Farron Keep is a Location in Dark Souls 3. Upon cindering themselves, the former headquarters of Farron's Undead Legion became a vast rotting wood.  The swamp hides treasure in many corners, but threatens adventurers with aggresive beasts, knee-deep poison, and even curse.


farron keep banner

General Information


Farron Keep Map

farron keep map1 small

farron keep map2 small

Video Playthrough





NPCs in the area






Upgrade Materials

Keys & Other



Full Farron Keep Walkthrough

A full walkthrough including all the items, enemies and bosses follows. Click here to go to the Speedrun Walkthrough. Click here to go to the Lore and Speculation page for this location.

Some starter tips

It is best to leave this area for after you've cleared the Cathedral, where you can find the Poisonbite Ring and Curseward Greatshield. The boost to your poison and curse resistance will help you while exploring the swamp.

This swamp is dangerous, a toxic, stinking bog filled with formidable enemies.  Items that boost your poison resistance and cure status effects are required.  It is advised to bring Purple Moss Clumps at a minimum. If you are able to withstand the poison waters, there are several notable items you can loot here.  Bringing a dagger and using its weapon art to dash through the deep water is very helpful; it even works when FP is zero.  Some of the enemies you encounter here are vulnerable to fire, and kitting yourself out appropriately will make combat far easier. 

The swamp includes areas of deeper water where you cannot run. In one area there are several frog-like creatures (Basilisks) that jump at you and will spray a yellow mist that curses you. This will kill you instantly if the curse meter on your screen fills up. YOU WILL NOT SEE YOUR HP BAR DRAINING BEFORE DYING INSTANTLY. The best way to deal with those is to equip the Curseward Great Shield you can find in the Cathedral, which gives you very high resistance to cursing, lure them to a safe spot with a bow and take them out one by one. A halberd can catch their jumping attacks in mid-air.


Lighting the Ritual Fires

There are 3 ritual fires scattered throughout the swamp that must all be extinguished to open the Farron Keep Perimeter gate, the fires looks like a bakery oven with a glowing bowl at the base and a chimney-like structure above.

20211118 farrons keep extenguish flame

The fires can be seen as burning chimneys from above, but when you are traversing the swamp the trees will block most of the visibility and it can be hard to see the next fire that needs to be put out. When you extinguish a fire, a corresponding fire will be lit near the gate during a cutscene, and these fires can be used to determine which ritual fire you have yet to extinguish:

If you follow the left hand path with lit bonfires on small islands, after entering the swamp from the Farron Keep bonfire, it will lead you to the first and second ritual fires, both located on top of small hills. The first and second ritual fires corresponds to the first and second fire on the left hand side of the large gate seen in the cutscene, or when standing in front of the gate.
The third ritual fire is located on a small hill to the right of the large gate, also reached by a couple of small islands with bonfires. The corresponding fire in front of the gate is the lone one on the right hand side.

Traversing the Swamp

From the first bonfire, you can take two routes in the deadly poisonous swamp.

To the left from the first bonfire, you can find a Ragged Mask by a group of leeches, Titanite Shard 1x, and on a small island Prism Stone 10x. If you continue with this path, you will encounter a Darkwraith for the first time. They have a chance to drop several items such as Dark Sword, Cracked Red Eye Orbs and Pale Tongues. Near where you encounter this wraith will be a stone tower and inside will be a corpse with the Sage's Coal.

To the right from the first bonfire, you can loot some valuable Purple Moss Clump 3x from a corpse. Ahead on another corpse is the pyromancy Iron Flesh. Be mindful of the quick Basilisks here that can inflict curse on you rather quickly. Proceeding along the wall, you will find a Large Soul of a Nameless Soldier, Repair Powder. Eventually you come to a shore that leads up into a cavern, where you can pillage the Golden Scroll. There is also a chest here which contains the Antiquated Set. Around this area, you can be invaded by Yellowfinger Heysel. There will also be stairs that lead up to an altar lit with fire, this one is solely guarded by a horned/tentacled monster that jumps in the air to attack and lethally. He will be found crouching at the top of the stairs. Nearby there is Rusted Gold Coin 1x.

