|Efficient Strength Build|
This is a player-created Build for Dark souls 3.
- Build Name: Efficient Strength Build
- Build Level: 120
- Build Focus: PvE/PvP
- Build Main Stat: Strength
- Link to Dark Souls 3 Calculator: Build
- Right Hand: Heavy Greatsword +10
- Left Hand: Simple Small Leather Shield +10
- Left Hand 2: Talisman +10
- Head: Morne's Helm
- Chest: Morne's Armor
- Hands: Morne's Gauntlets
- Legs: Morne's Leggings
- Rings: (Stats without rings can be found below) Havel's Ring, Ring of Favor, Prisoner's Chain, Knight's Ring
- Items: I'm not one to really include items as part of a build so use whatever you think is necessary
- Spells: Lightning Blade, Great Lightning Spear/Lighting Spear
If you don't want to use the Faith parts, this build will take you to level 89 giving you a plethora of levels to spend on whatever you want. (Dex = 10, Attunement = 6, Faith = 9)
This is a soul level 120 build based off of the efficient SL100 build found here on the fextralife wiki and works really well in PVP and PVE. I saw a lot of people criticising how the SL100 build spent points but I thought it was at least a very good start. Now, I'm new to builds so cut me some slack but I have found it to be a very fun build. The problems with the SL100 Efficient build are things such as spending many points in Vitality but still fat rolling(?) and some other stuff I'm not sure about. I started off with the SL100 build but managed to get Vitality down to 32 (and increased to 37 with rings) while still allowing mid/normal rolling (whatever). This is mainly due to using the Greatsword isntead of FUGS and a small leather shield because I found parrying more useful than the stamina recovery from Grass Crest Shield because people want to keep your Greatsword, and it's amazing scoops, at a distance which gives you enough time to recover stamina anyway. The faith parts are an afterthought and just for fun (also Greatsword lightning buff) and haven't gotten to try them out yet so I don't know how effective they will be, this means you can feel free to keep Dex at 10, Attunement at 6, and Faith at 9 if you so desire which will give you a lot of free points to spend. Dex was levelled to 12 for cast speed or something I didn't really know where to put them but I doubt 2 points makes a different for cast speed anyway and I will probably change these in my own build so feel free to do so. Maybe put it into a bit extra health or endurance. You may also think that going over the Strength softcap isn't a good idea but I believe there's also a second softcap at 60(?) You can always level it to 35 (Knight's ring to 40) and allot points elsewhere.
Rings & Stats
This build assumes NG so there are no +1, +2, +3 versions of Havel's or RoF meaning if you wish to go into NG+ and beyond you may be able to reduce your Vitality stat even more giving you more free points which opens the build even more and makes it more effective.
Stats without rings:
- Vigor: 22
- Attunement: 14
- Endurance: 35
- Vitality: 32
- Strength: 45
- Dexterity: 12
- Intelligence: 8
- Faith: 30
- Luck: 11
Stats with rings:
- Vigor: 27
- Attunement: 14
- Endurance: 40
- Vitality: 37
- Strength: 50
- Dexterity: 12
- Intelligence: 8
- Faith: 30
- Luck: 11
I realised early on that the Greatsword can be a great match for the FUGS and can allow for a lot of weight to be cut down. I heard that the FUGS weapon art blocks which can really mess up your stamina in the middle of battle. Simply comboing with the Greatsword can destroy a lot of enemies and other players due to the maneuverability of the Greatsword's Scoop (Second R1 combo) and the fact that it does damage behind aswell when it swings back (which I've used to catch a lot of enemies off guard). If you miss the scoop enemies tend to either roll away, giving you time to regen stamina, or roll behind you but because the scoop does damage to enemies behind you it usually staggers them which gives you time to roll away from them.
Utilising the Greatsword weapon art allows you to poise through most attacks and then follow up with a strong attack which at the very least should stagger enemies if not get a fair bit of damage off on them.
u bassicaly sacrifice 40 vigor for 45 strength which isnt exactly usefull, also i would take a bit from the vitality to put more in vigor as u dont need the heavy equipment if u can dodge for*****.
