more lenient. The game itself also just needs to incentivise having lower equip load. There aren't really many reasons to lower your equip load, except for more iframes, and dragons. Also, bundling this ring onto elemental weapons with a clutch weapon can be nice. Especially if the weapon is also buffable(like dragonslayer's axe, and drakeblood sword).

                                                                • Anonymous

                                                                  This ring does not affect pyromancy damage, the only type of build I found this useful on is a dual (or single) morion blade/rtsr type build.

                                                                  • Anonymous

                                                                    Flynn's ring is almost useless. It should be changed to give you a 40-50 damage increase when under 30% equip load.

                                                                    • Anonymous

                                                                      Has this ring been tested with pyromancy or sorcery, if so is the damage calculated from the spell or the catalyst?

                                                                      • Anonymous

                                                                        Only current use is in dragon form since you are not wearing armor which is where most of your weight comes from. In armor other rings are better outright, even the STR or DEX +5 rings are better for their respective builds since +5 to a stat will give about as much into scaling as this ring with higher loads.

                                                                        • Anonymous

                                                                          It's so abysmal atm.I can confirm with the notes it's based of raw weight.I tried jacking my VIT up by 10, no change in damage.Equip Havel's Ring? No change in damage, it really is RAW weight which is an oversight imo.

                                                                          • Anonymous

                                                                            On my Thief and Ninja builds who have about 21.9 Equip Load is increases Dmg by about 90. so is it usefull or sould i get some other dmg inceaseing ring?

                                                                            • Anonymous

                                                                              Does it's effect apply to magic? Also asking about the dragon form damage boost too. I'm just wondering you could make a full on glass cannon.

                                                                              • Anonymous

                                                                                This is actually quite cool. A relatively useless item but this is an obvious reference to flynn from tales of vesperia who endgame, if you beat him in a duel, teaches the main character a wind elemental attack. And who, on top of that you spend about half the game trying to catch up to but hes always 1 step farther ahead.

                                                                                • Anonymous

                                                                                  It's useless in just about most builds but the only one I've gotten success with is when I was in dragon form. This coupled with hornet's ring and my Rapier+5 for mid level shenanigans, I was able to just about to chunk more than 70% hp of most players. Also still maintained very low weight rolls so that was a nice benefit. Mind you you're insanely squishy for attempting something like this.

                                                                                  • Anonymous

                                                                                    The Spreadhseet: https://docs.google.com/spreadsheets/d/1681ZW_HjcPW-YVLqvU0cNajdt4l3-HV2GbF5P3c2Jsw/edit?usp=sharing The Reddit page: https://redd.it/4g8spqTests done with fists, dagger and a +5 Black Knight Halberd. Each follow the same damage pattern, and fell into the same rough estimation formula. Is this useful? Well. Coupled with the fact armor is relatively useless beyond wearing anything (the difference between knight armor and havel is about 10% damage reduction) and that Poise seem to do nothing, then you might as well try to find the exact weight where you get some damage increase. It's easier to manage that Read Tearstone ring or Lloyd's Sword Ring! It's usefulness is questionable on bigger weapons, though. A certain huge hammer only got +2 AR, meaning any gear would push it to 0 AR increase. If you can stay between 10-25 weight, I feel the ring is worth more than most other rings you would otherwise use. But that's just me trying to desperately build around Flynn's Ring, aha!

                                                                                    • Anonymous

                                                                                      Here is the raw data and graphs done on the Flynn's Ring. https://docs.google.com/spreadsheets/d/1681ZW_HjcPW-YVLqvU0cNajdt4l3-HV2GbF5P3c2Jsw/edit?usp=sharing And the thread discussing this is found https://redd.it/4g8spq

                                                                                      • Anonymous

                                                                                        Hey guys, what about dragon builds? They have to be naked anyway and with their own 10% damage buff on top this ring can be scary.