Finding the Watchdogs of Farron Covenant

Make your way back towards the center of the swamp to a small island with a structure in its center. Inside you will find a group of poisonous leeches who spew fluid in your direction. They surround a corpse that can be looted for Undead Bone Shard 1x. Outside this building, if you have given a Pale Tongue to Rosaria, will be a summon sign for Yellowfinger Heysel.

Leaving the island you will see a dilapidated structure with a ladder going up, protected by a group of leeches at the base. Before ascending this ladder, to the left you will find Wolf's Blood Swordgrass 1x. Return to the ladder and ascend. At the top ,enter the room through the open doorway to find a Bonfire and the Old Wolf of Farron, where you can join the Watchdogs of Farron Covenant. You may pray to the wolf to earn the Legion Etiquette Gesture. In an alcove partly up the wall there's also an item that can't be reached from inside. Go back outside and follow the path around the structure to find a Crystal Lizard who drops a Twinkling Titanite. Right next to the lizard is an illusory wall, hit it to open a path to the Dreamchaser's Ashes, the unreachable item seen from inside the room.

In the corner of this room there is also a lift you can activate via pressure plate which will take you to a bridge where a Stray Demon mini boss wanders. This mini boss packs a punch and has a very large reach with its hammer, which it uses to slam and sweep. The demon will also fly into the air a short distance and follow with a ground slam. In addition, the demon can grab you, draining health as it eats you. Defeating it will earn you the Soul of a Stray Demon. There is also a Greataxe and Ember 2x that can be looted in this area. 

On the far side of the area from the Stray Demon on the right hand side, there is an area where you drop down onto a platform. Continue left down the platforms and you will find a path leading behind the large gate. In this area there are three Crystal Lizards, a Dragon corpse and a number of Undead Soldiers. The two Crystal Lizards near the dragon corpse drop a Large Titanite Shard. You will also find the Dragon Crest Shield and Lightning Spear miracle near the Dragon corpse. Watch out for the lantern carrier who will cause dormant soldiers to aggro you.  You can return to the other side of the gate by following the path over and dropping back down into the previous area.

Descend the ladder to return to the swamp. Straight ahead near some burning fires you will find a Titanite Shard 1x. If you follow the fires you will come to an Elder Ghru, a large horned beast that wields a large tree and casts numerous homing missiles. It will cast when at range and up close it will stamp the tree down in an attempt to squash you. Upon defeating it, loot the Titanite Shard 2x from a corpse by a tree. Continue exploring the swamp, defeating the Rotten Slugs you encounter. On a raised mound you will find a Sunlight Talisman and a cauldron of Estus Soup.

You will see the remains of what may have been a stone bridge jutting out of the swamp. Climb up this makeshift ramp to find a Greatsword at the end. Back in the swamp to the left of this bridge you will find a Titanite Shard behind a short stone pillar.

On a small island nearby, where a fire blazes, you will encounter a Ghru Leaper that jumps in the air to attack. If you can approach it quietly to land a backstab or a combo before it can react, this fight can be much easier. On a tree near here you will find a Titanite Shard 1x on a corpse.

Nearby, you will see a large set of stone stairs going up and at the top another of these beasts. To the right will be a corpse with Purple Moss Clump 2x. Beyond you will see an altar with a fire. Approach it to be given the option to extinguish the flame. Do so to trigger a cutscene and proceed to locate and extinguish the remaining fires.

Continue across a narrow bridge to face two Ghru Grunts wielding spears and shields, and a Ghru Shaman. Past them, inside the structure you will find the Keep Ruins Bonfire. Descend the fallen bridge to reenter the swamp. To your left will be a corpse with a Titanite Shard 1x.