This is deffinitely not efficient for the following reasons: 1) 45 STR is an absurd point at which stop leveling the stat. You either go 27 to hit 40 when 2-handing, go 40 to hit 60 when 2-handing or go all the way to 66 to hit 99. With a heavy-infused Greatsword, you gain from 6 to 3 AR points per level until you hit 40. From there you start to gain 2 points til 50, where you get 1 for 50 to 51, and again 2 points until 60. So stoping at 45 is random and absurd. Either stay at 40 (recommended) or go all the way to 60. 2) Even worse is that you are not leveling up to 45, but instead using a ring slot that could be used for something more valuable like Chloranty Ring or Knight Slayer's ring. 3) Considering how buffing and casting at high levels is only viable if you hit 60 in either FTH or INT (unless you're a pyro or a hexer), your spears will not be dealing significant damage (because you also don't boost their damage with rings) and your buff will not be that amazing (adding roughly 133 damage, while Gold Pine Resin would be adding 95 without you having to spend about 20 points in FTH). 4) The only miracle worth it for this build would be Blessed Weapon istead (as it dismisses spell buff entirely), which would add 144 physical damage (no split damage + slight regen effect). So you basically save 4 points in ATT, as you only need 10, and spare 15 more points in FTH, as you only need 15 to cast Blessed Weapon. 5) VGR is too low considering you are aiming for trades. 6) Morne's set is a sub-optimal armor set. Lapp's, for instance, weights less, provides better overall protection and slightly more poise. Also, if you can spare a little more points in VIT (which you should, seeing how it makes sense to stop leveling FTH at 15), you can wear Cathedral Knight's set for a boost in poise and defense for just 3 more weigth units. 7) You are most likely not going to parry, so why use Simple Small Leather Shield instead of Simple Caestus? Caestus weights less and allows you to activate perseverance with the WA. So a more efficient version of this build at SL 120 would look something like this starting as a Knight: - VGR 40 - ATT 10 - END 40 - VIT 33 - STR 40 - DEX 12 - INT 9 - FTH 18 - LCK 7 What is the final balance with this stat spread: - We get rid of Prisoner's Chain and the absorption penalty. - We get rid of Knight Ring losing a few points of AR. - We increase our HP from 1059 to 1285. - We get to significantly improve our absorption and defenses (there are only small decreases in Physical and Fire absorptions, a sharper one in Slash absorption and a 3 point decrease in bleed protection). - We get to increase our poise form 38.91 to 41.96. - Our equipment load increases to 69.1, which means the points spent in VIT are being put to a better use. - We get two free ring slots for Chloranthy Ring +3 and Knight Slayer's Ring (for turtles) or estus ring. - As we don't care about spell buff, we level up FTH to 18 to be able to use Sacred Chime of Filianore, which gives us access to the most efficient healing WA when combined with a Simple-infused off-hand weapon. Apply WA, switch back to Simple Caestus, get healed while you recover the FP you spent thanks to the simple infusion. If we cut points even further, though, we can get a similar build (without buffs) at SL 79 by starting as Warrior: - VGR 27 - ATT 6 - END 30 - VIT 27 - STR 40 - DEX 10 - INT 8 - FTH 9 - LCK 11 In this case we would swap Knigh Slayer's Rign for Prisoner's Chain, though.
Interesting build but this build really reduces the trading capabilities. I myself have 60 strength and 25 vitality and instead favor 35 vigor instead of faith. With rings, I get 40 vigor, 40 endurance, 60 strength and 18 dex. It is an SL 125 build. I wear Drakeblood set, Ring of Favor + 3, Havel's Ring +3, Prisoner's Chain and one situational ring. With these stats I can one hand Ledo's GreatHammer and have a shield/caestus/rapier on offhand while under 70% equip load. With these stats, specially high vigor, I can trade with any build. I use weapons seeped in strength which cannot be buffed so there is no need for faith. I do carry Cathedral Greatsword and Claymore incase I want to buff with resins or bundles. The trading capability is off the chart. In duels, I can swing the weapons 4-5 times comfortably and even manage a roll with efficient stamina management, Chloranthy ring
With the vitality this builds pushing the limits of the weight load
is there a replacement for the prisoners rings? i already claimed my soul for it
Vigor is pretty low