                                                                                        • Anonymous

                                                                                          The notes on this article conflict each other. The first says that it is based on a your weight as a number, and the other says it is your equipload %. Can anyone clarify which is accurate?

                                                                                          • Anonymous

                                                                                            Okay, in order to use this ring effectively, your equip load should be AT MOST 15%, unless the AR bonus is crap. Which means you will probably wear nothing as your defense, WHY? because this ring's AR bonus is % based, so most effective use for this ring is when you are using weapon with "High Damage" which are mostly "Heavy Weapons". So if you want to wear any armor, then you should invest your points in Vitality which is also crap. Why would you bother leveling Vitality to increase your damage if you have Str, Dex? Nonsense.

                                                                                            • Anonymous

                                                                                              Seems like using this ring requires a special build made solely for that purpose, and the damage increase isn't even that high. It's evident that the ring is absolute trash unless you plan on using master's rags and a knife.

                                                                                              • Anonymous

                                                                                                This ring is not completely useless. Its damage increase is a percentage value multiplied by your equip load percent. Therefore builds with more Vitality that use lighter weapons/armour benefit more from Flynn's Ring. With a 6.5% equip load with 20/20 in Dex/Str and a Refined Longsword +7, Flynn's Ring increased my AR (Attack power) of my weapon from 260 to 296. This is roughly a 14%1 increase in AR. However, with 50% equip load my AR increases from 260 to 261. A petty 0.4%1 increase in AR. What I can conclude from this is that is you really want to use Flynn's Ring you're going to need to build your stats around the ring itself, or you can use very, very light armour (like Master's attire with a Loincloth) to get bonus Dmg from the ring. Footnotes | 1: Rounded

                                                                                                • Anonymous

                                                                                                  DkS3 has to have the most homogenised, normie-fied, nerfed, non useful rings in all the 'Souls' series. 'Better kick effect', 10% more Souls, gain a little to lose a little... Could they be even more miserly...?!Die in a fire, FailSoft.

                                                                                                  • Anonymous

                                                                                                    Is it that hard to balance a single ring? It should scale down from 10 to 25 weight with 1% less for every unit of weight. This way you get 10% at 15 lbs with some clothes, rings and a medium weapon. On average +10 weapon with 40 in primary scaling attributes yelds 500 AR. 10% of 500 is 50 - which is pretty reasonable.

                                                                                                    • Anonymous

                                                                                                      what a nazi decision to make the max 30 loads. thats ridiculous. gives the ring absolutely no use for average-weighted ppl.

                                                                                                      • Anonymous

                                                                                                        The additional AR is now approximately 5% at most. I did a quick test with just my ring and a 4 lbs axe. I can see why they'd want to make it less than 15%, but it seems they swung too far. I don't think the ring has much of a use anymore compared to its contenders.

                                                                                                        • Anonymous

                                                                                                          This ring is confusing as hell, i tried using it today, and being butt naked using only my weapon and the ring gave me the max bonus, my weight was around 6 units at 12% max. I then added the cloranthy ring, weight went up to almost 7 units, 13.x % of my max. My AR dropped by 1 when i equipped it. Either its bugged or the above info is incorrect. Either way this ring is driving me crazy! Someone please figure it out!!!

                                                                                                          • Anonymous

                                                                                                            the first and second notes seem to be contradicting each otherthe first one says it does work like always and is for sure based off of equip load and the second says it might be that or equip ratiosomeone fix this?

                                                                                                            • well FROM Software learned from DS2 :D all damage buffs are % now ... so you can`t stack flat damage buffs on daggers fast weapons for huge damage :(

                                                                                                              • Anonymous

                                                                                                                Does it work like in DS II? As in, your maximum equip load is taking in consideration. So you had to keep it below 60 equip to get the most out of it.

                                                                                                                • Anonymous

                                                                                                                  Does anyone know the minimum number of vitality do you need to get the full benefit? Not using havels ring

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