Rings, Scrolls and Pharis

Continue exploring the surrounding swamp where you will encounter crawling Ghru, as well as another giant crab which drops the Lingering Dragoncrest Ring. Be careful when fighting the crab, as you will be slowed down by the deeper water. If you have not befriended the Giant of the Undead Settlement yet, he will fire great arrows at you in this area of the swamp. However, if you have befriended the giant, he will fire on the crab, making the potentially difficult fight substantially easier. You can loot several items here such as Gold Pine Bundle 6x, Ember 1x, Large Soul of an Unknown Traveler 1x, Crown of Dusk, Soul of a Nameless Soldier 1x, Young White Branch 2x.

In a corner there will be a cluster of dead mushrooms. On a larger mushroom by a tree you can find the Sage's Scroll. If you follow this wall here through the swamp you will encounter three Elder Ghru huddled around an item. They can be lured out one by one with projectiles for an easier encounter. The left-most one will drop the Black Bow of Pharis, and  the middle/furthest back one will drop Pharis's Hat. The item they surround is a Poison Gem. Alongside a fallen bridge, near where a Rotten Slug lurks, you will find an Estus Shard 1x. The Nameless Knight Set can also be looted in this swamp, on a corpse in a corner wedged between a structure and natural rock formation. 2 dirty beasts lurk in this region.

Proceed up another stone set of stairs and defeat two Ghru Grunts and extinguish the second flame. If you explore the area of dry land around here you will find Rotten Pine Resin on a corpse along an edge overhanging the swamp. 

Near the Keep Ruins bonfire, you will find another staircase you can ascend on a hill and will discover another flame to extinguish, triggering another cutscene.

Once all 3 fires have been extinguished, a cutscene will play showing a large stone double door opening. The doors can be found from the Keep Ruins bonfire, down the fallen bridge and straight through into the next area.

The second half of the Keep

This area will features several of the gargoyle type enemies you encountered in Road of Sacrifices. Straight ahead as you enter you can find a Shriving Stone near one of these enemies. Explore this wooded area to discover a large ruin which you can enter via an open archway. Inside you will discover the Farron Keep Perimeter Bonfire. If you are in good standing with Yuria of Londor, there is a summon sign for Londor Pale Shade and will give you the Duel Bow Gesture.

Moving past the bonfire will be 3 of the smaller dirty beasts and at the end of the hallway, you will find a giant Crystal Lizard. Defeat this and open the grated door to unlock a shortcut to Road of Sacrifices. A corpse near here can be looted for Great Magic Weapon. If you head back towards the bonfire and drop down to your left to land in the wooded area, you will discover a corpse with Atonement on it. On this same path you can find a Hollow Gem on a corpse.

From the Farron Keep Perimeter bonfire, if you make your way back into the wooded area, you will encounter a Dark Wraith. The wraith may be engaging other enemies here. If you continue forward you will encounter a small dirty beast and a corpse with an Ember 1x. Continue forward until you come to a set of stone stairs with a Darkwraith. In the wooded area around here you will find a Black Bug Pellet 3x on a corpse as well as a few of the beasts.

On the stairs, if in ember form you will be able to see and summon Black Hand Gotthard and Sirris of the Sunless Realms depending on how far you have progressed her quest line. 

Once prepared, open the double doors to challenge the boss of this area, a Lord of Cinder, Abyss Watchers. Defeat them to earn Cinders of a Lord and Soul of the Blood of the Wolf.

Light the bonfire that appears here and approach the altar which triggers it sliding back, revealing the entrance to the Catacombs of Carthus.


Farron Keep Maps

farron keep map1

farron keep map2

Video Walkthrough


Speed Run Walkthrough

Exit the bonfire room and turn left, follow the fires to find the three flames you have to extinguish to get through this area. These are all located higher up on dry land accessed by stone ramps. Keep an eye out for fires and lanterns. At some point there is ladder by the high wall you see on your left with a bunch of leeches at its base. The ladder is lit by a lantern. Climb up to find an optional area with a big view, a bonfire, a covenant, a miniboss and 3 crystal lizards. You do NOT need to go through the area with the cursing basilisks. 

