Fire Witch

Enemy Type Pyromancer
Weakness Dark
Resistances Physical, Fire, Frost, Lightning
Immune ??

Fire Witch is an Enemy in Dark Souls 3

 

Fire Witch Description

  • A tall witch that wields a burning stake as both a weapon and a catalyst.
  • Once regarded as holy knights before their fall to the Profaned Flame.

 

Fire Witch Combat Information

  • Hits the stake into the ground, causing an explosion to burst underneath the player's feet.
  • Attacks with a stream of fire coming from the tip of its weapon.
  • Launches a tracking line of fire with an upwards swing from the ground.
  • When engaged at close range, can jump back and grab the player with its weapon, dealing damage then throwing them. 
  • Can't be lured.
  • Can't be Rapported.

 

Fire Witch Drops

 

Fire Witch Notes & Trivia

  • Armor used by the Burning Stake Witch bear some similarities to armor used by Fume Knight Raime, a boss from Dark Souls II's DLC Crown of the Old Iron King.

  

 
Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crawling Ghru  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Thief  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




    • Anonymous

      15 Oct 2019 14:03  

      Hey, at least they're total pushovers once you closed the gap and killed their entire convoy of bodyguards

      • Anonymous

        22 Jan 2019 19:21  

        The **** is that the concept for fire witches is so that looks rad AF i would love that armour more than the original which is something I never thought possible

        • Anonymous

          21 Dec 2018 04:07  

          They aren’t pyromancers they are sorcerers you can clearly see the immolation tinder of you have is a sorcery catalyst not a pyrommacy one. These are fire sorceries the things that came before pyromancies. I don’t know the *****ing difference but there is one. An example is the spell profaned flame. It’s only requirement is 25 int 0 fth.

          • Anonymous

            17 Nov 2018 23:41  

            Note that the "tracking line of fire" has functionally infinite range (it can chase you beyond the Witch's sight range, although the Witch won't begin the attack if it can't see you) and is capable of travelling on top of normally-impassable obstacles (like the railings), as well as curving significantly. Make sure you roll away at a 90-degree angle, since otherwise you can get caught in the trail and take damage. Oh, and sometimes their fire attacks do twice as much damage for no reason (tested being hit by them in neutral with same gear, I randomly got one-shot by them every few attacks, and took about half my health otherwise). The flame column is particularly prone to this.

            • Anonymous

              12 Jan 2018 09:04  

              Facing 2 Pontiff Knights with this a-hole in the back is cheap af. It's doable, but it's cheap with its fire column that can hit you from anywhere at any distance from underneath you while you're fighting something. Their grab is also not really telegraphed as even being an attack at all. Poorly designed enemy. As long as you avoid their grab, they're really easy to 1v1. They're just cheap.

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