Farron Keep Speedrun Example



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    • Anonymous

      So I'm achievement hunting right now, and I decide to test something about the Pale Shade while I was in the NG+ Swamp. It seems like in order for the Shade to invade you have to have specifically done something to make Yuria mad at you.

      I was looking up the Shade's spawn location since I wasn't sure where it would invade. After I found it, I went offline and went from the Farron Keep bonfire all the way through to the Golden Scroll location while Embered and no invasion. I did Cathedral before the Keep so I had already given a tongue to Rosaria to befriend Heysel (because I needed her gesture) so that's why she didn't invade me but I was confuse about the Shade as that was the only NPC invader left for the Area and the Watchers were still alive.

      Then I remembered that I had completely skipped even talking to Yoel. I then went back the bridge and killed him. Went back to the Swamp, started the same route and the Shade invaded me this time (somewhere in the deep swamp when it starts to restrict your movement). It seems like if you don't interact with the Londor squad, the Shade doesn't care for you but if you actively do something that would mess up the questline like killing Yoel or Anri then you're on the Shade's list.

      • Anonymous

        Please correct: curesward greatshield apparently only slows curse build up while blocking, merely having it equipped does nothing.

        • Anonymous

          I planned on doing at least a second playthrough until I reached this area and then I realized my time was not respected in the slightest

          • Anonymous

            I will never ever understand what benefit to your game that adding an area where the player's movement is restricted and therefore time is wasted. There are plenty of ways to say "hey this is a dangerous area/poison swamp" without restricting my ability to engage with the game.

            • Anonymous

              "Here you will encounter a dark wraith for the first time" *FULL STOP*
              It's been 6 years, no advice, no move-set information, nothing at ALL about a brand new enemy that you encounter that will most likely kill you multiple times unless you cheese it

              • Anonymous

                "Tarkus' Thicc Cousin" Cathedral Knight was seen fat-rolling in the squishy poisonous swamp, Hepatitis Type-C confirmed.

                • Anonymous

                  Annoying slow down gimmick, annoying poison, annoying enemies, annoying map layout, annoying heysel/pale shade invasion (nice refills tho), annoying routes... annoying in general, and visually it's boring as f. The only moments where you say "wow" is with the images in the 3 fire pillars, when you find the sunlight talisman or when you get to the boss, and there might be a slight surprise to see og darkwraiths here. But for the most part you're wasting the whole fp bar just to get through this deep sht.

                  You know a swamp is horribly designed when it makes you miss blighttown.

                  • Anonymous

                    FUUCK those Mushroom people!
                    They deserved to be ripped apart by the ghrus for punching the shiet of us in dark souls 1!
                    Its so FUUCKING CATHARTISTIC so them all dead in that corner
                    SO great to see those "Cute" and "Innocent" little mushroom Cuunts
                    Thank you grhus
                    Praise the abyss
                    Praise the abyss father Manus!

                    • Anonymous

                      I found a shield named "Stone Greatshield" in this area. I'm on my ng3+, lv 166 and 14 luck. Arrived on the Farron Keep and went to the right. I was after yellowfinger's sign. I unlighted one of the fires and summoned yellowfinger, then went after a elder ghru that was somewhere between the golden scroll and yellowfinger's sign. I'm not sure if it was a drop or if it was already there. Sorry if I said something wrong or confusing. I hope my message help someone

                      • Anonymous

                        "Eventually you come to a shore that leads up into a cavern, where you can pillage the Golden Scroll."
                        Where? I've been looking desperately for hours now and have lost over 40k souls in this garbage area trying, and have found absolutely nothing. I think this guide needs better directions.

                        • Anonymous

                          I start to miss BlightTown whenever I enter this place, not saying BlightTown was GOOD, far from it. I'm just saying that this place sucks a lot.

                          • Anonymous

                            If you have little bit of respect for your own mental state just set aside some of those souls instead of putting into your level and grab lots of arrows before going into this place

                            • Anonymous

                              I never noticed on my own, but someone pointed out how each of the Fire Ritual sites have a relief depicting a Lord Soul boss encounter from Dark Souls I.

                              There's a Witch of Izalith with a tree background (Bed of Chaos).
                              A skeleton embracing a pile of skulls (Nito)
                              And four men gathered around a flame (Four Kings)

                              The game also has an unused texture for a fourth relief, clearly depicting Seath.

                              • Anonymous

                                I’d like to think I have a pretty good sense of direction, but I will never understand Farron Keep. Even looking at a map the place makes no sense to me.

                                • Anonymous

                                  I'm the most confused person as to why y'all hate this kind of map too much. Just frickin roll like I do when it was my first time playing

                                  • Anonymous

                                    New player in NG here, gotta say this place is the first location that feels BS enough to be Dark Souls XD

                                    How is the level harder than either of the bosses?

                                    Not so bad tho with the quickstep trick.

                                    • Anonymous

                                      Map is missing a third crystal lizard in the area after the stray demon.

                                      It's among a group of enemies typical of the high wall of lothric up a slope.
                                      It dropped a heavy gem.

                                      • Anonymous

                                        anyone ever notice how the 3 flames have murals behind them that look like the 4 kings the bed of chaos and nito?

                                        • Anonymous

                                          This area is pretty annoying ik. But wait till u guys reach consumed kings garden,its even more retarded version of farron keep

                                          • Anonymous

                                            What does the red star mean? What is the point in having symbols if you're not going to include them on the key? You twat.

                                            • The Farron Keep Perimeter bonfire is a pretty nice place to farm souls (especially if you did the tree jump and have the Silver Serpent Ring early). Just walk towards Abyss Watchers and stop before leaving the bonfire building, the pair of Darkwraiths will usually clear all the mobs for you and net you souls, Rotten Pine Resin, and occasionally some decent Ghru poison weapons. If both Darkwraiths survive just use a throwing knife to tag one, though if you're lucky one or both die to the goats and you can easily lift some of their pieces for your own use or to sell for 500 souls a pop.

                                              • Anonymous

                                                Really the only good thing about this place is the lore, but even that is kind of shrugged off by the game. Farron Keep is evidently what remains of Oolacile/Darkroot Garden, judging from all the dead mushroom people, including Elizabeth, and the obvious connection between the Forest Hunters covenant of DS1 and the Abyss Watchers.

                                                It would seem that like with New Londo, Oolacile was dammed and flooded to contain the Abyss, judging from the presence of Darkwraiths, and the similar histories of the two countries. However, the blood of the Wolf Soul transformed the swamp and certain inhabitants into the twisted Ghru after the Abyss Watchers became cindered, much like the Chaos Flame's influence over Izalith. Although, it's difficult to tell whether the Ghru are closer to demons, Abyss spawn, or even dragons, or if they're so demented as to be unclassifiable. All we know is that they do not get along with the Darkwraiths of New Londo. My only guess is that they seek to defend the cinders of the Abyss Watchers like the Chaos Demons defended their mother's Lord Soul—except in this case, the Ghru don't seem to realize they're slipping toward the Abyss at a rapid pace, thinking themselves Abysswalkers like Artorias.

                                                • Anonymous

                                                  **** farron keep, i despise this place with all of my heart and soul and i hope whoever designed this area stops

                                                  • Anonymous

                                                    Missing Dark Stoneplate Ring +2, located behind a wall near the extinguishable flame close to Keep Ruins bonfire

                                                    • Anonymous

                                                      Yeah. The bigger problem is that they used a poison swamp in every game after Demon’s Souls but not one of them ever matched the difficulty of the Valley of Defilement. You have the high rafter setting of Blighttown but it’s bigger and the poison swamp setting of Farron Keep but far more punishing as you can’t roll. Forget fat rolling you can’t do it at all it’s much more difficult so really if you’ve experienced the original the rest are boring as hell

                                                      • Anonymous

                                                        game is supposed to be challenging, not anti-fun. this isn't even a challenge, it's just annoyance and waste of time. having to light dumbass fires in this poorly designed swamp instead of just rushing the boss.

                                                        • Anonymous

                                                          Honestly the swamp doesn't bother me at all I find it kinda easy to navigate through. the only place in this entire game that I hate going through is irithyll dungeon that place really annoys me

                                                          • Anonymous

                                                            It makes sense on the surface to get the poison bite ring from the cathedral first but this can make things worse. A new player will want to explore everything and loot all items in most cases and there are certain parts of the swamp where poison is unavoidable due to the length of time you stand in it and once the bar fills and it procs you endure the poison longer because you’re resistance bar is larger which is the punishment for being poisoned even with higher resistance. As for the sections of the swamp where you can avoid poison by hopping across the islands they’re still easy without the ring so even here it’s not much use. Poison moss is also limited enough at this section of the game without purchasing a bunch so I usually get by the swamp easier without the ring at all.

                                                            • Anonymous

                                                              God, I hate this place, mud, poison, ugly deformed dog deer things, it's hard to navigate. Though I must say the atmosphere it sets really makes you feel like your in the swamp and the Abyss Watchers are a really good boss fight.

                                                              • Anonymous

                                                                There’s nothing like sitting at a fire and enjoying a siegbrau on one of the small islands in the swamp when times are grim.

                                                                • Anonymous

                                                                  I kill every enemy and pick up every item in every area for every playthrough but farron keep is particularly unpleasant. Does anybody else do this? It’s been years since I ran through areas!

                                                                  • Anonymous

                                                                    The map doesn't show the Wolf Ring +1 just outside the room of the Ruins bonfire to the north. Does this only show New Game and no New Game+ or was it simply missed?

                                                                    • Anonymous

                                                                      The spell Great Magic Weapon doesn't work on weapons that appear to already be enhanced. It's enraging, the only ones that would use that are caster-builds who need as much help as they can get dealing damage, and those who just want to maximize buff on top of buff and probably aren't built for anything else (including dodging). Why From Software would make this decision is beyond me.

                                                                      • Anonymous

                                                                        Q&A time: I’m not sure why this is happening, but I’ve advanced past this miserable swampy phuckpit into an amazingly large cathedral with two giants inside (the outside patrolled by zombies) ... so whyyyyy do I continue to be agressivley “summoned” to another world to fight PVP??? It is extremely agressive summoning, like summon after summon after summon... reallllllllly bothersome! Why does that happen?

                                                                        • Anonymous

                                                                          In the intro of this walk through it is said that Curseward Greatshield is good against getting cursed. As i understand it, the Curseward Greatshield doesn't give you any resistance against getting cursed

                                                                          • Anonymous

                                                                            What are does things that look like satan with a big as.s tree that also spawn red skulls? Easy to kill but annoying.

                                                                            • Anonymous

                                                                              Does anyone know what are those wooden structures in Crucifiction Woods and Farron Keep? And what are those creepy crossed goats in Farron Keep? The lore page doesn't say anything.

                                                                              • Anonymous

                                                                                I fucking hate this place. Even more than smouldering lake. And they both have those fucking retarded Ghrus. Coincidence? I think not!

                                                                                • Anonymous

                                                                                  After you've made a few chars and rolled through the game a few times you start to really notice which stages are fun and which suck. The poison marshes of Farron Keep and the labyrinth of Demon Ruins are far and away the two stages I hate going through. They're not difficult, they're just not fun.

                                                                                  I like Crucifixion Woods and Smoldering Lake, so it's an especially lovely come-down to roll into these stages after.

                                                                                  • Anonymous

                                                                                    i'd say this is the worst area in dark souls 3. though there are some fantastic things about it like the abyss watchers and the farron castle itself, the swamp is just an all around garbage place. what would make this place better is if you could get a rusted iron ring, but they decided to just say roll it out i guess...

                                                                                    • Anonymous

                                                                                      If you guys are on NG+1/2, upgrade the Dragonslayer's Axe. It is very good agains them, and the aoe attack can even take 1/3 of their health

                                                                                      • Anonymous

                                                                                        Potential lore note, each candle you extinguish to enter the wolf gate has a different mural above it. One of them looks to be a giant skeleton over many skulls (probably High Lord Wolnir), another shows Four Kings (no explanation needed), and the last shows a hooded figure below what look like roots (possibly the Darklurker from DS2 or maybe Manus). If we interpret extinguishing the flames as an initiation rite to gain entrance to the Undead Legion, then the ritual could be interpreted as a symbolic killing of those corrupted by the abyss.

                                                                                        • Anonymous

                                                                                          In early game, wearing the Workers set, carrying Caressing Tears and Homeward miracles, Allocating more to Ashen Estus, and equipped with the Uchigatana as a second weapon to speed dash through the deep areas, and a Fire Exile Curved Greatsword +3 and a +4 Pyromancy flame with the Fire Orb, I was able to traverse the entire swamp area, every corner, engaging any enemies without difficulty. Poison worked slowly so I didn't even worry about it too much. Got to I think level 60, to where the next level up costs around 33,000 souls, just by farming the 3 guys right outside the Farron Ruins bonfire. Occasionally aggroing the 3 elder Ghrus, though not sure if that was any faster. A +4 Pyromancy flame with Fire Orb drops them in 2 casts. Leveled up in the Wolf covenant farming these 3 guys outside the door. I actually got through this entire area almost backwards from this walk through, don't ask me how.

                                                                                          • Anonymous

                                                                                            Farron Keep is the best level in all of DS3. People who complain about beeing poisioned every 2 seconds, getting cursed by basiliscs in deep water that hinders your movement, getting invaded by the watchdogs or getting 2 shot by the big giants shooting red skulls are not real gamers and need to get good.

                                                                                            • Anonymous

                                                                                              Since the Crucifixion Woods and Farron Keep are connected in PvP, which boss determines the invasion likelihood? the Crystal Sage or the Abyss Watchers?

                                                                                              • Anonymous

                                                                                                This is my first playthrough. They really chose to put this area and Cathedral of the Deep right next to each other? I thought fighting those giants in the goop was annoying. Now I have to trudge through goop while fighting basilisk after basilisk. Oh and also these new wraith bastards that shoot skulls at you while you're trying to hit them and dodge their other attacks. If I see one more area in this game with this much swamp I want my money back. 7/10 too much swamp water.

                                                                                                • Anonymous

                                                                                                  I've got aggro'd Yuria, but didn't kill her.
                                                                                                  I don't heal my Dark Sigil; I have Hollowing level 99.
                                                                                                  I haven't finished Abyss Watchers boss fight.
                                                                                                  I am Embered.
                                                                                                  I play offline.
                                                                                                  I've been going in and through the swamps on the right side by Farron Keep bonfire (where basilisks are and Iron Flesh spell is) and no Londor Pale Shade invasion. I also done teleporting to other area and back, but still the same. Any ideas?

                                                                                                  • Anonymous

                                                                                                    Hey guys, i have a quick question . Do i really need to face these basilisk here ? Or is there any other way to bypass them ? Please help, these monster give me nightmare :((

                                                                                                    • Anonymous

                                                                                                      Keep Ruins is a nice spot for farming fairly early, over a few hours I've got 200k souls, a dozen or so poison spears and shields, a single poison dagger, a single poison gem, 2 heavy gems, and ~25 titanite shards, as well as some kinda wolf grass too. And, this was all just from the 3 enemies right outside the bonfire room, on the bridge. I've just been mindlessly spamming Bursting Fireball and then resting, 1050 souls each time plus a fair bit of titanite to get all of your weapons to +3.

                                                                                                      • Anonymous

                                                                                                        Thanks for the assist!!! Helps a lot. Followed the guide throughout the Cathedral of the deep. And will continue thank you again.

                                                                                                        • Anonymous

                                                                                                          If you're walking straight passed the bonfire after you cross the bridge with the three enemies on it, make a left and another quick left, there is a Wolf Ring which increases poise.

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